]> git.lizzy.rs Git - minetest.git/blobdiff - src/environment.cpp
added simple skybox
[minetest.git] / src / environment.cpp
index 77746c5bea1157aa759a043d72b89951e5661f5d..2b781126b5f1c9bed7ff3bd99bb97b2afd5684e6 100644 (file)
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "filesys.h"
 #include "porting.h"
+#include "collision.h"
 
 Environment::Environment()
 {
@@ -377,16 +378,67 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
        }
 }
 
+#if 0
+void spawnRandomObjects(MapBlock *block)
+{
+       for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+       for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+       {
+               bool last_node_walkable = false;
+               for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+               {
+                       v3s16 p(x0,y0,z0);
+                       MapNode n = block->getNodeNoEx(p);
+                       if(n.d == CONTENT_IGNORE)
+                               continue;
+                       if(content_features(n.d).liquid_type != LIQUID_NONE)
+                               continue;
+                       if(content_features(n.d).walkable)
+                       {
+                               last_node_walkable = true;
+                               continue;
+                       }
+                       if(last_node_walkable)
+                       {
+                               // If block contains light information
+                               if(content_features(n.d).param_type == CPT_LIGHT)
+                               {
+                                       if(n.getLight(LIGHTBANK_DAY) <= 5)
+                                       {
+                                               if(myrand() % 1000 == 0)
+                                               {
+                                                       v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
+                                                       pos_f.Y -= BS*0.4;
+                                                       ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
+                                                       std::string data = obj->getStaticData();
+                                                       StaticObject s_obj(obj->getType(),
+                                                                       obj->getBasePosition(), data);
+                                                       // Add one
+                                                       block->m_static_objects.insert(0, s_obj);
+                                                       delete obj;
+                                                       block->setChangedFlag();
+                                               }
+                                       }
+                               }
+                       }
+                       last_node_walkable = false;
+               }
+       }
+}
+#endif
+
 void ServerEnvironment::step(float dtime)
 {
        DSTACK(__FUNCTION_NAME);
+       
+       //TimeTaker timer("ServerEnv step");
 
        // Get some settings
        //bool free_move = g_settings.getBool("free_move");
        bool footprints = g_settings.getBool("footprints");
 
        {
-               //TimeTaker timer("Server m_map->timerUpdate()", g_device);
+               //TimeTaker timer("Server m_map->timerUpdate()");
                m_map->timerUpdate(dtime);
        }
 
@@ -397,6 +449,11 @@ void ServerEnvironment::step(float dtime)
                        i != m_players.end(); i++)
        {
                Player *player = *i;
+               
+               // Ignore disconnected players
+               if(player->peer_id == 0)
+                       continue;
+
                v3f playerpos = player->getPosition();
                
                // Move
@@ -422,239 +479,258 @@ void ServerEnvironment::step(float dtime)
                        }
                }
        }
-       
+
        /*
                Step active objects
        */
-
-       bool send_recommended = false;
-       m_send_recommended_timer += dtime;
-       if(m_send_recommended_timer > 0.15)
        {
-               m_send_recommended_timer = 0;
-               send_recommended = true;
-       }
+               //TimeTaker timer("Step active objects");
 
-       for(core::map<u16, ServerActiveObject*>::Iterator
-                       i = m_active_objects.getIterator();
-                       i.atEnd()==false; i++)
-       {
-               ServerActiveObject* obj = i.getNode()->getValue();
-               // Step object, putting messages directly to the queue
-               obj->step(dtime, m_active_object_messages, send_recommended);
-       }
+               bool send_recommended = false;
+               m_send_recommended_timer += dtime;
+               if(m_send_recommended_timer > 0.15)
+               {
+                       m_send_recommended_timer = 0;
+                       send_recommended = true;
+               }
 
-       /*
-               Remove objects that satisfy (m_removed && m_known_by_count==0)
-       */
-       {
-               core::list<u16> objects_to_remove;
                for(core::map<u16, ServerActiveObject*>::Iterator
                                i = m_active_objects.getIterator();
                                i.atEnd()==false; i++)
                {
-                       u16 id = i.getNode()->getKey();
                        ServerActiveObject* obj = i.getNode()->getValue();
-                       // This shouldn't happen but check it
-                       if(obj == NULL)
-                       {
-                               dstream<<"WARNING: NULL object found in ServerEnvironment"
-                                               <<" while finding removed objects. id="<<id<<std::endl;
-                               // Id to be removed from m_active_objects
-                               objects_to_remove.push_back(id);
-                               continue;
-                       }
-                       // If not m_removed, don't remove.
-                       if(obj->m_removed == false)
-                               continue;
-                       // Delete static data from block
-                       if(obj->m_static_exists)
-                       {
-                               MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
-                               if(block)
-                               {
-                                       block->m_static_objects.remove(id);
-                                       block->setChangedFlag();
-                               }
-                       }
-                       // If m_known_by_count > 0, don't actually remove.
-                       if(obj->m_known_by_count > 0)
-                               continue;
-                       // Delete
-                       delete obj;
-                       // Id to be removed from m_active_objects
-                       objects_to_remove.push_back(id);
-               }
-               // Remove references from m_active_objects
-               for(core::list<u16>::Iterator i = objects_to_remove.begin();
-                               i != objects_to_remove.end(); i++)
-               {
-                       m_active_objects.remove(*i);
+                       // Step object, putting messages directly to the queue
+                       obj->step(dtime, m_active_object_messages, send_recommended);
                }
        }
-       
-
-       const s16 to_active_max_blocks = 3;
-       const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
 
-       /*
-               Convert stored objects from blocks near the players to active.
-       */
-       for(core::list<Player*>::Iterator i = m_players.begin();
-                       i != m_players.end(); i++)
+       if(m_object_management_interval.step(dtime, 0.5))
        {
-               Player *player = *i;
-               v3f playerpos = player->getPosition();
-               
-               v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
-               v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
-               v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
-               // Loop through all nearby blocks
-               for(s16 x=bpmin.X; x<=bpmax.X; x++)
-               for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
-               for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+               //TimeTaker timer("ServerEnv object management");
+
+               /*
+                       Remove objects that satisfy (m_removed && m_known_by_count==0)
+               */
                {
-                       v3s16 blockpos(x,y,z);
-                       MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
-                       if(block==NULL)
-                               continue;
-                       // Ignore if no stored objects (to not set changed flag)
-                       if(block->m_static_objects.m_stored.size() == 0)
-                               continue;
-                       // This will contain the leftovers of the stored list
-                       core::list<StaticObject> new_stored;
-                       // Loop through stored static objects
-                       for(core::list<StaticObject>::Iterator
-                                       i = block->m_static_objects.m_stored.begin();
-                                       i != block->m_static_objects.m_stored.end(); i++)
+                       core::list<u16> objects_to_remove;
+                       for(core::map<u16, ServerActiveObject*>::Iterator
+                                       i = m_active_objects.getIterator();
+                                       i.atEnd()==false; i++)
                        {
-                               /*dstream<<"INFO: Server: Creating an active object from "
-                                               <<"static data"<<std::endl;*/
-                               StaticObject &s_obj = *i;
-                               // Create an active object from the data
-                               ServerActiveObject *obj = ServerActiveObject::create
-                                               (s_obj.type, this, 0, s_obj.pos, s_obj.data);
-                               if(obj==NULL)
+                               u16 id = i.getNode()->getKey();
+                               ServerActiveObject* obj = i.getNode()->getValue();
+                               // This shouldn't happen but check it
+                               if(obj == NULL)
                                {
-                                       // This is necessary to preserve stuff during bugs
-                                       // and errors
-                                       new_stored.push_back(s_obj);
+                                       dstream<<"WARNING: NULL object found in ServerEnvironment"
+                                                       <<" while finding removed objects. id="<<id<<std::endl;
+                                       // Id to be removed from m_active_objects
+                                       objects_to_remove.push_back(id);
                                        continue;
                                }
-                               // This will also add the object to the active static list
-                               addActiveObject(obj);
-                               //u16 id = addActiveObject(obj);
+                               // If not m_removed, don't remove.
+                               if(obj->m_removed == false)
+                                       continue;
+                               // Delete static data from block
+                               if(obj->m_static_exists)
+                               {
+                                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+                                       if(block)
+                                       {
+                                               block->m_static_objects.remove(id);
+                                               block->setChangedFlag();
+                                       }
+                               }
+                               // If m_known_by_count > 0, don't actually remove.
+                               if(obj->m_known_by_count > 0)
+                                       continue;
+                               // Delete
+                               delete obj;
+                               // Id to be removed from m_active_objects
+                               objects_to_remove.push_back(id);
                        }
-                       // Clear stored list
-                       block->m_static_objects.m_stored.clear();
-                       // Add leftover stuff to stored list
-                       for(core::list<StaticObject>::Iterator
-                                       i = new_stored.begin();
-                                       i != new_stored.end(); i++)
+                       // Remove references from m_active_objects
+                       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                                       i != objects_to_remove.end(); i++)
                        {
-                               StaticObject &s_obj = *i;
-                               block->m_static_objects.m_stored.push_back(s_obj);
+                               m_active_objects.remove(*i);
                        }
-                       block->setChangedFlag();
                }
-       }
+               
 
-       /*
-               Convert objects that are far away from all the players to static.
-       */
-       {
-               core::list<u16> objects_to_remove;
-               for(core::map<u16, ServerActiveObject*>::Iterator
-                               i = m_active_objects.getIterator();
-                               i.atEnd()==false; i++)
+               const s16 to_active_max_blocks = 3;
+               const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
+
+               /*
+                       Convert stored objects from blocks near the players to active.
+               */
+               for(core::list<Player*>::Iterator i = m_players.begin();
+                               i != m_players.end(); i++)
                {
-                       ServerActiveObject* obj = i.getNode()->getValue();
-                       u16 id = i.getNode()->getKey();
-                       v3f objectpos = obj->getBasePosition();
+                       Player *player = *i;
+                       
+                       // Ignore disconnected players
+                       if(player->peer_id == 0)
+                               continue;
 
-                       // This shouldn't happen but check it
-                       if(obj == NULL)
+                       v3f playerpos = player->getPosition();
+                       
+                       v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
+                       v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
+                       v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
+                       // Loop through all nearby blocks
+                       for(s16 x=bpmin.X; x<=bpmax.X; x++)
+                       for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
+                       for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
                        {
-                               dstream<<"WARNING: NULL object found in ServerEnvironment"
-                                               <<std::endl;
-                               continue;
+                               v3s16 blockpos(x,y,z);
+                               MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+                               if(block==NULL)
+                                       continue;
+                               // Ignore if no stored objects (to not set changed flag)
+                               if(block->m_static_objects.m_stored.size() == 0)
+                                       continue;
+                               // This will contain the leftovers of the stored list
+                               core::list<StaticObject> new_stored;
+                               // Loop through stored static objects
+                               for(core::list<StaticObject>::Iterator
+                                               i = block->m_static_objects.m_stored.begin();
+                                               i != block->m_static_objects.m_stored.end(); i++)
+                               {
+                                       /*dstream<<"INFO: Server: Creating an active object from "
+                                                       <<"static data"<<std::endl;*/
+                                       StaticObject &s_obj = *i;
+                                       // Create an active object from the data
+                                       ServerActiveObject *obj = ServerActiveObject::create
+                                                       (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+                                       if(obj==NULL)
+                                       {
+                                               // This is necessary to preserve stuff during bugs
+                                               // and errors
+                                               new_stored.push_back(s_obj);
+                                               continue;
+                                       }
+                                       // This will also add the object to the active static list
+                                       addActiveObject(obj);
+                                       //u16 id = addActiveObject(obj);
+                               }
+                               // Clear stored list
+                               block->m_static_objects.m_stored.clear();
+                               // Add leftover stuff to stored list
+                               for(core::list<StaticObject>::Iterator
+                                               i = new_stored.begin();
+                                               i != new_stored.end(); i++)
+                               {
+                                       StaticObject &s_obj = *i;
+                                       block->m_static_objects.m_stored.push_back(s_obj);
+                               }
+                               block->setChangedFlag();
                        }
-                       // If known by some client, don't convert to static.
-                       if(obj->m_known_by_count > 0)
-                               continue;
+               }
 
-                       // If close to some player, don't convert to static.
-                       bool close_to_player = false;
-                       for(core::list<Player*>::Iterator i = m_players.begin();
-                                       i != m_players.end(); i++)
+               /*
+                       Convert objects that are far away from all the players to static.
+               */
+               {
+                       core::list<u16> objects_to_remove;
+                       for(core::map<u16, ServerActiveObject*>::Iterator
+                                       i = m_active_objects.getIterator();
+                                       i.atEnd()==false; i++)
                        {
-                               Player *player = *i;
-                               v3f playerpos = player->getPosition();
-                               f32 d = playerpos.getDistanceFrom(objectpos);
-                               if(d < to_static_max_f)
+                               ServerActiveObject* obj = i.getNode()->getValue();
+                               u16 id = i.getNode()->getKey();
+                               v3f objectpos = obj->getBasePosition();
+
+                               // This shouldn't happen but check it
+                               if(obj == NULL)
                                {
-                                       close_to_player = true;
-                                       break;
+                                       dstream<<"WARNING: NULL object found in ServerEnvironment"
+                                                       <<std::endl;
+                                       continue;
                                }
-                       }
+                               // If known by some client, don't convert to static.
+                               if(obj->m_known_by_count > 0)
+                                       continue;
 
-                       if(close_to_player)
-                               continue;
+                               // If close to some player, don't convert to static.
+                               bool close_to_player = false;
+                               for(core::list<Player*>::Iterator i = m_players.begin();
+                                               i != m_players.end(); i++)
+                               {
+                                       Player *player = *i;
+                                       
+                                       // Ignore disconnected players
+                                       if(player->peer_id == 0)
+                                               continue;
+
+                                       v3f playerpos = player->getPosition();
+                                       f32 d = playerpos.getDistanceFrom(objectpos);
+                                       if(d < to_static_max_f)
+                                       {
+                                               close_to_player = true;
+                                               break;
+                                       }
+                               }
 
-                       /*
-                               Update the static data and remove the active object.
-                       */
+                               if(close_to_player)
+                                       continue;
 
-                       // Delete old static object
-                       MapBlock *oldblock = NULL;
-                       if(obj->m_static_exists)
-                       {
-                               MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+                               /*
+                                       Update the static data and remove the active object.
+                               */
+
+                               // Delete old static object
+                               MapBlock *oldblock = NULL;
+                               if(obj->m_static_exists)
+                               {
+                                       MapBlock *block = m_map->getBlockNoCreateNoEx
+                                                       (obj->m_static_block);
+                                       if(block)
+                                       {
+                                               block->m_static_objects.remove(id);
+                                               oldblock = block;
+                                       }
+                               }
+                               // Add new static object
+                               std::string staticdata = obj->getStaticData();
+                               StaticObject s_obj(obj->getType(), objectpos, staticdata);
+                               // Add to the block where the object is located in
+                               v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+                               MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
                                if(block)
                                {
-                                       block->m_static_objects.remove(id);
-                                       oldblock = block;
+                                       block->m_static_objects.insert(0, s_obj);
+                                       block->setChangedFlag();
+                                       obj->m_static_exists = true;
+                                       obj->m_static_block = block->getPos();
                                }
+                               // If not possible, add back to previous block
+                               else if(oldblock)
+                               {
+                                       oldblock->m_static_objects.insert(0, s_obj);
+                                       oldblock->setChangedFlag();
+                                       obj->m_static_exists = true;
+                                       obj->m_static_block = oldblock->getPos();
+                               }
+                               else{
+                                       dstream<<"WARNING: Server: Could not find a block for "
+                                                       <<"storing static object"<<std::endl;
+                                       obj->m_static_exists = false;
+                                       continue;
+                               }
+                               /*dstream<<"INFO: Server: Stored static data. Deleting object."
+                                               <<std::endl;*/
+                               // Delete active object
+                               delete obj;
+                               // Id to be removed from m_active_objects
+                               objects_to_remove.push_back(id);
                        }
-                       // Add new static object
-                       std::string staticdata = obj->getStaticData();
-                       StaticObject s_obj(obj->getType(), objectpos, staticdata);
-                       // Add to the block where the object is located in
-                       v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
-                       MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
-                       if(block)
-                       {
-                               block->m_static_objects.insert(0, s_obj);
-                               block->setChangedFlag();
-                               obj->m_static_exists = true;
-                               obj->m_static_block = block->getPos();
-                       }
-                       // If not possible, add back to previous block
-                       else if(oldblock)
+                       // Remove references from m_active_objects
+                       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                                       i != objects_to_remove.end(); i++)
                        {
-                               oldblock->m_static_objects.insert(0, s_obj);
-                               oldblock->setChangedFlag();
-                               obj->m_static_exists = true;
-                               obj->m_static_block = oldblock->getPos();
+                               m_active_objects.remove(*i);
                        }
-                       else{
-                               dstream<<"WARNING: Server: Could not find a block for "
-                                               <<"storing static object"<<std::endl;
-                               obj->m_static_exists = false;
-                               continue;
-                       }
-                       /*dstream<<"INFO: Server: Stored static data. Deleting object."
-                                       <<std::endl;*/
-                       // Delete active object
-                       delete obj;
-                       // Id to be removed from m_active_objects
-                       objects_to_remove.push_back(id);
-               }
-               // Remove references from m_active_objects
-               for(core::list<u16>::Iterator i = objects_to_remove.begin();
-                               i != objects_to_remove.end(); i++)
-               {
-                       m_active_objects.remove(*i);
                }
        }
 
@@ -696,7 +772,8 @@ void ServerEnvironment::step(float dtime)
 
                //TestSAO *obj = new TestSAO(this, 0, pos);
                //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
-               ServerActiveObject *obj = new RatSAO(this, 0, pos);
+               //ServerActiveObject *obj = new RatSAO(this, 0, pos);
+               ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
                addActiveObject(obj);
        }
 #endif
@@ -950,17 +1027,21 @@ void ClientEnvironment::step(float dtime)
        bool footprints = g_settings.getBool("footprints");
 
        {
-               //TimeTaker timer("Client m_map->timerUpdate()", g_device);
+               //TimeTaker timer("Client m_map->timerUpdate()");
                m_map->timerUpdate(dtime);
        }
-
+       
+       // Get local player
+       LocalPlayer *lplayer = getLocalPlayer();
+       assert(lplayer);
+       // collision info queue
+       core::list<CollisionInfo> player_collisions;
+       
        /*
                Get the speed the player is going
        */
        f32 player_speed = 0.001; // just some small value
-       LocalPlayer *lplayer = getLocalPlayer();
-       if(lplayer)
-               player_speed = lplayer->getSpeed().getLength();
+       player_speed = lplayer->getSpeed().getLength();
        
        /*
                Maximum position increment
@@ -1013,20 +1094,18 @@ void ClientEnvironment::step(float dtime)
                */
                
                {
-                       Player *player = getLocalPlayer();
-
-                       v3f playerpos = player->getPosition();
+                       v3f lplayerpos = lplayer->getPosition();
                        
                        // Apply physics
                        if(free_move == false)
                        {
                                // Gravity
-                               v3f speed = player->getSpeed();
-                               if(player->swimming_up == false)
+                               v3f speed = lplayer->getSpeed();
+                               if(lplayer->swimming_up == false)
                                        speed.Y -= 9.81 * BS * dtime_part * 2;
 
                                // Water resistance
-                               if(player->in_water_stable || player->in_water)
+                               if(lplayer->in_water_stable || lplayer->in_water)
                                {
                                        f32 max_down = 2.0*BS;
                                        if(speed.Y < -max_down) speed.Y = -max_down;
@@ -1038,19 +1117,47 @@ void ClientEnvironment::step(float dtime)
                                        }
                                }
 
-                               player->setSpeed(speed);
+                               lplayer->setSpeed(speed);
                        }
 
                        /*
-                               Move the player.
+                               Move the lplayer.
                                This also does collision detection.
                        */
-                       player->move(dtime_part, *m_map, position_max_increment);
+                       lplayer->move(dtime_part, *m_map, position_max_increment,
+                                       &player_collisions);
                }
        }
        while(dtime_downcount > 0.001);
                
        //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
+
+       for(core::list<CollisionInfo>::Iterator
+                       i = player_collisions.begin();
+                       i != player_collisions.end(); i++)
+       {
+               CollisionInfo &info = *i;
+               if(info.t == COLLISION_FALL)
+               {
+                       //f32 tolerance = BS*10; // 2 without damage
+                       f32 tolerance = BS*12; // 3 without damage
+                       f32 factor = 1;
+                       if(info.speed > tolerance)
+                       {
+                               f32 damage_f = (info.speed - tolerance)/BS*factor;
+                               u16 damage = (u16)(damage_f+0.5);
+                               if(lplayer->hp > damage)
+                                       lplayer->hp -= damage;
+                               else
+                                       lplayer->hp = 0;
+
+                               ClientEnvEvent event;
+                               event.type = CEE_PLAYER_DAMAGE;
+                               event.player_damage.amount = damage;
+                               m_client_event_queue.push_back(event);
+                       }
+               }
+       }
        
        /*
                Stuff that can be done in an arbitarily large dtime
@@ -1264,6 +1371,30 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
        obj->processMessage(data);
 }
 
+/*
+       Callbacks for activeobjects
+*/
+
+void ClientEnvironment::damageLocalPlayer(u8 damage)
+{
+       LocalPlayer *lplayer = getLocalPlayer();
+       assert(lplayer);
+
+       if(lplayer->hp > damage)
+               lplayer->hp -= damage;
+       else
+               lplayer->hp = 0;
+
+       ClientEnvEvent event;
+       event.type = CEE_PLAYER_DAMAGE;
+       event.player_damage.amount = damage;
+       m_client_event_queue.push_back(event);
+}
+
+/*
+       Client likes to call these
+*/
+       
 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
                core::array<DistanceSortedActiveObject> &dest)
 {
@@ -1284,6 +1415,16 @@ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
        }
 }
 
+ClientEnvEvent ClientEnvironment::getClientEvent()
+{
+       if(m_client_event_queue.size() == 0)
+       {
+               ClientEnvEvent event;
+               event.type = CEE_NONE;
+               return event;
+       }
+       return m_client_event_queue.pop_front();
+}
 
 #endif // #ifndef SERVER