#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
Environment::Environment():
+ m_time_of_day_speed(0),
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
- m_time_of_day_speed(0),
- m_time_counter(0),
+ m_time_conversion_skew(0.0f),
m_enable_day_night_ratio_override(false),
m_day_night_ratio_override(0.0f)
{
u32 Environment::getDayNightRatio()
{
- if(m_enable_day_night_ratio_override)
+ MutexAutoLock lock(this->m_time_lock);
+ if (m_enable_day_night_ratio_override)
return m_day_night_ratio_override;
- return time_to_daynight_ratio(m_time_of_day_f*24000, m_cache_enable_shaders);
+ return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
}
void Environment::setTimeOfDaySpeed(float speed)
{
- MutexAutoLock(this->m_timeofday_lock);
m_time_of_day_speed = speed;
}
float Environment::getTimeOfDaySpeed()
{
- MutexAutoLock(this->m_timeofday_lock);
- float retval = m_time_of_day_speed;
- return retval;
+ return m_time_of_day_speed;
+}
+
+void Environment::setDayNightRatioOverride(bool enable, u32 value)
+{
+ MutexAutoLock lock(this->m_time_lock);
+ m_enable_day_night_ratio_override = enable;
+ m_day_night_ratio_override = value;
}
void Environment::setTimeOfDay(u32 time)
{
- MutexAutoLock(this->m_time_lock);
+ MutexAutoLock lock(this->m_time_lock);
m_time_of_day = time;
m_time_of_day_f = (float)time / 24000.0;
}
u32 Environment::getTimeOfDay()
{
- MutexAutoLock(this->m_time_lock);
- u32 retval = m_time_of_day;
- return retval;
+ MutexAutoLock lock(this->m_time_lock);
+ return m_time_of_day;
}
float Environment::getTimeOfDayF()
{
- MutexAutoLock(this->m_time_lock);
- float retval = m_time_of_day_f;
- return retval;
+ MutexAutoLock lock(this->m_time_lock);
+ return m_time_of_day_f;
}
void Environment::stepTimeOfDay(float dtime)
{
- // getTimeOfDaySpeed lock the value we need to prevent MT problems
- float day_speed = getTimeOfDaySpeed();
+ MutexAutoLock lock(this->m_time_lock);
+
+ // Cached in order to prevent the two reads we do to give
+ // different results (can be written by code not under the lock)
+ f32 cached_time_of_day_speed = m_time_of_day_speed;
- m_time_counter += dtime;
- f32 speed = day_speed * 24000./(24.*3600);
- u32 units = (u32)(m_time_counter*speed);
+ f32 speed = cached_time_of_day_speed * 24000. / (24. * 3600);
+ m_time_conversion_skew += dtime;
+ u32 units = (u32)(m_time_conversion_skew * speed);
bool sync_f = false;
- if(units > 0){
+ if (units > 0) {
// Sync at overflow
- if(m_time_of_day + units >= 24000)
+ if (m_time_of_day + units >= 24000)
sync_f = true;
m_time_of_day = (m_time_of_day + units) % 24000;
- if(sync_f)
+ if (sync_f)
m_time_of_day_f = (float)m_time_of_day / 24000.0;
}
if (speed > 0) {
- m_time_counter -= (f32)units / speed;
+ m_time_conversion_skew -= (f32)units / speed;
}
- if(!sync_f){
- m_time_of_day_f += day_speed/24/3600*dtime;
- if(m_time_of_day_f > 1.0)
+ if (!sync_f) {
+ m_time_of_day_f += cached_time_of_day_speed / 24 / 3600 * dtime;
+ if (m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
- if(m_time_of_day_f < 0.0)
+ if (m_time_of_day_f < 0.0)
m_time_of_day_f += 1.0;
}
}
}
try {
- m_time_of_day = args.getU64("time_of_day");
+ setTimeOfDay(args.getU64("time_of_day"));
} catch (SettingNotFoundException &e) {
// This is not as important
- m_time_of_day = 9000;
+ setTimeOfDay(9000);
}
}