]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.cpp
Fix segfault caused by shadow map on exit
[dragonfireclient.git] / src / environment.cpp
index 6751f39e434f40a99682597c8b4b554787425b8f..06f2b8bf9d9ad80892e13294fe11736ce1479fcf 100644 (file)
@@ -36,6 +36,7 @@ Environment::Environment(IGameDef *gamedef):
        m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
        m_cache_abm_interval = g_settings->getFloat("abm_interval");
        m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
+       m_cache_abm_time_budget = g_settings->getFloat("abm_time_budget");
 
        m_time_of_day = g_settings->getU32("world_start_time");
        m_time_of_day_f = (float)m_time_of_day / 24000.0f;