#include "mapblock.h"
#include "serverobject.h"
#include "content_sao.h"
+#include "mapgen.h"
+#include "settings.h"
+#include "log.h"
+#include "profiler.h"
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
Environment::Environment():
m_time_of_day(9000)
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
- //dstream<<"Checking player file "<<path<<std::endl;
+ //infostream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
ServerRemotePlayer testplayer;
std::ifstream is(path.c_str(), std::ios_base::binary);
if(is.good() == false)
{
- dstream<<"Failed to read "<<path<<std::endl;
+ infostream<<"Failed to read "<<path<<std::endl;
continue;
}
testplayer.deSerialize(is);
}
- //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
+ //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
// Search for the player
std::string playername = testplayer.getName();
Player *player = getPlayer(playername.c_str());
if(player == NULL)
{
- dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
+ infostream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
continue;
}
- //dstream<<"Found matching player, overwriting."<<std::endl;
+ //infostream<<"Found matching player, overwriting."<<std::endl;
// OK, found. Save player there.
{
std::ofstream os(path.c_str(), std::ios_base::binary);
if(os.good() == false)
{
- dstream<<"Failed to overwrite "<<path<<std::endl;
+ infostream<<"Failed to overwrite "<<path<<std::endl;
continue;
}
player->serialize(os);
Player *player = *i;
if(saved_players.find(player) != NULL)
{
- /*dstream<<"Player "<<player->getName()
+ /*infostream<<"Player "<<player->getName()
<<" was already saved."<<std::endl;*/
continue;
}
// Don't save unnamed player
if(playername == "")
{
- //dstream<<"Not saving unnamed player."<<std::endl;
+ //infostream<<"Not saving unnamed player."<<std::endl;
continue;
}
/*
}
if(found == false)
{
- dstream<<"WARNING: Didn't find free file for player"<<std::endl;
+ infostream<<"Didn't find free file for player"<<std::endl;
continue;
}
{
- /*dstream<<"Saving player "<<player->getName()<<" to "
+ /*infostream<<"Saving player "<<player->getName()<<" to "
<<path<<std::endl;*/
// Open file and serialize
std::ofstream os(path.c_str(), std::ios_base::binary);
if(os.good() == false)
{
- dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
+ infostream<<"Failed to overwrite "<<path<<std::endl;
continue;
}
player->serialize(os);
}
}
- //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
+ //infostream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
}
void ServerEnvironment::deSerializePlayers(const std::string &savedir)
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
- dstream<<"Checking player file "<<path<<std::endl;
+ infostream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
ServerRemotePlayer testplayer;
std::ifstream is(path.c_str(), std::ios_base::binary);
if(is.good() == false)
{
- dstream<<"Failed to read "<<path<<std::endl;
+ infostream<<"Failed to read "<<path<<std::endl;
continue;
}
testplayer.deSerialize(is);
if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
{
- dstream<<"Not loading player with invalid name: "
+ infostream<<"Not loading player with invalid name: "
<<testplayer.getName()<<std::endl;
}
- dstream<<"Loaded test player with name "<<testplayer.getName()
+ infostream<<"Loaded test player with name "<<testplayer.getName()
<<std::endl;
// Search for the player
bool newplayer = false;
if(player == NULL)
{
- dstream<<"Is a new player"<<std::endl;
+ infostream<<"Is a new player"<<std::endl;
player = new ServerRemotePlayer();
newplayer = true;
}
// Load player
{
- dstream<<"Reading player "<<testplayer.getName()<<" from "
+ infostream<<"Reading player "<<testplayer.getName()<<" from "
<<path<<std::endl;
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if(is.good() == false)
{
- dstream<<"Failed to read "<<path<<std::endl;
+ infostream<<"Failed to read "<<path<<std::endl;
continue;
}
player->deSerialize(is);
std::ofstream os(path.c_str(), std::ios_base::binary);
if(os.good() == false)
{
- dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open "
+ infostream<<"ServerEnvironment::saveMeta(): Failed to open "
<<path<<std::endl;
throw SerializationError("Couldn't save env meta");
}
std::ifstream is(path.c_str(), std::ios_base::binary);
if(is.good() == false)
{
- dstream<<"WARNING: ServerEnvironment::loadMeta(): Failed to open "
+ infostream<<"ServerEnvironment::loadMeta(): Failed to open "
<<path<<std::endl;
throw SerializationError("Couldn't load env meta");
}
// Set current time as timestamp (and let it set ChangedFlag)
block->setTimestamp(m_game_time);
- //dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
+ //infostream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
// Activate stored objects
activateObjects(block);
}
}
+void ServerEnvironment::clearAllObjects()
+{
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Removing all active objects"<<std::endl;
+ core::list<u16> objects_to_remove;
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ ServerActiveObject* obj = i.getNode()->getValue();
+ u16 id = i.getNode()->getKey();
+ v3f objectpos = obj->getBasePosition();
+ // Delete static object if block is loaded
+ if(obj->m_static_exists){
+ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+ if(block){
+ block->m_static_objects.remove(id);
+ block->raiseModified(MOD_STATE_WRITE_NEEDED);
+ obj->m_static_exists = false;
+ }
+ }
+ // If known by some client, don't delete immediately
+ if(obj->m_known_by_count > 0){
+ obj->m_pending_deactivation = true;
+ obj->m_removed = true;
+ continue;
+ }
+ // Delete active object
+ delete obj;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
+ }
+ // Remove references from m_active_objects
+ for(core::list<u16>::Iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); i++)
+ {
+ m_active_objects.remove(*i);
+ }
+
+ core::list<v3s16> loadable_blocks;
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Listing all loadable blocks"<<std::endl;
+ m_map->listAllLoadableBlocks(loadable_blocks);
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Done listing all loadable blocks: "
+ <<loadable_blocks.size()
+ <<", now clearing"<<std::endl;
+ u32 report_interval = loadable_blocks.size() / 10;
+ u32 num_blocks_checked = 0;
+ u32 num_blocks_cleared = 0;
+ u32 num_objs_cleared = 0;
+ for(core::list<v3s16>::Iterator i = loadable_blocks.begin();
+ i != loadable_blocks.end(); i++)
+ {
+ v3s16 p = *i;
+ MapBlock *block = m_map->emergeBlock(p, false);
+ if(!block){
+ errorstream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Failed to emerge block "<<PP(p)<<std::endl;
+ continue;
+ }
+ u32 num_stored = block->m_static_objects.m_stored.size();
+ u32 num_active = block->m_static_objects.m_active.size();
+ if(num_stored != 0 || num_active != 0){
+ block->m_static_objects.m_stored.clear();
+ block->m_static_objects.m_active.clear();
+ block->raiseModified(MOD_STATE_WRITE_NEEDED);
+ num_objs_cleared += num_stored + num_active;
+ num_blocks_cleared++;
+ }
+ num_blocks_checked++;
+
+ if(num_blocks_checked % report_interval == 0){
+ float percent = 100.0 * (float)num_blocks_checked /
+ loadable_blocks.size();
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Cleared "<<num_objs_cleared<<" objects"
+ <<" in "<<num_blocks_cleared<<" blocks ("
+ <<percent<<"%)"<<std::endl;
+ }
+ }
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Finished: Cleared "<<num_objs_cleared<<" objects"
+ <<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
+}
+
+static void getMob_dungeon_master(Settings &properties)
+{
+ properties.set("looks", "dungeon_master");
+ properties.setFloat("yaw", 1.57);
+ properties.setFloat("hp", 30);
+ properties.setBool("bright_shooting", true);
+ properties.set("shoot_type", "fireball");
+ properties.set("shoot_y", "0.7");
+ properties.set("player_hit_damage", "1");
+ properties.set("player_hit_distance", "1.0");
+ properties.set("player_hit_interval", "0.5");
+ properties.setBool("mindless_rage", myrand_range(0,100)==0);
+}
+
void ServerEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
//TimeTaker timer("ServerEnv step");
// Get some settings
- bool footprints = g_settings.getBool("footprints");
+ bool footprints = g_settings->getBool("footprints");
/*
Increment game time
/*
Handle players
*/
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
{
- Player *player = *i;
-
- // Ignore disconnected players
- if(player->peer_id == 0)
- continue;
-
- v3f playerpos = player->getPosition();
-
- // Move
- player->move(dtime, *m_map, 100*BS);
-
- /*
- Add footsteps to grass
- */
- if(footprints)
+ ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
{
- // Get node that is at BS/4 under player
- v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
- try{
- MapNode n = m_map->getNode(bottompos);
- if(n.getContent() == CONTENT_GRASS)
+ Player *player = *i;
+
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+
+ v3f playerpos = player->getPosition();
+
+ // Move
+ player->move(dtime, *m_map, 100*BS);
+
+ /*
+ Add footsteps to grass
+ */
+ if(footprints)
+ {
+ // Get node that is at BS/4 under player
+ v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
+ try{
+ MapNode n = m_map->getNode(bottompos);
+ if(n.getContent() == CONTENT_GRASS)
+ {
+ n.setContent(CONTENT_GRASS_FOOTSTEPS);
+ m_map->setNode(bottompos, n);
+ }
+ }
+ catch(InvalidPositionException &e)
{
- n.setContent(CONTENT_GRASS_FOOTSTEPS);
- m_map->setNode(bottompos, n);
}
}
- catch(InvalidPositionException &e)
- {
- }
}
}
*/
if(m_active_blocks_management_interval.step(dtime, 2.0))
{
+ ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG);
/*
Get player block positions
*/
/*
Update list of active blocks, collecting changes
*/
- const s16 active_block_range = 5;
+ const s16 active_block_range = g_settings->getS16("active_block_range");
core::map<v3s16, bool> blocks_removed;
core::map<v3s16, bool> blocks_added;
m_active_blocks.update(players_blockpos, active_block_range,
{
v3s16 p = i.getNode()->getKey();
- /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") became inactive"<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
{
v3s16 p = i.getNode()->getKey();
- /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") became active"<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
*/
if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
{
+ ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
+
float dtime = 1.0;
for(core::map<v3s16, bool>::Iterator
{
v3s16 p = i.getNode()->getKey();
- /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
}
}
}
+
if(m_active_blocks_test_interval.step(dtime, 10.0))
{
+ ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
//float dtime = 10.0;
for(core::map<v3s16, bool>::Iterator
{
v3s16 p = i.getNode()->getKey();
- /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
// TODO: Implement usage of ActiveBlockModifier
// Find out how many objects the block contains
- u32 active_object_count = block->m_static_objects.m_active.size();
+ //u32 active_object_count = block->m_static_objects.m_active.size();
// Find out how many objects this and all the neighbors contain
u32 active_object_count_wider = 0;
for(s16 x=-1; x<=1; x++)
if(block==NULL)
continue;
active_object_count_wider +=
- block->m_static_objects.m_active.size();
+ block->m_static_objects.m_active.size()
+ + block->m_static_objects.m_stored.size();
+
+ /*if(block->m_static_objects.m_stored.size() != 0){
+ errorstream<<"ServerEnvironment::step(): "
+ <<PP(block->getPos())<<" contains "
+ <<block->m_static_objects.m_stored.size()
+ <<" stored objects; "
+ <<"when spawning objects, when counting active "
+ <<"objects in wide area. relative position: "
+ <<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
+ }*/
}
v3s16 p0;
addActiveObject(obj);
}
}
- }
+ }
+ /*
+ Fun things spawn in caves and dungeons
+ */
+ if(n.getContent() == CONTENT_STONE ||
+ n.getContent() == CONTENT_MOSSYCOBBLE)
+ {
+ if(myrand()%200 == 0 && active_object_count_wider == 0)
+ {
+ v3s16 p1 = p + v3s16(0,1,0);
+ MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
+ if(n1a.getLightBlend(getDayNightRatio()) <= 3){
+ MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
+ if(n1a.getContent() == CONTENT_AIR &&
+ n1b.getContent() == CONTENT_AIR)
+ {
+ v3f pos = intToFloat(p1, BS);
+ int i = myrand()%5;
+ if(i == 0 || i == 1){
+ actionstream<<"A dungeon master spawns at "
+ <<PP(p1)<<std::endl;
+ Settings properties;
+ getMob_dungeon_master(properties);
+ ServerActiveObject *obj = new MobV2SAO(
+ this, 0, pos, &properties);
+ addActiveObject(obj);
+ } else if(i == 2 || i == 3){
+ actionstream<<"Rats spawn at "
+ <<PP(p1)<<std::endl;
+ for(int j=0; j<3; j++){
+ ServerActiveObject *obj = new RatSAO(
+ this, 0, pos);
+ addActiveObject(obj);
+ }
+ } else {
+ actionstream<<"An oerkki spawns at "
+ <<PP(p1)<<std::endl;
+ ServerActiveObject *obj = new Oerkki1SAO(
+ this, 0, pos);
+ addActiveObject(obj);
+ }
+ }
+ }
+ }
+ }
+ /*
+ Make trees from saplings!
+ */
+ if(n.getContent() == CONTENT_SAPLING)
+ {
+ if(myrand()%50 == 0)
+ {
+ actionstream<<"A sapling grows into a tree at "
+ <<PP(p)<<std::endl;
+
+ core::map<v3s16, MapBlock*> modified_blocks;
+ v3s16 tree_p = p;
+ ManualMapVoxelManipulator vmanip(m_map);
+ v3s16 tree_blockp = getNodeBlockPos(tree_p);
+ vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
+ bool is_apple_tree = myrand()%4 == 0;
+ mapgen::make_tree(vmanip, tree_p, is_apple_tree);
+ vmanip.blitBackAll(&modified_blocks);
+
+ // update lighting
+ core::map<v3s16, MapBlock*> lighting_modified_blocks;
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
+ }
+ m_map->updateLighting(lighting_modified_blocks, modified_blocks);
+
+ // Send a MEET_OTHER event
+ MapEditEvent event;
+ event.type = MEET_OTHER;
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ event.modified_blocks.insert(p, true);
+ }
+ m_map->dispatchEvent(&event);
+ }
+ }
}
}
}
Step active objects
*/
{
+ ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
//TimeTaker timer("Step active objects");
+
+ g_profiler->avg("SEnv: num of objects", m_active_objects.size());
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
- if(m_send_recommended_timer > 0.15)
+ if(m_send_recommended_timer > 0.10)
{
m_send_recommended_timer = 0;
send_recommended = true;
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
+ // Remove non-peaceful mobs on peaceful mode
+ if(g_settings->getBool("only_peaceful_mobs")){
+ if(!obj->isPeaceful())
+ obj->m_removed = true;
+ }
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
continue;
*/
if(m_object_management_interval.step(dtime, 0.5))
{
+ ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
removeRemovedObjects();
}
- if(g_settings.getBool("enable_experimental"))
+ if(g_settings->getBool("enable_experimental"))
{
/*
TEST CODE
*/
-#if 1
+#if 0
m_random_spawn_timer -= dtime;
if(m_random_spawn_timer < 0)
{
pos = player->getPosition();
pos += v3f(
myrand_range(-3,3)*BS,
- 0,
+ 5,
myrand_range(-3,3)*BS
);
//ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
//ServerActiveObject *obj = new RatSAO(this, 0, pos);
//ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
- ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+ //ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+
+ infostream<<"Server: Spawning MobV2SAO at "
+ <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
+
+ Settings properties;
+ getMob_dungeon_master(properties);
+ ServerActiveObject *obj = new MobV2SAO(this, 0, pos, &properties);
addActiveObject(obj);
}
#endif
return id;
}
+bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
+{
+ assert(obj);
+
+ v3f objectpos = obj->getBasePosition();
+
+ // The block in which the object resides in
+ v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+ /*
+ Update the static data
+ */
+
+ // Create new static object
+ std::string staticdata = obj->getStaticData();
+ StaticObject s_obj(obj->getType(), objectpos, staticdata);
+ // Add to the block where the object is located in
+ v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+ // Get or generate the block
+ MapBlock *block = m_map->emergeBlock(blockpos);
+
+ bool succeeded = false;
+
+ if(block)
+ {
+ block->m_static_objects.insert(0, s_obj);
+ block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+ succeeded = true;
+ }
+ else{
+ infostream<<"ServerEnvironment::addActiveObjectAsStatic: "
+ <<"Could not find or generate "
+ <<"a block for storing static object"<<std::endl;
+ succeeded = false;
+ }
+
+ delete obj;
+
+ return succeeded;
+}
+
/*
Finds out what new objects have been added to
inside a radius around a position
ServerActiveObject *object = getActiveObject(id);
if(object == NULL)
{
- dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
+ infostream<<"ServerEnvironment::getRemovedActiveObjects():"
<<" object in current_objects is NULL"<<std::endl;
}
else if(object->m_removed == false)
{
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
- /*dstream<<"removed == false"
+ /*infostream<<"removed == false"
<<"distance_f = "<<distance_f
<<", radius_f = "<<radius_f<<std::endl;*/
if(distance_f < radius_f)
bool set_changed)
{
assert(object);
- if(object->getId() == 0)
- {
+ if(object->getId() == 0){
u16 new_id = getFreeServerActiveObjectId(m_active_objects);
if(new_id == 0)
{
- dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
+ errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"no free ids available"<<std::endl;
delete object;
return 0;
}
object->setId(new_id);
}
+ else{
+ verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
+ <<"supplied with id "<<object->getId()<<std::endl;
+ }
if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
{
- dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
+ errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
return 0;
}
- /*dstream<<"INFO: ServerEnvironment::addActiveObjectRaw(): "
+ /*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
m_active_objects.insert(object->getId(), object);
-
+
+ verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
+ <<"Added id="<<object->getId()<<"; there are now "
+ <<m_active_objects.size()<<" active objects."
+ <<std::endl;
+
// Add static object to active static list of the block
v3f objectpos = object->getBasePosition();
std::string staticdata = object->getStaticData();
object->m_static_block = blockpos;
if(set_changed)
- block->setChangedFlag();
+ block->raiseModified(MOD_STATE_WRITE_NEEDED);
}
else{
- dstream<<"WARNING: ServerEnv: Could not find a block for "
- <<"storing newly added static active object"<<std::endl;
+ errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
+ <<"could not find block for storing id="<<object->getId()
+ <<" statically"<<std::endl;
}
return object->getId();
// This shouldn't happen but check it
if(obj == NULL)
{
- dstream<<"WARNING: NULL object found in ServerEnvironment"
+ infostream<<"NULL object found in ServerEnvironment"
<<" while finding removed objects. id="<<id<<std::endl;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
*/
if(obj->m_static_exists && obj->m_removed)
{
- MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+ MapBlock *block = m_map->emergeBlock(obj->m_static_block);
if(block)
{
block->m_static_objects.remove(id);
- block->setChangedFlag();
+ block->raiseModified(MOD_STATE_WRITE_NEEDED);
+ obj->m_static_exists = false;
}
}
}
}
+static void print_hexdump(std::ostream &o, const std::string &data)
+{
+ const int linelength = 16;
+ for(int l=0; ; l++){
+ int i0 = linelength * l;
+ bool at_end = false;
+ int thislinelength = linelength;
+ if(i0 + thislinelength > (int)data.size()){
+ thislinelength = data.size() - i0;
+ at_end = true;
+ }
+ for(int di=0; di<linelength; di++){
+ int i = i0 + di;
+ char buf[4];
+ if(di<thislinelength)
+ snprintf(buf, 4, "%.2x ", data[i]);
+ else
+ snprintf(buf, 4, " ");
+ o<<buf;
+ }
+ o<<" ";
+ for(int di=0; di<thislinelength; di++){
+ int i = i0 + di;
+ if(data[i] >= 32)
+ o<<data[i];
+ else
+ o<<".";
+ }
+ o<<std::endl;
+ if(at_end)
+ break;
+ }
+}
+
/*
Convert stored objects from blocks near the players to active.
*/
// Ignore if no stored objects (to not set changed flag)
if(block->m_static_objects.m_stored.size() == 0)
return;
+ verbosestream<<"ServerEnvironment::activateObjects(): "
+ <<"activating objects of block "<<PP(block->getPos())
+ <<" ("<<block->m_static_objects.m_stored.size()
+ <<" objects)"<<std::endl;
+ bool large_amount = (block->m_static_objects.m_stored.size() > 49);
+ if(large_amount){
+ errorstream<<"suspiciously large amount of objects detected: "
+ <<block->m_static_objects.m_stored.size()<<" in "
+ <<PP(block->getPos())
+ <<"; removing all of them."<<std::endl;
+ // Clear stored list
+ block->m_static_objects.m_stored.clear();
+ block->raiseModified(MOD_STATE_WRITE_NEEDED);
+ return;
+ }
// A list for objects that couldn't be converted to static for some
// reason. They will be stored back.
core::list<StaticObject> new_stored;
i = block->m_static_objects.m_stored.begin();
i != block->m_static_objects.m_stored.end(); i++)
{
- /*dstream<<"INFO: Server: Creating an active object from "
+ /*infostream<<"Server: Creating an active object from "
<<"static data"<<std::endl;*/
StaticObject &s_obj = *i;
// Create an active object from the data
// If couldn't create object, store static data back.
if(obj==NULL)
{
+ errorstream<<"ServerEnvironment::activateObjects(): "
+ <<"failed to create active object from static object "
+ <<"in block "<<PP(s_obj.pos/BS)
+ <<" type="<<(int)s_obj.type<<" data:"<<std::endl;
+ print_hexdump(verbosestream, s_obj.data);
+
new_stored.push_back(s_obj);
continue;
}
+ verbosestream<<"ServerEnvironment::activateObjects(): "
+ <<"activated static object pos="<<PP(s_obj.pos/BS)
+ <<" type="<<(int)s_obj.type<<std::endl;
// This will also add the object to the active static list
addActiveObjectRaw(obj, false);
- //u16 id = addActiveObjectRaw(obj, false);
}
// Clear stored list
block->m_static_objects.m_stored.clear();
StaticObject &s_obj = *i;
block->m_static_objects.m_stored.push_back(s_obj);
}
- // Block has been modified
- // NOTE: No it has not really. Save I/O here.
- //block->setChangedFlag();
+ /*
+ Note: Block hasn't really been modified here.
+ The objects have just been activated and moved from the stored
+ static list to the active static list.
+ As such, the block is essentially the same.
+ Thus, do not call block->setChangedFlag().
+ Otherwise there would be a huge amount of unnecessary I/O.
+ */
}
/*
- Convert objects that are not in active blocks to static.
+ Convert objects that are not standing inside active blocks to static.
If m_known_by_count != 0, active object is not deleted, but static
data is still updated.
// This shouldn't happen but check it
if(obj == NULL)
{
- dstream<<"WARNING: NULL object found in ServerEnvironment"
+ errorstream<<"NULL object found in ServerEnvironment"
<<std::endl;
assert(0);
continue;
if(m_active_blocks.contains(blockpos_o))
continue;
+ verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+ <<"deactivating object id="<<id<<" on inactive block "
+ <<PP(blockpos_o)<<std::endl;
+
/*
Update the static data
*/
// Delete old static object
- MapBlock *oldblock = NULL;
if(obj->m_static_exists)
{
- MapBlock *block = m_map->getBlockNoCreateNoEx
- (obj->m_static_block);
+ MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if(block)
{
block->m_static_objects.remove(id);
- oldblock = block;
+ block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+ obj->m_static_exists = false;
}
}
+
// Create new static object
std::string staticdata = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Get or generate the block
MapBlock *block = m_map->emergeBlock(blockpos);
- /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block == NULL)
- {
- // Block not found. Is the old block still ok?
- if(oldblock)
- block = oldblock;
- // Load from disk or generate
- else
- block = m_map->emergeBlock(blockpos);
- }*/
-
if(block)
{
- block->m_static_objects.insert(0, s_obj);
- block->setChangedFlag();
- obj->m_static_exists = true;
- obj->m_static_block = block->getPos();
+ if(block->m_static_objects.m_stored.size() >= 49){
+ errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
+ <<" statically but block "<<PP(blockpos)
+ <<" already contains "
+ <<block->m_static_objects.m_stored.size()
+ <<" (over 49) objects."
+ <<" Forcing delete."<<std::endl;
+ force_delete = true;
+ } else {
+ block->m_static_objects.insert(0, s_obj);
+ block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+ obj->m_static_exists = true;
+ obj->m_static_block = block->getPos();
+ }
}
else{
- dstream<<"WARNING: ServerEnv: Could not find or generate "
- <<"a block for storing static object"<<std::endl;
- obj->m_static_exists = false;
+ errorstream<<"ServerEnv: Could not find or generate "
+ <<"a block for storing id="<<obj->getId()
+ <<" statically"<<std::endl;
continue;
}
// If known by some client, don't delete.
if(obj->m_known_by_count > 0 && force_delete == false)
{
+ verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+ <<"object id="<<id<<" is known by clients"
+ <<"; not deleting yet"<<std::endl;
+
obj->m_pending_deactivation = true;
continue;
}
- /*dstream<<"INFO: Server: Stored static data. Deleting object."
- <<std::endl;*/
+ verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+ <<"object id="<<id<<" is not known by clients"
+ <<"; deleting"<<std::endl;
// Delete active object
delete obj;
// Id to be removed from m_active_objects
DSTACK(__FUNCTION_NAME);
// Get some settings
- bool free_move = g_settings.getBool("free_move");
- bool footprints = g_settings.getBool("footprints");
+ bool free_move = g_settings->getBool("free_move");
+ bool footprints = g_settings->getBool("footprints");
// Get local player
LocalPlayer *lplayer = getLocalPlayer();
*/
bool is_climbing = lplayer->is_climbing;
- /*
- Check if the player is frozen (don't apply physics)
- */
- bool is_frozen = lplayer->is_frozen;
-
f32 player_speed = 0.001; // just some small value
player_speed = lplayer->getSpeed().getLength();
v3f lplayerpos = lplayer->getPosition();
// Apply physics
- if(free_move == false && is_climbing == false && is_frozen == false)
+ if(free_move == false && is_climbing == false)
{
// Gravity
v3f speed = lplayer->getSpeed();
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
-
+
for(core::list<CollisionInfo>::Iterator
i = player_collisions.begin();
i != player_collisions.end(); i++)
// Move
player->move(dtime, *m_map, 100*BS);
- // Update lighting on remote players on client
- u8 light = LIGHT_MAX;
- try{
- // Get node at head
- v3s16 p = player->getLightPosition();
- MapNode n = m_map->getNode(p);
- light = n.getLightBlend(getDayNightRatio());
- }
- catch(InvalidPositionException &e) {}
- player->updateLight(light);
}
+ // Update lighting on all players on client
+ u8 light = LIGHT_MAX;
+ try{
+ // Get node at head
+ v3s16 p = player->getLightPosition();
+ MapNode n = m_map->getNode(p);
+ light = n.getLightBlend(getDayNightRatio());
+ }
+ catch(InvalidPositionException &e) {}
+ player->updateLight(light);
+
/*
Add footsteps to grass
*/
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
if(new_id == 0)
{
- dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+ infostream<<"ClientEnvironment::addActiveObject(): "
<<"no free ids available"<<std::endl;
delete object;
return 0;
}
if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
{
- dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+ infostream<<"ClientEnvironment::addActiveObject(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
return 0;
}
- dstream<<"INFO: ClientEnvironment::addActiveObject(): "
+ infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects.insert(object->getId(), object);
object->addToScene(m_smgr);
ClientActiveObject* obj = ClientActiveObject::create(type);
if(obj == NULL)
{
- dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+ infostream<<"ClientEnvironment::addActiveObject(): "
<<"id="<<id<<" type="<<type<<": Couldn't create object"
<<std::endl;
return;
obj->setId(id);
- addActiveObject(obj);
-
obj->initialize(init_data);
+
+ addActiveObject(obj);
}
void ClientEnvironment::removeActiveObject(u16 id)
{
- dstream<<"ClientEnvironment::removeActiveObject(): "
+ infostream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<std::endl;
ClientActiveObject* obj = getActiveObject(id);
if(obj == NULL)
{
- dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
+ infostream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<" not found"<<std::endl;
return;
}
ClientActiveObject* obj = getActiveObject(id);
if(obj == NULL)
{
- dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
+ infostream<<"ClientEnvironment::processActiveObjectMessage():"
<<" got message for id="<<id<<", which doesn't exist."
<<std::endl;
return;
return m_client_event_queue.pop_front();
}
-void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos)
-{
- /*LocalPlayer *player = getLocalPlayer();
- assert(player);
- v3f pos_f = player->getPosition() + v3f(0,BS*1.625,0);*/
- v3f pos_f = camera_pos;
- v3s16 p_nodes = floatToInt(pos_f, BS);
- MapNode n = m_map->getNodeNoEx(p_nodes);
- if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
- {
- v2u32 ss = driver->getScreenSize();
- core::rect<s32> rect(0,0, ss.X, ss.Y);
- driver->draw2DRectangle(video::SColor(64, 100, 100, 200), rect);
- }
- else if(content_features(n).solidness == 2 &&
- g_settings.getBool("free_move") == false)
- {
- v2u32 ss = driver->getScreenSize();
- core::rect<s32> rect(0,0, ss.X, ss.Y);
- driver->draw2DRectangle(video::SColor(255, 0, 0, 0), rect);
- }
-}
-
#endif // #ifndef SERVER