]> git.lizzy.rs Git - minetest.git/blobdiff - src/environment.cpp
Allow the LUA API to set animations to meshes as well as the animation speed. Also...
[minetest.git] / src / environment.cpp
index 6c7b2368605320d3da5dfb0b612c8290a6e3f402..4abba63599f4f3a1157a99677d2dca56260e53f4 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -42,6 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "localplayer.h"
 #endif
 #include "daynightratio.h"
+#include "map.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -325,6 +326,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
        m_emerger(emerger),
        m_random_spawn_timer(3),
        m_send_recommended_timer(0),
+       m_active_block_interval_overload_skip(0),
        m_game_time(0),
        m_game_time_fraction_counter(0)
 {
@@ -349,6 +351,17 @@ ServerEnvironment::~ServerEnvironment()
        }
 }
 
+Map & ServerEnvironment::getMap()
+{
+       return *m_map;
+}
+
+ServerMap & ServerEnvironment::getServerMap()
+{
+       return *m_map;
+}
+
+
 void ServerEnvironment::serializePlayers(const std::string &savedir)
 {
        std::string players_path = savedir + "/players";
@@ -730,19 +743,25 @@ class ABMHandler
                                u32 active_object_count = block->m_static_objects.m_active.size();
                                // Find out how many objects this and all the neighbors contain
                                u32 active_object_count_wider = 0;
+                               u32 wider_unknown_count = 0;
                                for(s16 x=-1; x<=1; x++)
                                for(s16 y=-1; y<=1; y++)
                                for(s16 z=-1; z<=1; z++)
                                {
                                        MapBlock *block2 = map->getBlockNoCreateNoEx(
                                                        block->getPos() + v3s16(x,y,z));
-                                       if(block2==NULL)
+                                       if(block2==NULL){
+                                               wider_unknown_count = 0;
                                                continue;
+                                       }
                                        active_object_count_wider +=
                                                        block2->m_static_objects.m_active.size()
                                                        + block2->m_static_objects.m_stored.size();
                                }
-
+                               // Extrapolate
+                               u32 wider_known_count = 3*3*3 - wider_unknown_count;
+                               active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
+                               
                                // Call all the trigger variations
                                i->abm->trigger(m_env, p, n);
                                i->abm->trigger(m_env, p, n,
@@ -771,13 +790,21 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
                        <<dtime_s<<" seconds old."<<std::endl;*/
        
        // Activate stored objects
-       activateObjects(block);
+       activateObjects(block, dtime_s);
 
        // Run node timers
-       std::map<v3s16, f32> elapsed_timers =
+       std::map<v3s16, NodeTimer> elapsed_timers =
                block->m_node_timers.step((float)dtime_s);
-       if(!elapsed_timers.empty())
-               errorstream<<"Node timers don't work yet!"<<std::endl;
+       if(!elapsed_timers.empty()){
+               MapNode n;
+               for(std::map<v3s16, NodeTimer>::iterator
+                               i = elapsed_timers.begin();
+                               i != elapsed_timers.end(); i++){
+                       n = block->getNodeNoEx(i->first);
+                       if(scriptapi_node_on_timer(m_lua,i->first,n,i->second.elapsed))
+                               block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
+               }
+       }
 
        /* Handle ActiveBlockModifiers */
        ABMHandler abmhandler(m_abms, dtime_s, this, false);
@@ -1058,16 +1085,30 @@ void ServerEnvironment::step(float dtime)
                                                "Timestamp older than 60s (step)");
 
                        // Run node timers
-                       std::map<v3s16, f32> elapsed_timers =
-                               block->m_node_timers.step(dtime);
-                       if(!elapsed_timers.empty())
-                               errorstream<<"Node timers don't work yet!"<<std::endl;
+                       std::map<v3s16, NodeTimer> elapsed_timers =
+                               block->m_node_timers.step((float)dtime);
+                       if(!elapsed_timers.empty()){
+                               MapNode n;
+                               for(std::map<v3s16, NodeTimer>::iterator
+                                               i = elapsed_timers.begin();
+                                               i != elapsed_timers.end(); i++){
+                                       n = block->getNodeNoEx(i->first);
+                                       p = i->first + block->getPosRelative();
+                                       if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+                                               block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
+                               }
+                       }
                }
        }
        
        const float abm_interval = 1.0;
        if(m_active_block_modifier_interval.step(dtime, abm_interval))
-       {
+       do{ // breakable
+               if(m_active_block_interval_overload_skip > 0){
+                       ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
+                       m_active_block_interval_overload_skip--;
+                       break;
+               }
                ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
                TimeTaker timer("modify in active blocks");
                
@@ -1100,8 +1141,9 @@ void ServerEnvironment::step(float dtime)
                        infostream<<"WARNING: active block modifiers took "
                                        <<time_ms<<"ms (longer than "
                                        <<max_time_ms<<"ms)"<<std::endl;
+                       m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
                }
-       }
+       }while(0);
        
        /*
                Step script environment (run global on_step())
@@ -1207,7 +1249,7 @@ u16 getFreeServerActiveObjectId(
 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
 {
        assert(object);
-       u16 id = addActiveObjectRaw(object, true);
+       u16 id = addActiveObjectRaw(object, true, 0);
        return id;
 }
 
@@ -1366,7 +1408,7 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
 */
 
 u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
-               bool set_changed)
+               bool set_changed, u32 dtime_s)
 {
        assert(object);
        if(object->getId() == 0){
@@ -1406,7 +1448,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
        // Register reference in scripting api (must be done before post-init)
        scriptapi_add_object_reference(m_lua, object);
        // Post-initialize object
-       object->addedToEnvironment();
+       object->addedToEnvironment(dtime_s);
        
        // Add static data to block
        if(object->isStaticAllowed())
@@ -1429,9 +1471,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                                                "addActiveObjectRaw");
                }
                else{
+                       v3s16 p = floatToInt(objectpos, BS);
                        errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
                                        <<"could not find block for storing id="<<object->getId()
-                                       <<" statically"<<std::endl;
+                                       <<" statically (pos="<<PP(p)<<")"<<std::endl;
                }
        }
        
@@ -1542,7 +1585,7 @@ static void print_hexdump(std::ostream &o, const std::string &data)
 /*
        Convert stored objects from blocks near the players to active.
 */
-void ServerEnvironment::activateObjects(MapBlock *block)
+void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 {
        if(block==NULL)
                return;
@@ -1566,7 +1609,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
                                "large amount of objects");
                return;
        }
-       // A list for objects that couldn't be converted to static for some
+       // A list for objects that couldn't be converted to active for some
        // reason. They will be stored back.
        core::list<StaticObject> new_stored;
        // Loop through stored static objects
@@ -1596,7 +1639,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
                                <<"activated static object pos="<<PP(s_obj.pos/BS)
                                <<" type="<<(int)s_obj.type<<std::endl;
                // This will also add the object to the active static list
-               addActiveObjectRaw(obj, false);
+               addActiveObjectRaw(obj, false, dtime_s);
        }
        // Clear stored list
        block->m_static_objects.m_stored.clear();
@@ -1720,7 +1763,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        // Add to the block where the object is located in
                        v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
                        // Get or generate the block
-                       MapBlock *block = m_map->emergeBlock(blockpos);
+                       MapBlock *block = NULL;
+                       try{
+                               block = m_map->emergeBlock(blockpos);
+                       } catch(InvalidPositionException &e){
+                               // Handled via NULL pointer
+                       }
 
                        if(block)
                        {
@@ -1757,9 +1805,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        }
                        else{
                                if(!force_delete){
+                                       v3s16 p = floatToInt(objectpos, BS);
                                        errorstream<<"ServerEnv: Could not find or generate "
                                                        <<"a block for storing id="<<obj->getId()
-                                                       <<" statically"<<std::endl;
+                                                       <<" statically (pos="<<PP(p)<<")"<<std::endl;
                                        continue;
                                }
                        }
@@ -1998,19 +2047,32 @@ void ClientEnvironment::step(float dtime)
                        i != player_collisions.end(); i++)
        {
                CollisionInfo &info = *i;
-               if(info.t == COLLISION_FALL)
+               v3f speed_diff = info.new_speed - info.old_speed;;
+               // Handle only fall damage
+               // (because otherwise walking against something in fast_move kills you)
+               if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
+                       continue;
+               // Get rid of other components
+               speed_diff.X = 0;
+               speed_diff.Z = 0;
+               f32 pre_factor = 1; // 1 hp per node/s
+               f32 tolerance = BS*14; // 5 without damage
+               f32 post_factor = 1; // 1 hp per node/s
+               if(info.type == COLLISION_NODE)
                {
-                       //f32 tolerance = BS*10; // 2 without damage
-                       //f32 tolerance = BS*12; // 3 without damage
-                       f32 tolerance = BS*14; // 5 without damage
-                       f32 factor = 1;
-                       if(info.speed > tolerance)
-                       {
-                               f32 damage_f = (info.speed - tolerance)/BS*factor;
-                               u16 damage = (u16)(damage_f+0.5);
-                               if(damage != 0)
-                                       damageLocalPlayer(damage, true);
-                       }
+                       const ContentFeatures &f = m_gamedef->ndef()->
+                                       get(m_map->getNodeNoEx(info.node_p));
+                       // Determine fall damage multiplier
+                       int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
+                       pre_factor = 1.0 + (float)addp/100.0;
+               }
+               float speed = pre_factor * speed_diff.getLength();
+               if(speed > tolerance)
+               {
+                       f32 damage_f = (speed - tolerance)/BS * post_factor;
+                       u16 damage = (u16)(damage_f+0.5);
+                       if(damage != 0)
+                               damageLocalPlayer(damage, true);
                }
        }
        
@@ -2080,6 +2142,7 @@ void ClientEnvironment::step(float dtime)
                Step active objects and update lighting of them
        */
        
+       bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
        for(core::map<u16, ClientActiveObject*>::Iterator
                        i = m_active_objects.getIterator();
                        i.atEnd()==false; i++)
@@ -2088,7 +2151,7 @@ void ClientEnvironment::step(float dtime)
                // Step object
                obj->step(dtime, this);
 
-               if(m_active_object_light_update_interval.step(dtime, 0.21))
+               if(update_lighting)
                {
                        // Update lighting
                        u8 light = 0;