#include "environment.h"
#include "collision.h"
#include "raycast.h"
-#include "serverobject.h"
#include "scripting_server.h"
#include "server.h"
#include "daynightratio.h"
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
m_cache_abm_interval = g_settings->getFloat("abm_interval");
m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
+ m_cache_abm_time_budget = g_settings->getFloat("abm_time_budget");
m_time_of_day = g_settings->getU32("world_start_time");
m_time_of_day_f = (float)m_time_of_day / 24000.0f;