]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.cpp
Add replacements to schematics
[dragonfireclient.git] / src / environment.cpp
index af05371ca699547a88dd8bd7dbd32b3ce53e214e..57fdfd7e577d4b293ff1729bdb8892280c7b8e39 100644 (file)
@@ -204,7 +204,7 @@ void Environment::printPlayers(std::ostream &o)
 
 u32 Environment::getDayNightRatio()
 {
-       bool smooth = (g_settings->getS32("enable_shaders") != 0);
+       bool smooth = g_settings->getBool("enable_shaders");
        return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
 }
 
@@ -399,7 +399,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
        std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
        for(u32 i=0; i<player_files.size(); i++)
        {
-               if(player_files[i].dir)
+               if(player_files[i].dir || player_files[i].name[0] == '.')
                        continue;
                
                // Full path to this file
@@ -417,7 +417,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                                infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
-                       testplayer.deSerialize(is);
+                       testplayer.deSerialize(is, player_files[i].name);
                }
 
                //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
@@ -434,6 +434,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                //infostream<<"Found matching player, overwriting."<<std::endl;
 
                // OK, found. Save player there.
+               if(player->checkModified())
                {
                        // Open file and serialize
                        std::ofstream os(path.c_str(), std::ios_base::binary);
@@ -444,6 +445,8 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                        }
                        player->serialize(os);
                        saved_players.insert(player);
+               } else {
+                       saved_players.insert(player);
                }
        }
 
@@ -529,7 +532,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                                infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
-                       testplayer.deSerialize(is);
+                       testplayer.deSerialize(is, player_files[i].name);
                }
 
                if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
@@ -563,7 +566,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                                infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
-                       player->deSerialize(is);
+                       player->deSerialize(is, player_files[i].name);
                }
 
                if(newplayer)
@@ -2227,7 +2230,55 @@ void ClientEnvironment::step(float dtime)
                        damageLocalPlayer(damage_per_second, true);
                }
        }
-       
+
+       /*
+               Drowning
+       */
+       if(m_drowning_interval.step(dtime, 2.0))
+       {
+               v3f pf = lplayer->getPosition();
+
+               // head
+               v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+               MapNode n = m_map->getNodeNoEx(p);
+               ContentFeatures c = m_gamedef->ndef()->get(n);
+               if(c.isLiquid() && c.drowning && lplayer->hp > 0){
+                       u16 breath = lplayer->getBreath();
+                       if(breath > 10){
+                               breath = 11;
+                       }
+                       if(breath > 0){
+                               breath -= 1;
+                       }
+                       lplayer->setBreath(breath);
+                       updateLocalPlayerBreath(breath);
+               }
+
+               if(lplayer->getBreath() == 0){
+                       damageLocalPlayer(1, true);
+               }
+       }
+       if(m_breathing_interval.step(dtime, 0.5))
+       {
+               v3f pf = lplayer->getPosition();
+
+               // head
+               v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+               MapNode n = m_map->getNodeNoEx(p);
+               ContentFeatures c = m_gamedef->ndef()->get(n);
+               if (!lplayer->hp){
+                       lplayer->setBreath(11);
+               }
+               else if(!c.isLiquid() || !c.drowning){
+                       u16 breath = lplayer->getBreath();
+                       if(breath <= 10){
+                               breath += 1;
+                               lplayer->setBreath(breath);
+                               updateLocalPlayerBreath(breath);
+                       }
+               }
+       }
+
        /*
                Stuff that can be done in an arbitarily large dtime
        */
@@ -2264,6 +2315,7 @@ void ClientEnvironment::step(float dtime)
                Step active objects and update lighting of them
        */
        
+       g_profiler->avg("CEnv: num of objects", m_active_objects.size());
        bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
        for(std::map<u16, ClientActiveObject*>::iterator
                        i = m_active_objects.begin();
@@ -2293,6 +2345,7 @@ void ClientEnvironment::step(float dtime)
        /*
                Step and handle simple objects
        */
+       g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
        for(std::list<ClientSimpleObject*>::iterator
                        i = m_simple_objects.begin(); i != m_simple_objects.end();)
        {
@@ -2485,6 +2538,14 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
        m_client_event_queue.push_back(event);
 }
 
+void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
+{
+       ClientEnvEvent event;
+       event.type = CEE_PLAYER_BREATH;
+       event.player_breath.amount = breath;
+       m_client_event_queue.push_back(event);
+}
+
 /*
        Client likes to call these
 */