*/
#include "environment.h"
-#include "main.h" // g_device for timing debug
Environment::Environment(Map *map, std::ostream &dout):
m_dout(dout)
v3f playerpos = player->getPosition();
// Apply physics to local player
- if(player->isLocal())
+ bool haxmode = g_settings.getBool("haxmode");
+ if(player->isLocal() && haxmode == false)
{
// Apply gravity to local player
v3f speed = player->getSpeed();