51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include <set>
-#include <list>
-#include <map>
+#include <fstream>
#include "environment.h"
#include "filesys.h"
#include "porting.h"
#include "mapblock.h"
#include "serverobject.h"
#include "content_sao.h"
-#include "mapgen.h"
#include "settings.h"
#include "log.h"
#include "profiler.h"
-#include "scriptapi.h"
+#include "scripting_game.h"
#include "nodedef.h"
#include "nodemetadata.h"
-#include "main.h" // For g_settings, g_profiler
#include "gamedef.h"
#ifndef SERVER
#include "clientmap.h"
#include "localplayer.h"
+#include "mapblock_mesh.h"
+#include "event.h"
#endif
+#include "server.h"
#include "daynightratio.h"
#include "map.h"
+#include "emerge.h"
#include "util/serialize.h"
+#include "threading/mutex_auto_lock.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
Environment::Environment():
+ m_time_of_day_speed(0),
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
- m_time_of_day_speed(0),
- m_time_counter(0)
+ m_time_conversion_skew(0.0f),
+ m_enable_day_night_ratio_override(false),
+ m_day_night_ratio_override(0.0f)
{
+ m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
Environment::~Environment()
{
// Deallocate players
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
- {
+ for(std::vector<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
delete (*i);
}
}
void Environment::addPlayer(Player *player)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
/*
Check that peer_ids are unique.
Also check that names are unique.
*/
// If peer id is non-zero, it has to be unique.
if(player->peer_id != 0)
- assert(getPlayer(player->peer_id) == NULL);
+ FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
// Name has to be unique.
- assert(getPlayer(player->getName()) == NULL);
+ FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
// Add.
m_players.push_back(player);
}
-void Environment::removePlayer(u16 peer_id)
+void Environment::removePlayer(Player* player)
{
- DSTACK(__FUNCTION_NAME);
-re_search:
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
- {
- Player *player = *i;
- if(player->peer_id != peer_id)
- continue;
-
- delete player;
- m_players.erase(i);
- // See if there is an another one
- // (shouldn't be, but just to be sure)
- goto re_search;
+ for (std::vector<Player*>::iterator it = m_players.begin();
+ it != m_players.end(); ++it) {
+ if ((*it) == player) {
+ delete *it;
+ m_players.erase(it);
+ return;
+ }
}
}
Player * Environment::getPlayer(u16 peer_id)
{
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
- {
+ for(std::vector<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
Player *player = *i;
if(player->peer_id == peer_id)
return player;
Player * Environment::getPlayer(const char *name)
{
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
- {
+ for(std::vector<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
Player *player = *i;
if(strcmp(player->getName(), name) == 0)
return player;
Player * Environment::getRandomConnectedPlayer()
{
- std::list<Player*> connected_players = getPlayers(true);
+ std::vector<Player*> connected_players = getPlayers(true);
u32 chosen_one = myrand() % connected_players.size();
u32 j = 0;
- for(std::list<Player*>::iterator
+ for(std::vector<Player*>::iterator
i = connected_players.begin();
- i != connected_players.end(); ++i)
- {
- if(j == chosen_one)
- {
+ i != connected_players.end(); ++i) {
+ if(j == chosen_one) {
Player *player = *i;
return player;
}
Player * Environment::getNearestConnectedPlayer(v3f pos)
{
- std::list<Player*> connected_players = getPlayers(true);
+ std::vector<Player*> connected_players = getPlayers(true);
f32 nearest_d = 0;
Player *nearest_player = NULL;
- for(std::list<Player*>::iterator
+ for(std::vector<Player*>::iterator
i = connected_players.begin();
- i != connected_players.end(); ++i)
- {
+ i != connected_players.end(); ++i) {
Player *player = *i;
f32 d = player->getPosition().getDistanceFrom(pos);
- if(d < nearest_d || nearest_player == NULL)
- {
+ if(d < nearest_d || nearest_player == NULL) {
nearest_d = d;
nearest_player = player;
}
return nearest_player;
}
-std::list<Player*> Environment::getPlayers()
+std::vector<Player*> Environment::getPlayers()
{
return m_players;
}
-std::list<Player*> Environment::getPlayers(bool ignore_disconnected)
+std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
{
- std::list<Player*> newlist;
- for(std::list<Player*>::iterator
+ std::vector<Player*> newlist;
+ for(std::vector<Player*>::iterator
i = m_players.begin();
- i != m_players.end(); ++i)
- {
+ i != m_players.end(); ++i) {
Player *player = *i;
-
- if(ignore_disconnected)
- {
+
+ if(ignore_disconnected) {
// Ignore disconnected players
if(player->peer_id == 0)
continue;
return newlist;
}
-void Environment::printPlayers(std::ostream &o)
+u32 Environment::getDayNightRatio()
{
- o<<"Players in environment:"<<std::endl;
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); i++)
- {
- Player *player = *i;
- o<<"Player peer_id="<<player->peer_id<<std::endl;
- }
+ MutexAutoLock lock(this->m_time_lock);
+ if (m_enable_day_night_ratio_override)
+ return m_day_night_ratio_override;
+ return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
}
-u32 Environment::getDayNightRatio()
+void Environment::setTimeOfDaySpeed(float speed)
+{
+ m_time_of_day_speed = speed;
+}
+
+float Environment::getTimeOfDaySpeed()
{
- bool smooth = (g_settings->getS32("enable_shaders") != 0);
- return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
+ return m_time_of_day_speed;
+}
+
+void Environment::setDayNightRatioOverride(bool enable, u32 value)
+{
+ MutexAutoLock lock(this->m_time_lock);
+ m_enable_day_night_ratio_override = enable;
+ m_day_night_ratio_override = value;
+}
+
+void Environment::setTimeOfDay(u32 time)
+{
+ MutexAutoLock lock(this->m_time_lock);
+ m_time_of_day = time;
+ m_time_of_day_f = (float)time / 24000.0;
+}
+
+u32 Environment::getTimeOfDay()
+{
+ MutexAutoLock lock(this->m_time_lock);
+ return m_time_of_day;
+}
+
+float Environment::getTimeOfDayF()
+{
+ MutexAutoLock lock(this->m_time_lock);
+ return m_time_of_day_f;
}
void Environment::stepTimeOfDay(float dtime)
{
- m_time_counter += dtime;
- f32 speed = m_time_of_day_speed * 24000./(24.*3600);
- u32 units = (u32)(m_time_counter*speed);
- m_time_counter -= (f32)units / speed;
+ MutexAutoLock lock(this->m_time_lock);
+
+ // Cached in order to prevent the two reads we do to give
+ // different results (can be written by code not under the lock)
+ f32 cached_time_of_day_speed = m_time_of_day_speed;
+
+ f32 speed = cached_time_of_day_speed * 24000. / (24. * 3600);
+ m_time_conversion_skew += dtime;
+ u32 units = (u32)(m_time_conversion_skew * speed);
bool sync_f = false;
- if(units > 0){
+ if (units > 0) {
// Sync at overflow
- if(m_time_of_day + units >= 24000)
+ if (m_time_of_day + units >= 24000)
sync_f = true;
m_time_of_day = (m_time_of_day + units) % 24000;
- if(sync_f)
+ if (sync_f)
m_time_of_day_f = (float)m_time_of_day / 24000.0;
}
- if(!sync_f){
- m_time_of_day_f += m_time_of_day_speed/24/3600*dtime;
- if(m_time_of_day_f > 1.0)
+ if (speed > 0) {
+ m_time_conversion_skew -= (f32)units / speed;
+ }
+ if (!sync_f) {
+ m_time_of_day_f += cached_time_of_day_speed / 24 / 3600 * dtime;
+ if (m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
- if(m_time_of_day_f < 0.0)
+ if (m_time_of_day_f < 0.0)
m_time_of_day_f += 1.0;
}
}
}
}
-void ActiveBlockList::update(std::list<v3s16> &active_positions,
+void ActiveBlockList::update(std::vector<v3s16> &active_positions,
s16 radius,
std::set<v3s16> &blocks_removed,
std::set<v3s16> &blocks_added)
/*
Create the new list
*/
- std::set<v3s16> newlist;
- for(std::list<v3s16>::iterator i = active_positions.begin();
+ std::set<v3s16> newlist = m_forceloaded_list;
+ for(std::vector<v3s16>::iterator i = active_positions.begin();
i != active_positions.end(); ++i)
{
fillRadiusBlock(*i, radius, newlist);
ServerEnvironment
*/
-ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
- IGameDef *gamedef, IBackgroundBlockEmerger *emerger):
+ServerEnvironment::ServerEnvironment(ServerMap *map,
+ GameScripting *scriptIface, IGameDef *gamedef,
+ const std::string &path_world) :
m_map(map),
- m_lua(L),
+ m_script(scriptIface),
m_gamedef(gamedef),
- m_emerger(emerger),
- m_random_spawn_timer(3),
+ m_path_world(path_world),
m_send_recommended_timer(0),
m_active_block_interval_overload_skip(0),
m_game_time(0),
m_game_time_fraction_counter(0),
- m_recommended_send_interval(0.1)
+ m_recommended_send_interval(0.1),
+ m_max_lag_estimate(0.1)
{
}
m_map->drop();
// Delete ActiveBlockModifiers
- for(std::list<ABMWithState>::iterator
+ for(std::vector<ABMWithState>::iterator
i = m_abms.begin(); i != m_abms.end(); ++i){
delete i->abm;
}
return *m_map;
}
-bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize)
+bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
{
float distance = pos1.getDistanceFrom(pos2);
//calculate normalized direction vector
v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
- (pos2.Y - pos1.Y)/distance,
- (pos2.Z - pos1.Z)/distance);
+ (pos2.Y - pos1.Y)/distance,
+ (pos2.Z - pos1.Z)/distance);
//find out if there's a node on path between pos1 and pos2
for (float i = 1; i < distance; i += stepsize) {
MapNode n = getMap().getNodeNoEx(pos);
if(n.param0 != CONTENT_AIR) {
+ if (p) {
+ *p = pos;
+ }
return false;
}
}
return true;
}
-void ServerEnvironment::serializePlayers(const std::string &savedir)
+void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
+ const std::string &str_reason, bool reconnect)
{
- std::string players_path = savedir + "/players";
- fs::CreateDir(players_path);
-
- std::set<Player*> saved_players;
-
- std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
- for(u32 i=0; i<player_files.size(); i++)
- {
- if(player_files[i].dir)
- continue;
-
- // Full path to this file
- std::string path = players_path + "/" + player_files[i].name;
-
- //infostream<<"Checking player file "<<path<<std::endl;
-
- // Load player to see what is its name
- RemotePlayer testplayer(m_gamedef);
- {
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- infostream<<"Failed to read "<<path<<std::endl;
- continue;
- }
- testplayer.deSerialize(is);
- }
-
- //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
-
- // Search for the player
- std::string playername = testplayer.getName();
- Player *player = getPlayer(playername.c_str());
- if(player == NULL)
- {
- infostream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
- continue;
- }
-
- //infostream<<"Found matching player, overwriting."<<std::endl;
-
- // OK, found. Save player there.
- {
- // Open file and serialize
- std::ofstream os(path.c_str(), std::ios_base::binary);
- if(os.good() == false)
- {
- infostream<<"Failed to overwrite "<<path<<std::endl;
- continue;
- }
- player->serialize(os);
- saved_players.insert(player);
- }
+ for (std::vector<Player*>::iterator it = m_players.begin();
+ it != m_players.end();
+ ++it) {
+ ((Server*)m_gamedef)->DenyAccessVerCompliant((*it)->peer_id,
+ (*it)->protocol_version, (AccessDeniedCode)reason,
+ str_reason, reconnect);
}
+}
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
- {
- Player *player = *i;
- if(saved_players.find(player) != saved_players.end())
- {
- /*infostream<<"Player "<<player->getName()
- <<" was already saved."<<std::endl;*/
- continue;
- }
- std::string playername = player->getName();
- // Don't save unnamed player
- if(playername == "")
- {
- //infostream<<"Not saving unnamed player."<<std::endl;
- continue;
- }
- /*
- Find a sane filename
- */
- if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
- playername = "player";
- std::string path = players_path + "/" + playername;
- bool found = false;
- for(u32 i=0; i<1000; i++)
- {
- if(fs::PathExists(path) == false)
- {
- found = true;
- break;
- }
- path = players_path + "/" + playername + itos(i);
- }
- if(found == false)
- {
- infostream<<"Didn't find free file for player"<<std::endl;
- continue;
- }
+void ServerEnvironment::saveLoadedPlayers()
+{
+ std::string players_path = m_path_world + DIR_DELIM "players";
+ fs::CreateDir(players_path);
- {
- /*infostream<<"Saving player "<<player->getName()<<" to "
- <<path<<std::endl;*/
- // Open file and serialize
- std::ofstream os(path.c_str(), std::ios_base::binary);
- if(os.good() == false)
- {
- infostream<<"Failed to overwrite "<<path<<std::endl;
- continue;
- }
- player->serialize(os);
- saved_players.insert(player);
+ for (std::vector<Player*>::iterator it = m_players.begin();
+ it != m_players.end();
+ ++it) {
+ RemotePlayer *player = static_cast<RemotePlayer*>(*it);
+ if (player->checkModified()) {
+ player->save(players_path);
}
}
-
- //infostream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
}
-void ServerEnvironment::deSerializePlayers(const std::string &savedir)
+void ServerEnvironment::savePlayer(RemotePlayer *player)
{
- std::string players_path = savedir + "/players";
+ std::string players_path = m_path_world + DIR_DELIM "players";
+ fs::CreateDir(players_path);
- std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
- for(u32 i=0; i<player_files.size(); i++)
- {
- if(player_files[i].dir)
- continue;
-
- // Full path to this file
- std::string path = players_path + "/" + player_files[i].name;
+ player->save(players_path);
+}
- //infostream<<"Checking player file "<<path<<std::endl;
+Player *ServerEnvironment::loadPlayer(const std::string &playername)
+{
+ bool newplayer = false;
+ bool found = false;
+ std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
+ std::string path = players_path + playername;
- // Load player to see what is its name
- RemotePlayer testplayer(m_gamedef);
- {
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- infostream<<"Failed to read "<<path<<std::endl;
- continue;
- }
- testplayer.deSerialize(is);
- }
+ RemotePlayer *player = static_cast<RemotePlayer *>(getPlayer(playername.c_str()));
+ if (!player) {
+ player = new RemotePlayer(m_gamedef, "");
+ newplayer = true;
+ }
- if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
- {
- infostream<<"Not loading player with invalid name: "
- <<testplayer.getName()<<std::endl;
- }
+ for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
+ //// Open file and deserialize
+ std::ifstream is(path.c_str(), std::ios_base::binary);
+ if (!is.good())
+ continue;
+ player->deSerialize(is, path);
+ is.close();
- /*infostream<<"Loaded test player with name "<<testplayer.getName()
- <<std::endl;*/
-
- // Search for the player
- std::string playername = testplayer.getName();
- Player *player = getPlayer(playername.c_str());
- bool newplayer = false;
- if(player == NULL)
- {
- //infostream<<"Is a new player"<<std::endl;
- player = new RemotePlayer(m_gamedef);
- newplayer = true;
+ if (player->getName() == playername) {
+ found = true;
+ break;
}
- // Load player
- {
- verbosestream<<"Reading player "<<testplayer.getName()<<" from "
- <<path<<std::endl;
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- infostream<<"Failed to read "<<path<<std::endl;
- continue;
- }
- player->deSerialize(is);
- }
+ path = players_path + playername + itos(i);
+ }
- if(newplayer)
- {
- addPlayer(player);
- }
+ if (!found) {
+ infostream << "Player file for player " << playername
+ << " not found" << std::endl;
+ if (newplayer)
+ delete player;
+ return NULL;
}
+
+ if (newplayer)
+ addPlayer(player);
+ player->setModified(false);
+ return player;
}
-void ServerEnvironment::saveMeta(const std::string &savedir)
+void ServerEnvironment::saveMeta()
{
- std::string path = savedir + "/env_meta.txt";
+ std::string path = m_path_world + DIR_DELIM "env_meta.txt";
// Open file and serialize
- std::ofstream os(path.c_str(), std::ios_base::binary);
- if(os.good() == false)
- {
- infostream<<"ServerEnvironment::saveMeta(): Failed to open "
- <<path<<std::endl;
- throw SerializationError("Couldn't save env meta");
- }
+ std::ostringstream ss(std::ios_base::binary);
Settings args;
args.setU64("game_time", m_game_time);
args.setU64("time_of_day", getTimeOfDay());
- args.writeLines(os);
- os<<"EnvArgsEnd\n";
+ args.writeLines(ss);
+ ss<<"EnvArgsEnd\n";
+
+ if(!fs::safeWriteToFile(path, ss.str()))
+ {
+ infostream<<"ServerEnvironment::saveMeta(): Failed to write "
+ <<path<<std::endl;
+ throw SerializationError("Couldn't save env meta");
+ }
}
-void ServerEnvironment::loadMeta(const std::string &savedir)
+void ServerEnvironment::loadMeta()
{
- std::string path = savedir + "/env_meta.txt";
+ std::string path = m_path_world + DIR_DELIM "env_meta.txt";
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- infostream<<"ServerEnvironment::loadMeta(): Failed to open "
- <<path<<std::endl;
+ if (!is.good()) {
+ infostream << "ServerEnvironment::loadMeta(): Failed to open "
+ << path << std::endl;
throw SerializationError("Couldn't load env meta");
}
Settings args;
-
- for(;;)
- {
- if(is.eof())
- throw SerializationError
- ("ServerEnvironment::loadMeta(): EnvArgsEnd not found");
- std::string line;
- std::getline(is, line);
- std::string trimmedline = trim(line);
- if(trimmedline == "EnvArgsEnd")
- break;
- args.parseConfigLine(line);
+
+ if (!args.parseConfigLines(is, "EnvArgsEnd")) {
+ throw SerializationError("ServerEnvironment::loadMeta(): "
+ "EnvArgsEnd not found!");
}
-
- try{
+
+ try {
m_game_time = args.getU64("game_time");
- }catch(SettingNotFoundException &e){
+ } catch (SettingNotFoundException &e) {
// Getting this is crucial, otherwise timestamps are useless
throw SerializationError("Couldn't load env meta game_time");
}
- try{
- m_time_of_day = args.getU64("time_of_day");
- }catch(SettingNotFoundException &e){
+ try {
+ setTimeOfDay(args.getU64("time_of_day"));
+ } catch (SettingNotFoundException &e) {
// This is not as important
- m_time_of_day = 9000;
+ setTimeOfDay(9000);
}
}
{
private:
ServerEnvironment *m_env;
- std::map<content_t, std::list<ActiveABM> > m_aabms;
+ std::map<content_t, std::vector<ActiveABM> > m_aabms;
public:
- ABMHandler(std::list<ABMWithState> &abms,
+ ABMHandler(std::vector<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers):
m_env(env)
if(dtime_s < 0.001)
return;
INodeDefManager *ndef = env->getGameDef()->ndef();
- for(std::list<ABMWithState>::iterator
- i = abms.begin(); i != abms.end(); ++i){
+ for(std::vector<ABMWithState>::iterator
+ i = abms.begin(); i != abms.end(); ++i) {
ActiveBlockModifier *abm = i->abm;
float trigger_interval = abm->getTriggerInterval();
if(trigger_interval < 0.001)
i->timer -= trigger_interval;
actual_interval = trigger_interval;
}
- float intervals = actual_interval / trigger_interval;
- if(intervals == 0)
- continue;
float chance = abm->getTriggerChance();
if(chance == 0)
chance = 1;
ActiveABM aabm;
aabm.abm = abm;
- aabm.chance = chance / intervals;
- if(aabm.chance == 0)
- aabm.chance = 1;
+ if(abm->getSimpleCatchUp()) {
+ float intervals = actual_interval / trigger_interval;
+ if(intervals == 0)
+ continue;
+ aabm.chance = chance / intervals;
+ if(aabm.chance == 0)
+ aabm.chance = 1;
+ } else {
+ aabm.chance = chance;
+ }
// Trigger neighbors
std::set<std::string> required_neighbors_s
= abm->getRequiredNeighbors();
for(std::set<std::string>::iterator
i = required_neighbors_s.begin();
- i != required_neighbors_s.end(); i++)
+ i != required_neighbors_s.end(); ++i)
{
ndef->getIds(*i, aabm.required_neighbors);
}
// Trigger contents
std::set<std::string> contents_s = abm->getTriggerContents();
for(std::set<std::string>::iterator
- i = contents_s.begin(); i != contents_s.end(); i++)
+ i = contents_s.begin(); i != contents_s.end(); ++i)
{
std::set<content_t> ids;
ndef->getIds(*i, ids);
for(std::set<content_t>::const_iterator k = ids.begin();
- k != ids.end(); k++)
+ k != ids.end(); ++k)
{
content_t c = *k;
- std::map<content_t, std::list<ActiveABM> >::iterator j;
+ std::map<content_t, std::vector<ActiveABM> >::iterator j;
j = m_aabms.find(c);
if(j == m_aabms.end()){
- std::list<ActiveABM> aabmlist;
+ std::vector<ActiveABM> aabmlist;
m_aabms[c] = aabmlist;
j = m_aabms.find(c);
}
}
}
}
+ // Find out how many objects the given block and its neighbours contain.
+ // Returns the number of objects in the block, and also in 'wider' the
+ // number of objects in the block and all its neighbours. The latter
+ // may an estimate if any neighbours are unloaded.
+ u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
+ {
+ wider = 0;
+ u32 wider_unknown_count = 0;
+ for(s16 x=-1; x<=1; x++)
+ for(s16 y=-1; y<=1; y++)
+ for(s16 z=-1; z<=1; z++)
+ {
+ MapBlock *block2 = map->getBlockNoCreateNoEx(
+ block->getPos() + v3s16(x,y,z));
+ if(block2==NULL){
+ wider_unknown_count++;
+ continue;
+ }
+ wider += block2->m_static_objects.m_active.size()
+ + block2->m_static_objects.m_stored.size();
+ }
+ // Extrapolate
+ u32 active_object_count = block->m_static_objects.m_active.size();
+ u32 wider_known_count = 3*3*3 - wider_unknown_count;
+ wider += wider_unknown_count * wider / wider_known_count;
+ return active_object_count;
+
+ }
void apply(MapBlock *block)
{
if(m_aabms.empty())
ServerMap *map = &m_env->getServerMap();
+ u32 active_object_count_wider;
+ u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
+ m_env->m_added_objects = 0;
+
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
content_t c = n.getContent();
v3s16 p = p0 + block->getPosRelative();
- std::map<content_t, std::list<ActiveABM> >::iterator j;
+ std::map<content_t, std::vector<ActiveABM> >::iterator j;
j = m_aabms.find(c);
if(j == m_aabms.end())
continue;
- for(std::list<ActiveABM>::iterator
- i = j->second.begin(); i != j->second.end(); i++)
- {
+ for(std::vector<ActiveABM>::iterator
+ i = j->second.begin(); i != j->second.end(); ++i) {
if(myrand() % i->chance != 0)
continue;
}
neighbor_found:
- // Find out how many objects the block contains
- u32 active_object_count = block->m_static_objects.m_active.size();
- // Find out how many objects this and all the neighbors contain
- u32 active_object_count_wider = 0;
- u32 wider_unknown_count = 0;
- for(s16 x=-1; x<=1; x++)
- for(s16 y=-1; y<=1; y++)
- for(s16 z=-1; z<=1; z++)
- {
- MapBlock *block2 = map->getBlockNoCreateNoEx(
- block->getPos() + v3s16(x,y,z));
- if(block2==NULL){
- wider_unknown_count = 0;
- continue;
- }
- active_object_count_wider +=
- block2->m_static_objects.m_active.size()
- + block2->m_static_objects.m_stored.size();
- }
- // Extrapolate
- u32 wider_known_count = 3*3*3 - wider_unknown_count;
- active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
-
// Call all the trigger variations
i->abm->trigger(m_env, p, n);
i->abm->trigger(m_env, p, n,
active_object_count, active_object_count_wider);
+
+ // Count surrounding objects again if the abms added any
+ if(m_env->m_added_objects > 0) {
+ active_object_count = countObjects(block, map, active_object_count_wider);
+ m_env->m_added_objects = 0;
+ }
}
}
}
void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
{
+ // Reset usage timer immediately, otherwise a block that becomes active
+ // again at around the same time as it would normally be unloaded will
+ // get unloaded incorrectly. (I think this still leaves a small possibility
+ // of a race condition between this and server::AsyncRunStep, which only
+ // some kind of synchronisation will fix, but it at least reduces the window
+ // of opportunity for it to break from seconds to nanoseconds)
+ block->resetUsageTimer();
+
// Get time difference
u32 dtime_s = 0;
u32 stamp = block->getTimestamp();
/*infostream<<"ServerEnvironment::activateBlock(): block is "
<<dtime_s<<" seconds old."<<std::endl;*/
-
+
// Activate stored objects
activateObjects(block, dtime_s);
MapNode n;
for(std::map<v3s16, NodeTimer>::iterator
i = elapsed_timers.begin();
- i != elapsed_timers.end(); i++){
+ i != elapsed_timers.end(); ++i){
n = block->getNodeNoEx(i->first);
v3s16 p = i->first + block->getPosRelative();
- if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
{
INodeDefManager *ndef = m_gamedef->ndef();
MapNode n_old = m_map->getNodeNoEx(p);
+
// Call destructor
- if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(m_lua, p, n_old);
+ if (ndef->get(n_old).has_on_destruct)
+ m_script->node_on_destruct(p, n_old);
+
// Replace node
- bool succeeded = m_map->addNodeWithEvent(p, n);
- if(!succeeded)
+ if (!m_map->addNodeWithEvent(p, n))
return false;
+
+ // Update active VoxelManipulator if a mapgen thread
+ m_map->updateVManip(p);
+
// Call post-destructor
- if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(m_lua, p, n_old);
+ if (ndef->get(n_old).has_after_destruct)
+ m_script->node_after_destruct(p, n_old);
+
// Call constructor
- if(ndef->get(n).has_on_construct)
- scriptapi_node_on_construct(m_lua, p, n);
+ if (ndef->get(n).has_on_construct)
+ m_script->node_on_construct(p, n);
+
return true;
}
{
INodeDefManager *ndef = m_gamedef->ndef();
MapNode n_old = m_map->getNodeNoEx(p);
+
// Call destructor
- if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(m_lua, p, n_old);
+ if (ndef->get(n_old).has_on_destruct)
+ m_script->node_on_destruct(p, n_old);
+
// Replace with air
// This is slightly optimized compared to addNodeWithEvent(air)
- bool succeeded = m_map->removeNodeWithEvent(p);
- if(!succeeded)
+ if (!m_map->removeNodeWithEvent(p))
return false;
+
+ // Update active VoxelManipulator if a mapgen thread
+ m_map->updateVManip(p);
+
// Call post-destructor
- if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(m_lua, p, n_old);
+ if (ndef->get(n_old).has_after_destruct)
+ m_script->node_after_destruct(p, n_old);
+
// Air doesn't require constructor
return true;
}
-std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
+bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
+{
+ if (!m_map->addNodeWithEvent(p, n, false))
+ return false;
+
+ // Update active VoxelManipulator if a mapgen thread
+ m_map->updateVManip(p);
+
+ return true;
+}
+
+void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
{
- std::set<u16> objects;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
v3f objectpos = obj->getBasePosition();
if(objectpos.getDistanceFrom(pos) > radius)
continue;
- objects.insert(id);
+ objects.push_back(id);
}
- return objects;
}
void ServerEnvironment::clearAllObjects()
{
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Removing all active objects"<<std::endl;
- std::list<u16> objects_to_remove;
+ std::vector<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
- i != m_active_objects.end(); ++i)
- {
+ i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
u16 id = i->first;
- v3f objectpos = obj->getBasePosition();
// Delete static object if block is loaded
if(obj->m_static_exists){
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
if(block){
block->m_static_objects.remove(id);
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "clearAllObjects");
+ MOD_REASON_CLEAR_ALL_OBJECTS);
obj->m_static_exists = false;
}
}
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
+
// Remove references from m_active_objects
- for(std::list<u16>::iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); ++i)
- {
+ for(std::vector<u16>::iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
}
- std::list<v3s16> loadable_blocks;
+ // Get list of loaded blocks
+ std::vector<v3s16> loaded_blocks;
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Listing all loaded blocks"<<std::endl;
+ m_map->listAllLoadedBlocks(loaded_blocks);
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Done listing all loaded blocks: "
+ <<loaded_blocks.size()<<std::endl;
+
+ // Get list of loadable blocks
+ std::vector<v3s16> loadable_blocks;
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Listing all loadable blocks"<<std::endl;
m_map->listAllLoadableBlocks(loadable_blocks);
<<"Done listing all loadable blocks: "
<<loadable_blocks.size()
<<", now clearing"<<std::endl;
+
+ // Grab a reference on each loaded block to avoid unloading it
+ for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
+ i != loaded_blocks.end(); ++i) {
+ v3s16 p = *i;
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ assert(block != NULL);
+ block->refGrab();
+ }
+
+ // Remove objects in all loadable blocks
+ u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
+ unload_interval = MYMAX(unload_interval, 1);
u32 report_interval = loadable_blocks.size() / 10;
u32 num_blocks_checked = 0;
u32 num_blocks_cleared = 0;
u32 num_objs_cleared = 0;
- for(std::list<v3s16>::iterator i = loadable_blocks.begin();
- i != loadable_blocks.end(); ++i)
- {
+ for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
+ i != loadable_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->emergeBlock(p, false);
if(!block){
block->m_static_objects.m_stored.clear();
block->m_static_objects.m_active.clear();
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "clearAllObjects");
+ MOD_REASON_CLEAR_ALL_OBJECTS);
num_objs_cleared += num_stored + num_active;
num_blocks_cleared++;
}
num_blocks_checked++;
- if(num_blocks_checked % report_interval == 0){
+ if(report_interval != 0 &&
+ num_blocks_checked % report_interval == 0){
float percent = 100.0 * (float)num_blocks_checked /
loadable_blocks.size();
infostream<<"ServerEnvironment::clearAllObjects(): "
<<" in "<<num_blocks_cleared<<" blocks ("
<<percent<<"%)"<<std::endl;
}
+ if(num_blocks_checked % unload_interval == 0){
+ m_map->unloadUnreferencedBlocks();
+ }
}
+ m_map->unloadUnreferencedBlocks();
+
+ // Drop references that were added above
+ for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
+ i != loaded_blocks.end(); ++i) {
+ v3s16 p = *i;
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ assert(block);
+ block->refDrop();
+ }
+
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Finished: Cleared "<<num_objs_cleared<<" objects"
<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
void ServerEnvironment::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
-
+ DSTACK(FUNCTION_NAME);
+
//TimeTaker timer("ServerEnv step");
/* Step time of day */
m_game_time += inc_i;
m_game_time_fraction_counter -= (float)inc_i;
}
-
+
/*
Handle players
*/
{
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
- for(std::list<Player*>::iterator i = m_players.begin();
+ for(std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
-
+
// Ignore disconnected players
if(player->peer_id == 0)
continue;
- v3f playerpos = player->getPosition();
-
// Move
- player->move(dtime, *m_map, 100*BS);
+ player->move(dtime, this, 100*BS);
}
}
/*
Get player block positions
*/
- std::list<v3s16> players_blockpos;
- for(std::list<Player*>::iterator
+ std::vector<v3s16> players_blockpos;
+ for(std::vector<Player*>::iterator
i = m_players.begin();
- i != m_players.end(); ++i)
- {
+ i != m_players.end(); ++i) {
Player *player = *i;
// Ignore disconnected players
if(player->peer_id == 0)
continue;
+
v3s16 blockpos = getNodeBlockPos(
floatToInt(player->getPosition(), BS));
players_blockpos.push_back(blockpos);
}
-
+
/*
Update list of active blocks, collecting changes
*/
// Convert active objects that are no more in active blocks to static
deactivateFarObjects(false);
-
+
for(std::set<v3s16>::iterator
i = blocks_removed.begin();
i != blocks_removed.end(); ++i)
{
v3s16 p = *i;
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") became inactive"<<std::endl;*/
-
+ /* infostream<<"Server: Block " << PP(p)
+ << " became inactive"<<std::endl; */
+
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block==NULL)
continue;
-
+
// Set current time as timestamp (and let it set ChangedFlag)
block->setTimestamp(m_game_time);
}
i != blocks_added.end(); ++i)
{
v3s16 p = *i;
-
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") became active"<<std::endl;*/
- MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ MapBlock *block = m_map->getBlockOrEmerge(p);
if(block==NULL){
- // Block needs to be fetched first
- m_emerger->queueBlockEmerge(p, false);
m_active_blocks.m_list.erase(p);
continue;
}
activateBlock(block);
+ /* infostream<<"Server: Block " << PP(p)
+ << " became active"<<std::endl; */
}
}
if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
{
ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
-
+
float dtime = 1.0;
for(std::set<v3s16>::iterator
i != m_active_blocks.m_list.end(); ++i)
{
v3s16 p = *i;
-
+
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
// Reset block usage timer
block->resetUsageTimer();
-
+
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
// If time has changed much from the one on disk,
// set block to be saved when it is unloaded
if(block->getTimestamp() > block->getDiskTimestamp() + 60)
block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
- "Timestamp older than 60s (step)");
+ MOD_REASON_BLOCK_EXPIRED);
// Run node timers
std::map<v3s16, NodeTimer> elapsed_timers =
MapNode n;
for(std::map<v3s16, NodeTimer>::iterator
i = elapsed_timers.begin();
- i != elapsed_timers.end(); i++){
+ i != elapsed_timers.end(); ++i){
n = block->getNodeNoEx(i->first);
p = i->first + block->getPosRelative();
- if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
}
}
-
+
const float abm_interval = 1.0;
if(m_active_block_modifier_interval.step(dtime, abm_interval))
do{ // breakable
}
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
TimeTaker timer("modify in active blocks");
-
+
// Initialize handling of ActiveBlockModifiers
ABMHandler abmhandler(m_abms, abm_interval, this, true);
i != m_active_blocks.m_list.end(); ++i)
{
v3s16 p = *i;
-
+
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block==NULL)
+ if(block == NULL)
continue;
-
+
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
u32 time_ms = timer.stop(true);
u32 max_time_ms = 200;
if(time_ms > max_time_ms){
- infostream<<"WARNING: active block modifiers took "
+ warningstream<<"active block modifiers took "
<<time_ms<<"ms (longer than "
<<max_time_ms<<"ms)"<<std::endl;
m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
}
}while(0);
-
+
/*
Step script environment (run global on_step())
*/
- scriptapi_environment_step(m_lua, dtime);
+ m_script->environment_Step(dtime);
/*
Step active objects
//TimeTaker timer("Step active objects");
g_profiler->avg("SEnv: num of objects", m_active_objects.size());
-
+
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
i != m_active_objects.end(); ++i)
{
ServerActiveObject* obj = i->second;
- // Remove non-peaceful mobs on peaceful mode
- if(g_settings->getBool("only_peaceful_mobs")){
- if(!obj->isPeaceful())
- obj->m_removed = true;
- }
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
continue;
// Read messages from object
while(!obj->m_messages_out.empty())
{
- m_active_object_messages.push_back(
- obj->m_messages_out.pop_front());
+ m_active_object_messages.push(
+ obj->m_messages_out.front());
+ obj->m_messages_out.pop();
}
}
}
-
+
/*
Manage active objects
*/
last_used_id ++;
if(isFreeServerActiveObjectId(last_used_id, objects))
return last_used_id;
-
+
if(last_used_id == startid)
return 0;
}
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
- assert(object);
+ assert(object); // Pre-condition
+ m_added_objects++;
u16 id = addActiveObjectRaw(object, true, 0);
return id;
}
-#if 0
-bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
-{
- assert(obj);
-
- v3f objectpos = obj->getBasePosition();
-
- // The block in which the object resides in
- v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
-
- /*
- Update the static data
- */
-
- // Create new static object
- std::string staticdata = obj->getStaticData();
- StaticObject s_obj(obj->getType(), objectpos, staticdata);
- // Add to the block where the object is located in
- v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- // Get or generate the block
- MapBlock *block = m_map->emergeBlock(blockpos);
-
- bool succeeded = false;
-
- if(block)
- {
- block->m_static_objects.insert(0, s_obj);
- block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
- "addActiveObjectAsStatic");
- succeeded = true;
- }
- else{
- infostream<<"ServerEnvironment::addActiveObjectAsStatic: "
- <<"Could not find or generate "
- <<"a block for storing static object"<<std::endl;
- succeeded = false;
- }
-
- if(obj->environmentDeletes())
- delete obj;
-
- return succeeded;
-}
-#endif
-
/*
Finds out what new objects have been added to
inside a radius around a position
*/
-void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
+void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
+ s16 player_radius,
std::set<u16> ¤t_objects,
- std::set<u16> &added_objects)
+ std::queue<u16> &added_objects)
{
- v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
+ f32 player_radius_f = player_radius * BS;
+
+ if (player_radius_f < 0)
+ player_radius_f = 0;
+
/*
Go through the object list,
- discard m_removed objects,
*/
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
- i != m_active_objects.end(); ++i)
- {
+ i != m_active_objects.end(); ++i) {
u16 id = i->first;
+
// Get object
ServerActiveObject *object = i->second;
if(object == NULL)
continue;
- // Discard if removed
- if(object->m_removed)
+
+ // Discard if removed or deactivating
+ if(object->m_removed || object->m_pending_deactivation)
continue;
- if(object->unlimitedTransferDistance() == false){
+
+ f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
+ if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
- f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
- if(distance_f > radius_f)
+ if (distance_f > player_radius_f && player_radius_f != 0)
continue;
- }
+ } else if (distance_f > radius_f)
+ continue;
+
// Discard if already on current_objects
std::set<u16>::iterator n;
n = current_objects.find(id);
if(n != current_objects.end())
continue;
// Add to added_objects
- added_objects.insert(id);
+ added_objects.push(id);
}
}
Finds out what objects have been removed from
inside a radius around a position
*/
-void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
+void ServerEnvironment::getRemovedActiveObjects(Player *player, s16 radius,
+ s16 player_radius,
std::set<u16> ¤t_objects,
- std::set<u16> &removed_objects)
+ std::queue<u16> &removed_objects)
{
- v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
+ f32 player_radius_f = player_radius * BS;
+
+ if (player_radius_f < 0)
+ player_radius_f = 0;
+
/*
Go through current_objects; object is removed if:
- object is not found in m_active_objects (this is actually an
u16 id = *i;
ServerActiveObject *object = getActiveObject(id);
- if(object == NULL){
- infostream<<"ServerEnvironment::getRemovedActiveObjects():"
- <<" object in current_objects is NULL"<<std::endl;
- removed_objects.insert(id);
+ if (object == NULL) {
+ infostream << "ServerEnvironment::getRemovedActiveObjects():"
+ << " object in current_objects is NULL" << std::endl;
+ removed_objects.push(id);
continue;
}
- if(object->m_removed)
- {
- removed_objects.insert(id);
+ if (object->m_removed || object->m_pending_deactivation) {
+ removed_objects.push(id);
continue;
}
-
- // If transfer distance is unlimited, don't remove
- if(object->unlimitedTransferDistance())
+
+ f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
+ if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ if (distance_f <= player_radius_f || player_radius_f == 0)
+ continue;
+ } else if (distance_f <= radius_f)
continue;
- f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
+ // Object is no longer visible
+ removed_objects.push(id);
+ }
+}
+
+void ServerEnvironment::setStaticForActiveObjectsInBlock(
+ v3s16 blockpos, bool static_exists, v3s16 static_block)
+{
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if (!block)
+ return;
- if(distance_f >= radius_f)
- {
- removed_objects.insert(id);
+ for (std::map<u16, StaticObject>::iterator
+ so_it = block->m_static_objects.m_active.begin();
+ so_it != block->m_static_objects.m_active.end(); ++so_it) {
+ // Get the ServerActiveObject counterpart to this StaticObject
+ std::map<u16, ServerActiveObject *>::iterator ao_it;
+ ao_it = m_active_objects.find(so_it->first);
+ if (ao_it == m_active_objects.end()) {
+ // If this ever happens, there must be some kind of nasty bug.
+ errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
+ "Object from MapBlock::m_static_objects::m_active not found "
+ "in m_active_objects";
continue;
}
-
- // Not removed
+
+ ServerActiveObject *sao = ao_it->second;
+ sao->m_static_exists = static_exists;
+ sao->m_static_block = static_block;
}
}
{
if(m_active_object_messages.empty())
return ActiveObjectMessage(0);
-
- return m_active_object_messages.pop_front();
+
+ ActiveObjectMessage message = m_active_object_messages.front();
+ m_active_object_messages.pop();
+ return message;
}
/*
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
bool set_changed, u32 dtime_s)
{
- assert(object);
+ assert(object); // Pre-condition
if(object->getId() == 0){
u16 new_id = getFreeServerActiveObjectId(m_active_objects);
if(new_id == 0)
delete object;
return 0;
}
+
+ if (objectpos_over_limit(object->getBasePosition())) {
+ v3f p = object->getBasePosition();
+ errorstream << "ServerEnvironment::addActiveObjectRaw(): "
+ << "object position (" << p.X << "," << p.Y << "," << p.Z
+ << ") outside maximum range" << std::endl;
+ if (object->environmentDeletes())
+ delete object;
+ return 0;
+ }
+
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
-
+
m_active_objects[object->getId()] = object;
-
+
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"Added id="<<object->getId()<<"; there are now "
<<m_active_objects.size()<<" active objects."
<<std::endl;
-
+
// Register reference in scripting api (must be done before post-init)
- scriptapi_add_object_reference(m_lua, object);
+ m_script->addObjectReference(object);
// Post-initialize object
object->addedToEnvironment(dtime_s);
-
+
// Add static data to block
if(object->isStaticAllowed())
{
StaticObject s_obj(object->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block)
- {
+ MapBlock *block = m_map->emergeBlock(blockpos);
+ if(block){
block->m_static_objects.m_active[object->getId()] = s_obj;
object->m_static_exists = true;
object->m_static_block = blockpos;
if(set_changed)
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "addActiveObjectRaw");
- }
- else{
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
+ MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
+ } else {
v3s16 p = floatToInt(objectpos, BS);
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
- <<"could not find block for storing id="<<object->getId()
+ <<"could not emerge block for storing id="<<object->getId()
<<" statically (pos="<<PP(p)<<")"<<std::endl;
}
}
-
+
return object->getId();
}
*/
void ServerEnvironment::removeRemovedObjects()
{
- std::list<u16> objects_to_remove;
+ std::vector<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
- i != m_active_objects.end(); ++i)
- {
+ i != m_active_objects.end(); ++i) {
u16 id = i->first;
ServerActiveObject* obj = i->second;
// This shouldn't happen but check it
if (block) {
block->m_static_objects.remove(id);
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "removeRemovedObjects");
+ MOD_REASON_REMOVE_OBJECTS_REMOVE);
obj->m_static_exists = false;
} else {
- infostream << "failed to emerge block from which "
- "an object to be removed was loaded from. id="<<id<<std::endl;
+ infostream<<"Failed to emerge block from which an object to "
+ <<"be removed was loaded from. id="<<id<<std::endl;
}
}
- // If m_known_by_count > 0, don't actually remove.
+ // If m_known_by_count > 0, don't actually remove. On some future
+ // invocation this will be 0, which is when removal will continue.
if(obj->m_known_by_count > 0)
continue;
-
+
+ /*
+ Move static data from active to stored if not marked as removed
+ */
+ if(obj->m_static_exists && !obj->m_removed){
+ MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+ if (block) {
+ std::map<u16, StaticObject>::iterator i =
+ block->m_static_objects.m_active.find(id);
+ if(i != block->m_static_objects.m_active.end()){
+ block->m_static_objects.m_stored.push_back(i->second);
+ block->m_static_objects.m_active.erase(id);
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
+ MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
+ }
+ } else {
+ infostream<<"Failed to emerge block from which an object to "
+ <<"be deactivated was loaded from. id="<<id<<std::endl;
+ }
+ }
+
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete
if(obj->environmentDeletes())
delete obj;
+
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
- for(std::list<u16>::iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); ++i)
- {
+ for(std::vector<u16>::iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
}
}
*/
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
{
- if(block==NULL)
+ if(block == NULL)
return;
+
// Ignore if no stored objects (to not set changed flag)
- if(block->m_static_objects.m_stored.size() == 0)
+ if(block->m_static_objects.m_stored.empty())
return;
+
verbosestream<<"ServerEnvironment::activateObjects(): "
<<"activating objects of block "<<PP(block->getPos())
<<" ("<<block->m_static_objects.m_stored.size()
<<" objects)"<<std::endl;
- bool large_amount = (block->m_static_objects.m_stored.size() > 49);
- if(large_amount){
+ bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
+ if (large_amount) {
errorstream<<"suspiciously large amount of objects detected: "
<<block->m_static_objects.m_stored.size()<<" in "
<<PP(block->getPos())
// Clear stored list
block->m_static_objects.m_stored.clear();
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "stored list cleared in activateObjects due to "
- "large amount of objects");
+ MOD_REASON_TOO_MANY_OBJECTS);
return;
}
- // A list for objects that couldn't be converted to active for some
- // reason. They will be stored back.
- std::list<StaticObject> new_stored;
- // Loop through stored static objects
- for(std::list<StaticObject>::iterator
+
+ // Activate stored objects
+ std::vector<StaticObject> new_stored;
+ for (std::vector<StaticObject>::iterator
i = block->m_static_objects.m_stored.begin();
- i != block->m_static_objects.m_stored.end(); ++i)
- {
- /*infostream<<"Server: Creating an active object from "
- <<"static data"<<std::endl;*/
+ i != block->m_static_objects.m_stored.end(); ++i) {
StaticObject &s_obj = *i;
+
// Create an active object from the data
ServerActiveObject *obj = ServerActiveObject::create
- (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
// If couldn't create object, store static data back.
- if(obj==NULL)
- {
+ if(obj == NULL) {
errorstream<<"ServerEnvironment::activateObjects(): "
<<"failed to create active object from static object "
<<"in block "<<PP(s_obj.pos/BS)
<<" type="<<(int)s_obj.type<<" data:"<<std::endl;
print_hexdump(verbosestream, s_obj.data);
-
+
new_stored.push_back(s_obj);
continue;
}
// Clear stored list
block->m_static_objects.m_stored.clear();
// Add leftover failed stuff to stored list
- for(std::list<StaticObject>::iterator
+ for(std::vector<StaticObject>::iterator
i = new_stored.begin();
- i != new_stored.end(); ++i)
- {
+ i != new_stored.end(); ++i) {
StaticObject &s_obj = *i;
block->m_static_objects.m_stored.push_back(s_obj);
}
+
+ // Turn the active counterparts of activated objects not pending for
+ // deactivation
+ for(std::map<u16, StaticObject>::iterator
+ i = block->m_static_objects.m_active.begin();
+ i != block->m_static_objects.m_active.end(); ++i)
+ {
+ u16 id = i->first;
+ ServerActiveObject *object = getActiveObject(id);
+ assert(object);
+ object->m_pending_deactivation = false;
+ }
+
/*
Note: Block hasn't really been modified here.
The objects have just been activated and moved from the stored
If force_delete is set, active object is deleted nevertheless. It
shall only be set so in the destructor of the environment.
- If block wasn't generated (not in memory or on disk),
+ If block wasn't generated (not in memory or on disk),
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
- std::list<u16> objects_to_remove;
+ std::vector<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
- i != m_active_objects.end(); ++i)
- {
+ i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
assert(obj);
-
+
// Do not deactivate if static data creation not allowed
if(!force_delete && !obj->isStaticAllowed())
continue;
continue;
u16 id = i->first;
- v3f objectpos = obj->getBasePosition();
+ v3f objectpos = obj->getBasePosition();
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+ // If object's static data is stored in a deactivated block and object
+ // is actually located in an active block, re-save to the block in
+ // which the object is actually located in.
+ if(!force_delete &&
+ obj->m_static_exists &&
+ !m_active_blocks.contains(obj->m_static_block) &&
+ m_active_blocks.contains(blockpos_o))
+ {
+ v3s16 old_static_block = obj->m_static_block;
+
+ // Save to block where object is located
+ MapBlock *block = m_map->emergeBlock(blockpos_o, false);
+ if(!block){
+ errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+ <<"Could not save object id="<<id
+ <<" to it's current block "<<PP(blockpos_o)
+ <<std::endl;
+ continue;
+ }
+ std::string staticdata_new = obj->getStaticData();
+ StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
+ block->m_static_objects.insert(id, s_obj);
+ obj->m_static_block = blockpos_o;
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
+ MOD_REASON_STATIC_DATA_ADDED);
+
+ // Delete from block where object was located
+ block = m_map->emergeBlock(old_static_block, false);
+ if(!block){
+ errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+ <<"Could not delete object id="<<id
+ <<" from it's previous block "<<PP(old_static_block)
+ <<std::endl;
+ continue;
+ }
+ block->m_static_objects.remove(id);
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
+ MOD_REASON_STATIC_DATA_REMOVED);
+ continue;
+ }
+
// If block is active, don't remove
if(!force_delete && m_active_blocks.contains(blockpos_o))
continue;
// Create new static object
std::string staticdata_new = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
-
+
bool stays_in_same_block = false;
bool data_changed = true;
- if(obj->m_static_exists){
- if(obj->m_static_block == blockpos_o)
+ if (obj->m_static_exists) {
+ if (obj->m_static_block == blockpos_o)
stays_in_same_block = true;
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
-
- std::map<u16, StaticObject>::iterator n =
+
+ if (block) {
+ std::map<u16, StaticObject>::iterator n =
block->m_static_objects.m_active.find(id);
- if(n != block->m_static_objects.m_active.end()){
- StaticObject static_old = n->second;
+ if (n != block->m_static_objects.m_active.end()) {
+ StaticObject static_old = n->second;
- float save_movem = obj->getMinimumSavedMovement();
+ float save_movem = obj->getMinimumSavedMovement();
- if(static_old.data == staticdata_new &&
- (static_old.pos - objectpos).getLength() < save_movem)
- data_changed = false;
- } else {
- errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+ if (static_old.data == staticdata_new &&
+ (static_old.pos - objectpos).getLength() < save_movem)
+ data_changed = false;
+ } else {
+ errorstream<<"ServerEnvironment::deactivateFarObjects(): "
<<"id="<<id<<" m_static_exists=true but "
<<"static data doesn't actually exist in "
<<PP(obj->m_static_block)<<std::endl;
+ }
}
}
bool shall_be_written = (!stays_in_same_block || data_changed);
-
+
// Delete old static object
if(obj->m_static_exists)
{
// Only mark block as modified if data changed considerably
if(shall_be_written)
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "deactivateFarObjects: Static data "
- "changed considerably");
+ MOD_REASON_STATIC_DATA_CHANGED);
}
}
block = m_map->emergeBlock(blockpos);
} catch(InvalidPositionException &e){
// Handled via NULL pointer
+ // NOTE: emergeBlock's failure is usually determined by it
+ // actually returning NULL
}
if(block)
{
- if(block->m_static_objects.m_stored.size() >= 49){
+ if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){
errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
<<" statically but block "<<PP(blockpos)
<<" already contains "
<<block->m_static_objects.m_stored.size()
- <<" (over 49) objects."
+ <<" objects."
<<" Forcing delete."<<std::endl;
force_delete = true;
} else {
- u16 new_id = pending_delete ? id : 0;
- // If static counterpart already exists, remove it first.
- // This shouldn't happen, but happens rarely for some
- // unknown reason. Unsuccessful attempts have been made to
- // find said reason.
- if(new_id && block->m_static_objects.m_active.find(new_id) != block->m_static_objects.m_active.end()){
- infostream<<"ServerEnv: WARNING: Performing hack #83274"
+ // If static counterpart already exists in target block,
+ // remove it first.
+ // This shouldn't happen because the object is removed from
+ // the previous block before this according to
+ // obj->m_static_block, but happens rarely for some unknown
+ // reason. Unsuccessful attempts have been made to find
+ // said reason.
+ if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){
+ warningstream<<"ServerEnv: Performing hack #83274"
<<std::endl;
- block->m_static_objects.remove(new_id);
+ block->m_static_objects.remove(id);
}
- block->m_static_objects.insert(new_id, s_obj);
-
+ // Store static data
+ u16 store_id = pending_delete ? id : 0;
+ block->m_static_objects.insert(store_id, s_obj);
+
// Only mark block as modified if data changed considerably
if(shall_be_written)
block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "deactivateFarObjects: Static data "
- "changed considerably");
-
+ MOD_REASON_STATIC_DATA_CHANGED);
+
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
obj->m_pending_deactivation = true;
continue;
}
-
+
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
<<"object id="<<id<<" is not known by clients"
<<"; deleting"<<std::endl;
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
}
// Remove references from m_active_objects
- for(std::list<u16>::iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); ++i)
- {
+ for(std::vector<u16>::iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
}
}
-
#ifndef SERVER
#include "clientsimpleobject.h"
m_gamedef(gamedef),
m_irr(irr)
{
+ char zero = 0;
+ memset(attachement_parent_ids, zero, sizeof(attachement_parent_ids));
}
ClientEnvironment::~ClientEnvironment()
delete i->second;
}
- for(std::list<ClientSimpleObject*>::iterator
- i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i)
- {
+ for(std::vector<ClientSimpleObject*>::iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i) {
delete *i;
}
void ClientEnvironment::addPlayer(Player *player)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
/*
It is a failure if player is local and there already is a local
player
*/
- assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
+ FATAL_ERROR_IF(player->isLocal() == true && getLocalPlayer() != NULL,
+ "Player is local but there is already a local player");
Environment::addPlayer(player);
}
LocalPlayer * ClientEnvironment::getLocalPlayer()
{
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
- {
+ for(std::vector<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
Player *player = *i;
if(player->isLocal())
return (LocalPlayer*)player;
void ClientEnvironment::step(float dtime)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
/* Step time of day */
stepTimeOfDay(dtime);
LocalPlayer *lplayer = getLocalPlayer();
assert(lplayer);
// collision info queue
- std::list<CollisionInfo> player_collisions;
-
+ std::vector<CollisionInfo> player_collisions;
+
/*
Get the speed the player is going
*/
bool is_climbing = lplayer->is_climbing;
-
+
f32 player_speed = lplayer->getSpeed().getLength();
-
+
/*
Maximum position increment
*/
f32 dtime_max_increment = 1;
if(player_speed > 0.001)
dtime_max_increment = position_max_increment / player_speed;
-
+
// Maximum time increment is 10ms or lower
if(dtime_max_increment > 0.01)
dtime_max_increment = 0.01;
-
+
// Don't allow overly huge dtime
if(dtime > 0.5)
dtime = 0.5;
-
+
f32 dtime_downcount = dtime;
/*
*/
dtime_downcount = 0;
}
-
+
/*
Handle local player
*/
-
+
{
- v3f lplayerpos = lplayer->getPosition();
-
// Apply physics
if(free_move == false && is_climbing == false)
{
if(dl > lplayer->movement_liquid_fluidity_smooth)
dl = lplayer->movement_liquid_fluidity_smooth;
dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
-
+
v3f d = d_wanted.normalize() * dl;
speed += d;
-
-#if 0 // old code
- if(speed.X > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.X -= lplayer->movement_liquid_fluidity_smooth;
- if(speed.X < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.X += lplayer->movement_liquid_fluidity_smooth;
- if(speed.Y > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Y -= lplayer->movement_liquid_fluidity_smooth;
- if(speed.Y < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Y += lplayer->movement_liquid_fluidity_smooth;
- if(speed.Z > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Z -= lplayer->movement_liquid_fluidity_smooth;
- if(speed.Z < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Z += lplayer->movement_liquid_fluidity_smooth;
-#endif
}
lplayer->setSpeed(speed);
}
}
while(dtime_downcount > 0.001);
-
+
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
-
- for(std::list<CollisionInfo>::iterator
- i = player_collisions.begin();
- i != player_collisions.end(); ++i)
- {
+
+ for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
+ i != player_collisions.end(); ++i) {
CollisionInfo &info = *i;
v3f speed_diff = info.new_speed - info.old_speed;;
// Handle only fall damage
{
f32 damage_f = (speed - tolerance)/BS * post_factor;
u16 damage = (u16)(damage_f+0.5);
- if(damage != 0)
+ if(damage != 0){
damageLocalPlayer(damage, true);
+ MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
+ m_gamedef->event()->put(e);
+ }
}
}
-
+
/*
A quick draft of lava damage
*/
if(m_lava_hurt_interval.step(dtime, 1.0))
{
v3f pf = lplayer->getPosition();
-
+
// Feet, middle and head
v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
MapNode n1 = m_map->getNodeNoEx(p1);
v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
MapNode n2 = m_map->getNodeNoEx(p2);
v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
- MapNode n3 = m_map->getNodeNoEx(p2);
+ MapNode n3 = m_map->getNodeNoEx(p3);
u32 damage_per_second = 0;
damage_per_second = MYMAX(damage_per_second,
m_gamedef->ndef()->get(n2).damage_per_second);
damage_per_second = MYMAX(damage_per_second,
m_gamedef->ndef()->get(n3).damage_per_second);
-
+
if(damage_per_second != 0)
{
damageLocalPlayer(damage_per_second, true);
}
}
-
+
/*
- Stuff that can be done in an arbitarily large dtime
+ Drowning
*/
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
+ if(m_drowning_interval.step(dtime, 2.0))
+ {
+ v3f pf = lplayer->getPosition();
+
+ // head
+ v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+ MapNode n = m_map->getNodeNoEx(p);
+ ContentFeatures c = m_gamedef->ndef()->get(n);
+ u8 drowning_damage = c.drowning;
+ if(drowning_damage > 0 && lplayer->hp > 0){
+ u16 breath = lplayer->getBreath();
+ if(breath > 10){
+ breath = 11;
+ }
+ if(breath > 0){
+ breath -= 1;
+ }
+ lplayer->setBreath(breath);
+ updateLocalPlayerBreath(breath);
+ }
+
+ if(lplayer->getBreath() == 0 && drowning_damage > 0){
+ damageLocalPlayer(drowning_damage, true);
+ }
+ }
+ if(m_breathing_interval.step(dtime, 0.5))
{
+ v3f pf = lplayer->getPosition();
+
+ // head
+ v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+ MapNode n = m_map->getNodeNoEx(p);
+ ContentFeatures c = m_gamedef->ndef()->get(n);
+ if (!lplayer->hp){
+ lplayer->setBreath(11);
+ }
+ else if(c.drowning == 0){
+ u16 breath = lplayer->getBreath();
+ if(breath <= 10){
+ breath += 1;
+ lplayer->setBreath(breath);
+ updateLocalPlayerBreath(breath);
+ }
+ }
+ }
+
+ /*
+ Stuff that can be done in an arbitarily large dtime
+ */
+ for(std::vector<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
Player *player = *i;
- v3f playerpos = player->getPosition();
-
+
/*
Handle non-local players
*/
- if(player->isLocal() == false)
- {
+ if(player->isLocal() == false) {
// Move
- player->move(dtime, *m_map, 100*BS);
+ player->move(dtime, this, 100*BS);
}
-
- // Update lighting on all players on client
- float light = 1.0;
- try{
- // Get node at head
- v3s16 p = player->getLightPosition();
- MapNode n = m_map->getNode(p);
- light = n.getLightBlendF1((float)getDayNightRatio()/1000, m_gamedef->ndef());
- }
- catch(InvalidPositionException &e){
- light = blend_light_f1((float)getDayNightRatio()/1000, LIGHT_SUN, 0);
- }
- player->light = light;
}
-
+
+ // Update lighting on local player (used for wield item)
+ u32 day_night_ratio = getDayNightRatio();
+ {
+ // Get node at head
+
+ // On InvalidPositionException, use this as default
+ // (day: LIGHT_SUN, night: 0)
+ MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0);
+
+ v3s16 p = lplayer->getLightPosition();
+ node_at_lplayer = m_map->getNodeNoEx(p);
+
+ u16 light = getInteriorLight(node_at_lplayer, 0, m_gamedef->ndef());
+ u8 day = light & 0xff;
+ u8 night = (light >> 8) & 0xff;
+ finalColorBlend(lplayer->light_color, day, night, day_night_ratio);
+ }
+
/*
Step active objects and update lighting of them
*/
-
+
+ g_profiler->avg("CEnv: num of objects", m_active_objects.size());
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for(std::map<u16, ClientActiveObject*>::iterator
i = m_active_objects.begin();
{
// Update lighting
u8 light = 0;
- try{
- // Get node at head
- v3s16 p = obj->getLightPosition();
- MapNode n = m_map->getNode(p);
- light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
- }
- catch(InvalidPositionException &e){
- light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
- }
+ bool pos_ok;
+
+ // Get node at head
+ v3s16 p = obj->getLightPosition();
+ MapNode n = m_map->getNodeNoEx(p, &pos_ok);
+ if (pos_ok)
+ light = n.getLightBlend(day_night_ratio, m_gamedef->ndef());
+ else
+ light = blend_light(day_night_ratio, LIGHT_SUN, 0);
+
obj->updateLight(light);
}
}
/*
Step and handle simple objects
*/
- for(std::list<ClientSimpleObject*>::iterator
- i = m_simple_objects.begin(); i != m_simple_objects.end();)
- {
- ClientSimpleObject *simple = *i;
- std::list<ClientSimpleObject*>::iterator cur = i;
- ++i;
+ g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
+ for(std::vector<ClientSimpleObject*>::iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end();) {
+ std::vector<ClientSimpleObject*>::iterator cur = i;
+ ClientSimpleObject *simple = *cur;
+
simple->step(dtime);
- if(simple->m_to_be_removed){
+ if(simple->m_to_be_removed) {
delete simple;
- m_simple_objects.erase(cur);
+ i = m_simple_objects.erase(cur);
+ }
+ else {
+ ++i;
}
}
}
-
+
void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
{
m_simple_objects.push_back(simple);
}
+GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
+{
+ ClientActiveObject *obj = getActiveObject(id);
+ if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
+ return (GenericCAO*) obj;
+ else
+ return NULL;
+}
+
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
std::map<u16, ClientActiveObject*>::iterator n;
last_used_id ++;
if(isFreeClientActiveObjectId(last_used_id, objects))
return last_used_id;
-
+
if(last_used_id == startid)
return 0;
}
u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
{
- assert(object);
+ assert(object); // Pre-condition
if(object->getId() == 0)
{
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
object->addToScene(m_smgr, m_texturesource, m_irr);
{ // Update lighting immediately
u8 light = 0;
- try{
- // Get node at head
- v3s16 p = object->getLightPosition();
- MapNode n = m_map->getNode(p);
+ bool pos_ok;
+
+ // Get node at head
+ v3s16 p = object->getLightPosition();
+ MapNode n = m_map->getNodeNoEx(p, &pos_ok);
+ if (pos_ok)
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
- }
- catch(InvalidPositionException &e){
+ else
light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
- }
+
object->updateLight(light);
}
return object->getId();
const std::string &init_data)
{
ClientActiveObject* obj =
- ClientActiveObject::create(type, m_gamedef, this);
+ ClientActiveObject::create((ActiveObjectType) type, m_gamedef, this);
if(obj == NULL)
{
infostream<<"ClientEnvironment::addActiveObject(): "
<<std::endl;
return;
}
-
+
obj->setId(id);
try
m_active_objects.erase(id);
}
-void ClientEnvironment::processActiveObjectMessage(u16 id,
- const std::string &data)
+void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
{
- ClientActiveObject* obj = getActiveObject(id);
- if(obj == NULL)
- {
- infostream<<"ClientEnvironment::processActiveObjectMessage():"
- <<" got message for id="<<id<<", which doesn't exist."
- <<std::endl;
+ ClientActiveObject *obj = getActiveObject(id);
+ if (obj == NULL) {
+ infostream << "ClientEnvironment::processActiveObjectMessage():"
+ << " got message for id=" << id << ", which doesn't exist."
+ << std::endl;
return;
}
- try
- {
+
+ try {
obj->processMessage(data);
- }
- catch(SerializationError &e)
- {
+ } catch (SerializationError &e) {
errorstream<<"ClientEnvironment::processActiveObjectMessage():"
- <<" id="<<id<<" type="<<obj->getType()
- <<" SerializationError in processMessage(),"
- <<" message="<<serializeJsonString(data)
- <<std::endl;
+ << " id=" << id << " type=" << obj->getType()
+ << " SerializationError in processMessage(): " << e.what()
+ << std::endl;
}
}
{
LocalPlayer *lplayer = getLocalPlayer();
assert(lplayer);
-
- if(handle_hp){
- if(lplayer->hp > damage)
+
+ if (handle_hp) {
+ if (lplayer->hp > damage)
lplayer->hp -= damage;
else
lplayer->hp = 0;
event.type = CEE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
event.player_damage.send_to_server = handle_hp;
- m_client_event_queue.push_back(event);
+ m_client_event_queue.push(event);
+}
+
+void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
+{
+ ClientEnvEvent event;
+ event.type = CEE_PLAYER_BREATH;
+ event.player_breath.amount = breath;
+ m_client_event_queue.push(event);
}
/*
Client likes to call these
*/
-
+
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
ClientEnvEvent ClientEnvironment::getClientEvent()
{
+ ClientEnvEvent event;
if(m_client_event_queue.empty())
- {
- ClientEnvEvent event;
event.type = CEE_NONE;
- return event;
+ else {
+ event = m_client_event_queue.front();
+ m_client_event_queue.pop();
}
- return m_client_event_queue.pop_front();
+ return event;
}
#endif // #ifndef SERVER