]> git.lizzy.rs Git - minetest.git/blobdiff - src/environment.cpp
added simple skybox
[minetest.git] / src / environment.cpp
index bed47fd40d61642b84df273e4e62acabcee59f86..2b781126b5f1c9bed7ff3bd99bb97b2afd5684e6 100644 (file)
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "filesys.h"
 #include "porting.h"
+#include "collision.h"
 
 Environment::Environment()
 {
@@ -377,16 +378,67 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
        }
 }
 
+#if 0
+void spawnRandomObjects(MapBlock *block)
+{
+       for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+       for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+       {
+               bool last_node_walkable = false;
+               for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+               {
+                       v3s16 p(x0,y0,z0);
+                       MapNode n = block->getNodeNoEx(p);
+                       if(n.d == CONTENT_IGNORE)
+                               continue;
+                       if(content_features(n.d).liquid_type != LIQUID_NONE)
+                               continue;
+                       if(content_features(n.d).walkable)
+                       {
+                               last_node_walkable = true;
+                               continue;
+                       }
+                       if(last_node_walkable)
+                       {
+                               // If block contains light information
+                               if(content_features(n.d).param_type == CPT_LIGHT)
+                               {
+                                       if(n.getLight(LIGHTBANK_DAY) <= 5)
+                                       {
+                                               if(myrand() % 1000 == 0)
+                                               {
+                                                       v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
+                                                       pos_f.Y -= BS*0.4;
+                                                       ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
+                                                       std::string data = obj->getStaticData();
+                                                       StaticObject s_obj(obj->getType(),
+                                                                       obj->getBasePosition(), data);
+                                                       // Add one
+                                                       block->m_static_objects.insert(0, s_obj);
+                                                       delete obj;
+                                                       block->setChangedFlag();
+                                               }
+                                       }
+                               }
+                       }
+                       last_node_walkable = false;
+               }
+       }
+}
+#endif
+
 void ServerEnvironment::step(float dtime)
 {
        DSTACK(__FUNCTION_NAME);
+       
+       //TimeTaker timer("ServerEnv step");
 
        // Get some settings
        //bool free_move = g_settings.getBool("free_move");
        bool footprints = g_settings.getBool("footprints");
 
        {
-               //TimeTaker timer("Server m_map->timerUpdate()", g_device);
+               //TimeTaker timer("Server m_map->timerUpdate()");
                m_map->timerUpdate(dtime);
        }
 
@@ -427,30 +479,35 @@ void ServerEnvironment::step(float dtime)
                        }
                }
        }
-       
+
        /*
                Step active objects
        */
-
-       bool send_recommended = false;
-       m_send_recommended_timer += dtime;
-       if(m_send_recommended_timer > 0.15)
        {
-               m_send_recommended_timer = 0;
-               send_recommended = true;
-       }
+               //TimeTaker timer("Step active objects");
 
-       for(core::map<u16, ServerActiveObject*>::Iterator
-                       i = m_active_objects.getIterator();
-                       i.atEnd()==false; i++)
-       {
-               ServerActiveObject* obj = i.getNode()->getValue();
-               // Step object, putting messages directly to the queue
-               obj->step(dtime, m_active_object_messages, send_recommended);
+               bool send_recommended = false;
+               m_send_recommended_timer += dtime;
+               if(m_send_recommended_timer > 0.15)
+               {
+                       m_send_recommended_timer = 0;
+                       send_recommended = true;
+               }
+
+               for(core::map<u16, ServerActiveObject*>::Iterator
+                               i = m_active_objects.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       ServerActiveObject* obj = i.getNode()->getValue();
+                       // Step object, putting messages directly to the queue
+                       obj->step(dtime, m_active_object_messages, send_recommended);
+               }
        }
 
        if(m_object_management_interval.step(dtime, 0.5))
        {
+               //TimeTaker timer("ServerEnv object management");
+
                /*
                        Remove objects that satisfy (m_removed && m_known_by_count==0)
                */
@@ -502,7 +559,7 @@ void ServerEnvironment::step(float dtime)
                
 
                const s16 to_active_max_blocks = 3;
-               const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
+               const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
 
                /*
                        Convert stored objects from blocks near the players to active.
@@ -715,7 +772,8 @@ void ServerEnvironment::step(float dtime)
 
                //TestSAO *obj = new TestSAO(this, 0, pos);
                //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
-               ServerActiveObject *obj = new RatSAO(this, 0, pos);
+               //ServerActiveObject *obj = new RatSAO(this, 0, pos);
+               ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
                addActiveObject(obj);
        }
 #endif
@@ -969,17 +1027,21 @@ void ClientEnvironment::step(float dtime)
        bool footprints = g_settings.getBool("footprints");
 
        {
-               //TimeTaker timer("Client m_map->timerUpdate()", g_device);
+               //TimeTaker timer("Client m_map->timerUpdate()");
                m_map->timerUpdate(dtime);
        }
-
+       
+       // Get local player
+       LocalPlayer *lplayer = getLocalPlayer();
+       assert(lplayer);
+       // collision info queue
+       core::list<CollisionInfo> player_collisions;
+       
        /*
                Get the speed the player is going
        */
        f32 player_speed = 0.001; // just some small value
-       LocalPlayer *lplayer = getLocalPlayer();
-       if(lplayer)
-               player_speed = lplayer->getSpeed().getLength();
+       player_speed = lplayer->getSpeed().getLength();
        
        /*
                Maximum position increment
@@ -1032,20 +1094,18 @@ void ClientEnvironment::step(float dtime)
                */
                
                {
-                       Player *player = getLocalPlayer();
-
-                       v3f playerpos = player->getPosition();
+                       v3f lplayerpos = lplayer->getPosition();
                        
                        // Apply physics
                        if(free_move == false)
                        {
                                // Gravity
-                               v3f speed = player->getSpeed();
-                               if(player->swimming_up == false)
+                               v3f speed = lplayer->getSpeed();
+                               if(lplayer->swimming_up == false)
                                        speed.Y -= 9.81 * BS * dtime_part * 2;
 
                                // Water resistance
-                               if(player->in_water_stable || player->in_water)
+                               if(lplayer->in_water_stable || lplayer->in_water)
                                {
                                        f32 max_down = 2.0*BS;
                                        if(speed.Y < -max_down) speed.Y = -max_down;
@@ -1057,19 +1117,47 @@ void ClientEnvironment::step(float dtime)
                                        }
                                }
 
-                               player->setSpeed(speed);
+                               lplayer->setSpeed(speed);
                        }
 
                        /*
-                               Move the player.
+                               Move the lplayer.
                                This also does collision detection.
                        */
-                       player->move(dtime_part, *m_map, position_max_increment);
+                       lplayer->move(dtime_part, *m_map, position_max_increment,
+                                       &player_collisions);
                }
        }
        while(dtime_downcount > 0.001);
                
        //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
+
+       for(core::list<CollisionInfo>::Iterator
+                       i = player_collisions.begin();
+                       i != player_collisions.end(); i++)
+       {
+               CollisionInfo &info = *i;
+               if(info.t == COLLISION_FALL)
+               {
+                       //f32 tolerance = BS*10; // 2 without damage
+                       f32 tolerance = BS*12; // 3 without damage
+                       f32 factor = 1;
+                       if(info.speed > tolerance)
+                       {
+                               f32 damage_f = (info.speed - tolerance)/BS*factor;
+                               u16 damage = (u16)(damage_f+0.5);
+                               if(lplayer->hp > damage)
+                                       lplayer->hp -= damage;
+                               else
+                                       lplayer->hp = 0;
+
+                               ClientEnvEvent event;
+                               event.type = CEE_PLAYER_DAMAGE;
+                               event.player_damage.amount = damage;
+                               m_client_event_queue.push_back(event);
+                       }
+               }
+       }
        
        /*
                Stuff that can be done in an arbitarily large dtime
@@ -1283,6 +1371,30 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
        obj->processMessage(data);
 }
 
+/*
+       Callbacks for activeobjects
+*/
+
+void ClientEnvironment::damageLocalPlayer(u8 damage)
+{
+       LocalPlayer *lplayer = getLocalPlayer();
+       assert(lplayer);
+
+       if(lplayer->hp > damage)
+               lplayer->hp -= damage;
+       else
+               lplayer->hp = 0;
+
+       ClientEnvEvent event;
+       event.type = CEE_PLAYER_DAMAGE;
+       event.player_damage.amount = damage;
+       m_client_event_queue.push_back(event);
+}
+
+/*
+       Client likes to call these
+*/
+       
 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
                core::array<DistanceSortedActiveObject> &dest)
 {
@@ -1303,6 +1415,16 @@ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
        }
 }
 
+ClientEnvEvent ClientEnvironment::getClientEvent()
+{
+       if(m_client_event_queue.size() == 0)
+       {
+               ClientEnvEvent event;
+               event.type = CEE_NONE;
+               return event;
+       }
+       return m_client_event_queue.pop_front();
+}
 
 #endif // #ifndef SERVER