51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include <set>
-#include <list>
-#include <map>
#include "environment.h"
#include "filesys.h"
#include "porting.h"
#include "mapblock.h"
#include "serverobject.h"
#include "content_sao.h"
-#include "mapgen.h"
#include "settings.h"
#include "log.h"
#include "profiler.h"
-#include "scriptapi.h"
+#include "scripting_game.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings, g_profiler
#ifndef SERVER
#include "clientmap.h"
#include "localplayer.h"
+#include "event.h"
#endif
#include "daynightratio.h"
#include "map.h"
+#include "emerge.h"
#include "util/serialize.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
Environment::~Environment()
{
// Deallocate players
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
delete (*i);
}
{
DSTACK(__FUNCTION_NAME);
re_search:
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
Player *player = *i;
if(player->peer_id != peer_id)
Player * Environment::getPlayer(u16 peer_id)
{
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
Player *player = *i;
if(player->peer_id == peer_id)
Player * Environment::getPlayer(const char *name)
{
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
Player *player = *i;
if(strcmp(player->getName(), name) == 0)
Player * Environment::getRandomConnectedPlayer()
{
- core::list<Player*> connected_players = getPlayers(true);
+ std::list<Player*> connected_players = getPlayers(true);
u32 chosen_one = myrand() % connected_players.size();
u32 j = 0;
- for(core::list<Player*>::Iterator
+ for(std::list<Player*>::iterator
i = connected_players.begin();
- i != connected_players.end(); i++)
+ i != connected_players.end(); ++i)
{
if(j == chosen_one)
{
Player * Environment::getNearestConnectedPlayer(v3f pos)
{
- core::list<Player*> connected_players = getPlayers(true);
+ std::list<Player*> connected_players = getPlayers(true);
f32 nearest_d = 0;
Player *nearest_player = NULL;
- for(core::list<Player*>::Iterator
+ for(std::list<Player*>::iterator
i = connected_players.begin();
- i != connected_players.end(); i++)
+ i != connected_players.end(); ++i)
{
Player *player = *i;
f32 d = player->getPosition().getDistanceFrom(pos);
return nearest_player;
}
-core::list<Player*> Environment::getPlayers()
+std::list<Player*> Environment::getPlayers()
{
return m_players;
}
-core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
+std::list<Player*> Environment::getPlayers(bool ignore_disconnected)
{
- core::list<Player*> newlist;
- for(core::list<Player*>::Iterator
+ std::list<Player*> newlist;
+ for(std::list<Player*>::iterator
i = m_players.begin();
- i != m_players.end(); i++)
+ i != m_players.end(); ++i)
{
Player *player = *i;
return newlist;
}
-void Environment::printPlayers(std::ostream &o)
-{
- o<<"Players in environment:"<<std::endl;
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
- {
- Player *player = *i;
- o<<"Player peer_id="<<player->peer_id<<std::endl;
- }
-}
-
u32 Environment::getDayNightRatio()
{
- bool smooth = (g_settings->getS32("enable_shaders") != 0);
+ bool smooth = g_settings->getBool("enable_shaders");
return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
}
ActiveBlockList
*/
-void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list)
+void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
{
v3s16 p;
for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
{
// Set in list
- list[p] = true;
+ list.insert(p);
}
}
-void ActiveBlockList::update(core::list<v3s16> &active_positions,
+void ActiveBlockList::update(std::list<v3s16> &active_positions,
s16 radius,
- core::map<v3s16, bool> &blocks_removed,
- core::map<v3s16, bool> &blocks_added)
+ std::set<v3s16> &blocks_removed,
+ std::set<v3s16> &blocks_added)
{
/*
Create the new list
*/
- core::map<v3s16, bool> newlist;
- for(core::list<v3s16>::Iterator i = active_positions.begin();
- i != active_positions.end(); i++)
+ std::set<v3s16> newlist;
+ for(std::list<v3s16>::iterator i = active_positions.begin();
+ i != active_positions.end(); ++i)
{
fillRadiusBlock(*i, radius, newlist);
}
Find out which blocks on the old list are not on the new list
*/
// Go through old list
- for(core::map<v3s16, bool>::Iterator i = m_list.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator i = m_list.begin();
+ i != m_list.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
+ v3s16 p = *i;
// If not on new list, it's been removed
- if(newlist.find(p) == NULL)
- blocks_removed.insert(p, true);
+ if(newlist.find(p) == newlist.end())
+ blocks_removed.insert(p);
}
/*
Find out which blocks on the new list are not on the old list
*/
// Go through new list
- for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator i = newlist.begin();
+ i != newlist.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
+ v3s16 p = *i;
// If not on old list, it's been added
- if(m_list.find(p) == NULL)
- blocks_added.insert(p, true);
+ if(m_list.find(p) == m_list.end())
+ blocks_added.insert(p);
}
/*
Update m_list
*/
m_list.clear();
- for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator i = newlist.begin();
+ i != newlist.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
- m_list.insert(p, true);
+ v3s16 p = *i;
+ m_list.insert(p);
}
}
ServerEnvironment
*/
-ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
+ServerEnvironment::ServerEnvironment(ServerMap *map,
+ GameScripting *scriptIface,
IGameDef *gamedef, IBackgroundBlockEmerger *emerger):
m_map(map),
- m_lua(L),
+ m_script(scriptIface),
m_gamedef(gamedef),
m_emerger(emerger),
m_random_spawn_timer(3),
m_active_block_interval_overload_skip(0),
m_game_time(0),
m_game_time_fraction_counter(0),
- m_recommended_send_interval(0.1)
+ m_recommended_send_interval(0.1),
+ m_max_lag_estimate(0.1)
{
+ m_use_weather = g_settings->getBool("weather");
}
ServerEnvironment::~ServerEnvironment()
m_map->drop();
// Delete ActiveBlockModifiers
- for(core::list<ABMWithState>::Iterator
- i = m_abms.begin(); i != m_abms.end(); i++){
+ for(std::list<ABMWithState>::iterator
+ i = m_abms.begin(); i != m_abms.end(); ++i){
delete i->abm;
}
}
return *m_map;
}
+bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize)
+{
+ float distance = pos1.getDistanceFrom(pos2);
+
+ //calculate normalized direction vector
+ v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
+ (pos2.Y - pos1.Y)/distance,
+ (pos2.Z - pos1.Z)/distance);
+
+ //find out if there's a node on path between pos1 and pos2
+ for (float i = 1; i < distance; i += stepsize) {
+ v3s16 pos = floatToInt(v3f(normalized_vector.X * i,
+ normalized_vector.Y * i,
+ normalized_vector.Z * i) +pos1,BS);
+
+ MapNode n = getMap().getNodeNoEx(pos);
+
+ if(n.param0 != CONTENT_AIR) {
+ return false;
+ }
+ }
+ return true;
+}
void ServerEnvironment::serializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";
fs::CreateDir(players_path);
- core::map<Player*, bool> saved_players;
+ std::set<Player*> saved_players;
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for(u32 i=0; i<player_files.size(); i++)
{
- if(player_files[i].dir)
+ if(player_files[i].dir || player_files[i].name[0] == '.')
continue;
// Full path to this file
infostream<<"Failed to read "<<path<<std::endl;
continue;
}
- testplayer.deSerialize(is);
+ testplayer.deSerialize(is, player_files[i].name);
}
//infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
//infostream<<"Found matching player, overwriting."<<std::endl;
// OK, found. Save player there.
+ if(player->checkModified())
{
// Open file and serialize
- std::ofstream os(path.c_str(), std::ios_base::binary);
- if(os.good() == false)
+ std::ostringstream ss(std::ios_base::binary);
+ player->serialize(ss);
+ if(!fs::safeWriteToFile(path, ss.str()))
{
- infostream<<"Failed to overwrite "<<path<<std::endl;
+ infostream<<"Failed to write "<<path<<std::endl;
continue;
}
- player->serialize(os);
- saved_players.insert(player, true);
+ saved_players.insert(player);
+ } else {
+ saved_players.insert(player);
}
}
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
Player *player = *i;
- if(saved_players.find(player) != NULL)
+ if(saved_players.find(player) != saved_players.end())
{
/*infostream<<"Player "<<player->getName()
<<" was already saved."<<std::endl;*/
/*infostream<<"Saving player "<<player->getName()<<" to "
<<path<<std::endl;*/
// Open file and serialize
- std::ofstream os(path.c_str(), std::ios_base::binary);
- if(os.good() == false)
+ std::ostringstream ss(std::ios_base::binary);
+ player->serialize(ss);
+ if(!fs::safeWriteToFile(path, ss.str()))
{
- infostream<<"Failed to overwrite "<<path<<std::endl;
+ infostream<<"Failed to write "<<path<<std::endl;
continue;
}
- player->serialize(os);
- saved_players.insert(player, true);
+ saved_players.insert(player);
}
}
{
std::string players_path = savedir + "/players";
- core::map<Player*, bool> saved_players;
-
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for(u32 i=0; i<player_files.size(); i++)
{
infostream<<"Failed to read "<<path<<std::endl;
continue;
}
- testplayer.deSerialize(is);
+ testplayer.deSerialize(is, player_files[i].name);
}
if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
infostream<<"Failed to read "<<path<<std::endl;
continue;
}
- player->deSerialize(is);
+ player->deSerialize(is, player_files[i].name);
}
if(newplayer)
std::string path = savedir + "/env_meta.txt";
// Open file and serialize
- std::ofstream os(path.c_str(), std::ios_base::binary);
- if(os.good() == false)
- {
- infostream<<"ServerEnvironment::saveMeta(): Failed to open "
- <<path<<std::endl;
- throw SerializationError("Couldn't save env meta");
- }
+ std::ostringstream ss(std::ios_base::binary);
Settings args;
args.setU64("game_time", m_game_time);
args.setU64("time_of_day", getTimeOfDay());
- args.writeLines(os);
- os<<"EnvArgsEnd\n";
+ args.writeLines(ss);
+ ss<<"EnvArgsEnd\n";
+
+ if(!fs::safeWriteToFile(path, ss.str()))
+ {
+ infostream<<"ServerEnvironment::saveMeta(): Failed to write "
+ <<path<<std::endl;
+ throw SerializationError("Couldn't save env meta");
+ }
}
void ServerEnvironment::loadMeta(const std::string &savedir)
ServerEnvironment *m_env;
std::map<content_t, std::list<ActiveABM> > m_aabms;
public:
- ABMHandler(core::list<ABMWithState> &abms,
+ ABMHandler(std::list<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers):
m_env(env)
if(dtime_s < 0.001)
return;
INodeDefManager *ndef = env->getGameDef()->ndef();
- for(core::list<ABMWithState>::Iterator
- i = abms.begin(); i != abms.end(); i++){
+ for(std::list<ABMWithState>::iterator
+ i = abms.begin(); i != abms.end(); ++i){
ActiveBlockModifier *abm = i->abm;
float trigger_interval = abm->getTriggerInterval();
if(trigger_interval < 0.001)
// Activate stored objects
activateObjects(block, dtime_s);
+
+ // Calculate weather conditions
+ if (m_use_weather) {
+ m_map->updateBlockHeat(this, block->getPos() * MAP_BLOCKSIZE, block);
+ m_map->updateBlockHumidity(this, block->getPos() * MAP_BLOCKSIZE, block);
+ } else {
+ block->heat = HEAT_UNDEFINED;
+ block->humidity = HUMIDITY_UNDEFINED;
+ block->weather_update_time = 0;
+ }
// Run node timers
std::map<v3s16, NodeTimer> elapsed_timers =
i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first);
v3s16 p = i->first + block->getPosRelative();
- if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor
if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(m_lua, p, n_old);
+ m_script->node_on_destruct(p, n_old);
// Replace node
bool succeeded = m_map->addNodeWithEvent(p, n);
if(!succeeded)
return false;
// Call post-destructor
if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(m_lua, p, n_old);
+ m_script->node_after_destruct(p, n_old);
// Call constructor
if(ndef->get(n).has_on_construct)
- scriptapi_node_on_construct(m_lua, p, n);
+ m_script->node_on_construct(p, n);
return true;
}
MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor
if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(m_lua, p, n_old);
+ m_script->node_on_destruct(p, n_old);
// Replace with air
// This is slightly optimized compared to addNodeWithEvent(air)
bool succeeded = m_map->removeNodeWithEvent(p);
return false;
// Call post-destructor
if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(m_lua, p, n_old);
+ m_script->node_after_destruct(p, n_old);
// Air doesn't require constructor
return true;
}
std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
{
std::set<u16> objects;
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<u16, ServerActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- ServerActiveObject* obj = i.getNode()->getValue();
- u16 id = i.getNode()->getKey();
+ ServerActiveObject* obj = i->second;
+ u16 id = i->first;
v3f objectpos = obj->getBasePosition();
if(objectpos.getDistanceFrom(pos) > radius)
continue;
{
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Removing all active objects"<<std::endl;
- core::list<u16> objects_to_remove;
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ std::list<u16> objects_to_remove;
+ for(std::map<u16, ServerActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- ServerActiveObject* obj = i.getNode()->getValue();
+ ServerActiveObject* obj = i->second;
if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
- u16 id = i.getNode()->getKey();
- v3f objectpos = obj->getBasePosition();
+ u16 id = i->first;
// Delete static object if block is loaded
if(obj->m_static_exists){
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
- for(core::list<u16>::Iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); i++)
+ for(std::list<u16>::iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); ++i)
{
- m_active_objects.remove(*i);
+ m_active_objects.erase(*i);
}
- core::list<v3s16> loadable_blocks;
+ // Get list of loaded blocks
+ std::list<v3s16> loaded_blocks;
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Listing all loaded blocks"<<std::endl;
+ m_map->listAllLoadedBlocks(loaded_blocks);
+ infostream<<"ServerEnvironment::clearAllObjects(): "
+ <<"Done listing all loaded blocks: "
+ <<loaded_blocks.size()<<std::endl;
+
+ // Get list of loadable blocks
+ std::list<v3s16> loadable_blocks;
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Listing all loadable blocks"<<std::endl;
m_map->listAllLoadableBlocks(loadable_blocks);
<<"Done listing all loadable blocks: "
<<loadable_blocks.size()
<<", now clearing"<<std::endl;
+
+ // Grab a reference on each loaded block to avoid unloading it
+ for(std::list<v3s16>::iterator i = loaded_blocks.begin();
+ i != loaded_blocks.end(); ++i)
+ {
+ v3s16 p = *i;
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ assert(block);
+ block->refGrab();
+ }
+
+ // Remove objects in all loadable blocks
+ u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
+ unload_interval = MYMAX(unload_interval, 1);
u32 report_interval = loadable_blocks.size() / 10;
u32 num_blocks_checked = 0;
u32 num_blocks_cleared = 0;
u32 num_objs_cleared = 0;
- for(core::list<v3s16>::Iterator i = loadable_blocks.begin();
- i != loadable_blocks.end(); i++)
+ for(std::list<v3s16>::iterator i = loadable_blocks.begin();
+ i != loadable_blocks.end(); ++i)
{
v3s16 p = *i;
MapBlock *block = m_map->emergeBlock(p, false);
<<" in "<<num_blocks_cleared<<" blocks ("
<<percent<<"%)"<<std::endl;
}
+ if(num_blocks_checked % unload_interval == 0){
+ m_map->unloadUnreferencedBlocks();
+ }
}
+ m_map->unloadUnreferencedBlocks();
+
+ // Drop references that were added above
+ for(std::list<v3s16>::iterator i = loaded_blocks.begin();
+ i != loaded_blocks.end(); ++i)
+ {
+ v3s16 p = *i;
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ assert(block);
+ block->refDrop();
+ }
+
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Finished: Cleared "<<num_objs_cleared<<" objects"
<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
*/
{
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
Player *player = *i;
// Ignore disconnected players
if(player->peer_id == 0)
continue;
-
- v3f playerpos = player->getPosition();
// Move
player->move(dtime, *m_map, 100*BS);
/*
Get player block positions
*/
- core::list<v3s16> players_blockpos;
- for(core::list<Player*>::Iterator
+ std::list<v3s16> players_blockpos;
+ for(std::list<Player*>::iterator
i = m_players.begin();
- i != m_players.end(); i++)
+ i != m_players.end(); ++i)
{
Player *player = *i;
// Ignore disconnected players
Update list of active blocks, collecting changes
*/
const s16 active_block_range = g_settings->getS16("active_block_range");
- core::map<v3s16, bool> blocks_removed;
- core::map<v3s16, bool> blocks_added;
+ std::set<v3s16> blocks_removed;
+ std::set<v3s16> blocks_added;
m_active_blocks.update(players_blockpos, active_block_range,
blocks_removed, blocks_added);
// Convert active objects that are no more in active blocks to static
deactivateFarObjects(false);
- for(core::map<v3s16, bool>::Iterator
- i = blocks_removed.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator
+ i = blocks_removed.begin();
+ i != blocks_removed.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
+ v3s16 p = *i;
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") became inactive"<<std::endl;*/
+ /* infostream<<"Server: Block " << PP(p)
+ << " became inactive"<<std::endl; */
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block==NULL)
Handle added blocks
*/
- for(core::map<v3s16, bool>::Iterator
- i = blocks_added.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator
+ i = blocks_added.begin();
+ i != blocks_added.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
-
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") became active"<<std::endl;*/
+ v3s16 p = *i;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block==NULL){
// Block needs to be fetched first
- m_emerger->queueBlockEmerge(p, false);
- m_active_blocks.m_list.remove(p);
+ m_emerger->enqueueBlockEmerge(
+ PEER_ID_INEXISTENT, p, false);
+ m_active_blocks.m_list.erase(p);
continue;
}
activateBlock(block);
+ /* infostream<<"Server: Block " << PP(p)
+ << " became active"<<std::endl; */
}
}
float dtime = 1.0;
- for(core::map<v3s16, bool>::Iterator
- i = m_active_blocks.m_list.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator
+ i = m_active_blocks.m_list.begin();
+ i != m_active_blocks.m_list.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
+ v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first);
p = i->first + block->getPosRelative();
- if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
// Initialize handling of ActiveBlockModifiers
ABMHandler abmhandler(m_abms, abm_interval, this, true);
- for(core::map<v3s16, bool>::Iterator
- i = m_active_blocks.m_list.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<v3s16>::iterator
+ i = m_active_blocks.m_list.begin();
+ i != m_active_blocks.m_list.end(); ++i)
{
- v3s16 p = i.getNode()->getKey();
+ v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
/*
Step script environment (run global on_step())
*/
- scriptapi_environment_step(m_lua, dtime);
+ m_script->environment_Step(dtime);
/*
Step active objects
send_recommended = true;
}
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<u16, ServerActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- ServerActiveObject* obj = i.getNode()->getValue();
+ ServerActiveObject* obj = i->second;
// Remove non-peaceful mobs on peaceful mode
if(g_settings->getBool("only_peaceful_mobs")){
if(!obj->isPeaceful())
// Step object
obj->step(dtime, send_recommended);
// Read messages from object
- while(obj->m_messages_out.size() > 0)
+ while(!obj->m_messages_out.empty())
{
m_active_object_messages.push_back(
obj->m_messages_out.pop_front());
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
- core::map<u16, ServerActiveObject*>::Node *n;
+ std::map<u16, ServerActiveObject*>::iterator n;
n = m_active_objects.find(id);
- if(n == NULL)
+ if(n == m_active_objects.end())
return NULL;
- return n->getValue();
+ return n->second;
}
bool isFreeServerActiveObjectId(u16 id,
- core::map<u16, ServerActiveObject*> &objects)
+ std::map<u16, ServerActiveObject*> &objects)
{
if(id == 0)
return false;
-
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = objects.getIterator();
- i.atEnd()==false; i++)
- {
- if(i.getNode()->getKey() == id)
- return false;
- }
- return true;
+
+ return objects.find(id) == objects.end();
}
u16 getFreeServerActiveObjectId(
- core::map<u16, ServerActiveObject*> &objects)
+ std::map<u16, ServerActiveObject*> &objects)
{
- u16 new_id = 1;
+ //try to reuse id's as late as possible
+ static u16 last_used_id = 0;
+ u16 startid = last_used_id;
for(;;)
{
- if(isFreeServerActiveObjectId(new_id, objects))
- return new_id;
+ last_used_id ++;
+ if(isFreeServerActiveObjectId(last_used_id, objects))
+ return last_used_id;
- if(new_id == 65535)
+ if(last_used_id == startid)
return 0;
-
- new_id++;
}
}
inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
- core::map<u16, bool> ¤t_objects,
- core::map<u16, bool> &added_objects)
+ std::set<u16> ¤t_objects,
+ std::set<u16> &added_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<u16, ServerActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- u16 id = i.getNode()->getKey();
+ u16 id = i->first;
// Get object
- ServerActiveObject *object = i.getNode()->getValue();
+ ServerActiveObject *object = i->second;
if(object == NULL)
continue;
// Discard if removed
continue;
}
// Discard if already on current_objects
- core::map<u16, bool>::Node *n;
+ std::set<u16>::iterator n;
n = current_objects.find(id);
- if(n != NULL)
+ if(n != current_objects.end())
continue;
// Add to added_objects
- added_objects.insert(id, false);
+ added_objects.insert(id);
}
}
inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
- core::map<u16, bool> ¤t_objects,
- core::map<u16, bool> &removed_objects)
+ std::set<u16> ¤t_objects,
+ std::set<u16> &removed_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
- object has m_removed=true, or
- object is too far away
*/
- for(core::map<u16, bool>::Iterator
- i = current_objects.getIterator();
- i.atEnd()==false; i++)
+ for(std::set<u16>::iterator
+ i = current_objects.begin();
+ i != current_objects.end(); ++i)
{
- u16 id = i.getNode()->getKey();
+ u16 id = *i;
ServerActiveObject *object = getActiveObject(id);
if(object == NULL){
infostream<<"ServerEnvironment::getRemovedActiveObjects():"
<<" object in current_objects is NULL"<<std::endl;
- removed_objects.insert(id, false);
+ removed_objects.insert(id);
continue;
}
if(object->m_removed)
{
- removed_objects.insert(id, false);
+ removed_objects.insert(id);
continue;
}
if(distance_f >= radius_f)
{
- removed_objects.insert(id, false);
+ removed_objects.insert(id);
continue;
}
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
{
- if(m_active_object_messages.size() == 0)
+ if(m_active_object_messages.empty())
return ActiveObjectMessage(0);
- return m_active_object_messages.pop_front();
+ ActiveObjectMessage message = m_active_object_messages.front();
+ m_active_object_messages.pop_front();
+ return message;
}
/*
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
- m_active_objects.insert(object->getId(), object);
+ m_active_objects[object->getId()] = object;
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"Added id="<<object->getId()<<"; there are now "
<<std::endl;
// Register reference in scripting api (must be done before post-init)
- scriptapi_add_object_reference(m_lua, object);
+ m_script->addObjectReference(object);
// Post-initialize object
object->addedToEnvironment(dtime_s);
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block)
{
- block->m_static_objects.m_active.insert(object->getId(), s_obj);
+ block->m_static_objects.m_active[object->getId()] = s_obj;
object->m_static_exists = true;
object->m_static_block = blockpos;
*/
void ServerEnvironment::removeRemovedObjects()
{
- core::list<u16> objects_to_remove;
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ std::list<u16> objects_to_remove;
+ for(std::map<u16, ServerActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- u16 id = i.getNode()->getKey();
- ServerActiveObject* obj = i.getNode()->getValue();
+ u16 id = i->first;
+ ServerActiveObject* obj = i->second;
// This shouldn't happen but check it
if(obj == NULL)
{
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete
if(obj->environmentDeletes())
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
- for(core::list<u16>::Iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); i++)
+ for(std::list<u16>::iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); ++i)
{
- m_active_objects.remove(*i);
+ m_active_objects.erase(*i);
}
}
<<"activating objects of block "<<PP(block->getPos())
<<" ("<<block->m_static_objects.m_stored.size()
<<" objects)"<<std::endl;
- bool large_amount = (block->m_static_objects.m_stored.size() > 49);
+ bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
if(large_amount){
errorstream<<"suspiciously large amount of objects detected: "
<<block->m_static_objects.m_stored.size()<<" in "
}
// A list for objects that couldn't be converted to active for some
// reason. They will be stored back.
- core::list<StaticObject> new_stored;
+ std::list<StaticObject> new_stored;
// Loop through stored static objects
- for(core::list<StaticObject>::Iterator
+ for(std::list<StaticObject>::iterator
i = block->m_static_objects.m_stored.begin();
- i != block->m_static_objects.m_stored.end(); i++)
+ i != block->m_static_objects.m_stored.end(); ++i)
{
/*infostream<<"Server: Creating an active object from "
<<"static data"<<std::endl;*/
// Clear stored list
block->m_static_objects.m_stored.clear();
// Add leftover failed stuff to stored list
- for(core::list<StaticObject>::Iterator
+ for(std::list<StaticObject>::iterator
i = new_stored.begin();
- i != new_stored.end(); i++)
+ i != new_stored.end(); ++i)
{
StaticObject &s_obj = *i;
block->m_static_objects.m_stored.push_back(s_obj);
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
- core::list<u16> objects_to_remove;
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ std::list<u16> objects_to_remove;
+ for(std::map<u16, ServerActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- ServerActiveObject* obj = i.getNode()->getValue();
+ ServerActiveObject* obj = i->second;
assert(obj);
// Do not deactivate if static data creation not allowed
if(!force_delete && obj->m_pending_deactivation)
continue;
- u16 id = i.getNode()->getKey();
+ u16 id = i->first;
v3f objectpos = obj->getBasePosition();
// The block in which the object resides in
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
- core::map<u16, StaticObject>::Node *n =
+ std::map<u16, StaticObject>::iterator n =
block->m_static_objects.m_active.find(id);
- if(n){
- StaticObject static_old = n->getValue();
+ if(n != block->m_static_objects.m_active.end()){
+ StaticObject static_old = n->second;
float save_movem = obj->getMinimumSavedMovement();
if(block)
{
- if(block->m_static_objects.m_stored.size() >= 49){
+ if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){
errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
<<" statically but block "<<PP(blockpos)
<<" already contains "
<<block->m_static_objects.m_stored.size()
- <<" (over 49) objects."
+ <<" objects."
<<" Forcing delete."<<std::endl;
force_delete = true;
} else {
- u16 new_id = pending_delete ? id : 0;
// If static counterpart already exists, remove it first.
// This shouldn't happen, but happens rarely for some
// unknown reason. Unsuccessful attempts have been made to
// find said reason.
- if(new_id && block->m_static_objects.m_active.find(new_id)){
+ if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){
infostream<<"ServerEnv: WARNING: Performing hack #83274"
<<std::endl;
- block->m_static_objects.remove(new_id);
+ block->m_static_objects.remove(id);
}
- block->m_static_objects.insert(new_id, s_obj);
+ //store static data
+ block->m_static_objects.insert(0, s_obj);
// Only mark block as modified if data changed considerably
if(shall_be_written)
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
}
// Remove references from m_active_objects
- for(core::list<u16>::Iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); i++)
+ for(std::list<u16>::iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); ++i)
{
- m_active_objects.remove(*i);
+ m_active_objects.erase(*i);
}
}
ClientEnvironment::~ClientEnvironment()
{
// delete active objects
- for(core::map<u16, ClientActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<u16, ClientActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- delete i.getNode()->getValue();
+ delete i->second;
}
- for(core::list<ClientSimpleObject*>::Iterator
- i = m_simple_objects.begin(); i != m_simple_objects.end(); i++)
+ for(std::list<ClientSimpleObject*>::iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i)
{
delete *i;
}
LocalPlayer * ClientEnvironment::getLocalPlayer()
{
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
Player *player = *i;
if(player->isLocal())
LocalPlayer *lplayer = getLocalPlayer();
assert(lplayer);
// collision info queue
- core::list<CollisionInfo> player_collisions;
+ std::list<CollisionInfo> player_collisions;
/*
Get the speed the player is going
*/
{
- v3f lplayerpos = lplayer->getPosition();
-
// Apply physics
if(free_move == false && is_climbing == false)
{
// Gravity
v3f speed = lplayer->getSpeed();
if(lplayer->in_liquid == false)
- speed.Y -= lplayer->movement_gravity * dtime_part * 2;
+ speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2;
// Liquid floating / sinking
if(lplayer->in_liquid && !lplayer->swimming_vertical)
Move the lplayer.
This also does collision detection.
*/
- lplayer->move(dtime_part, *m_map, position_max_increment,
+ lplayer->move(dtime_part, this, position_max_increment,
&player_collisions);
}
}
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
- for(core::list<CollisionInfo>::Iterator
+ for(std::list<CollisionInfo>::iterator
i = player_collisions.begin();
- i != player_collisions.end(); i++)
+ i != player_collisions.end(); ++i)
{
CollisionInfo &info = *i;
v3f speed_diff = info.new_speed - info.old_speed;;
{
f32 damage_f = (speed - tolerance)/BS * post_factor;
u16 damage = (u16)(damage_f+0.5);
- if(damage != 0)
+ if(damage != 0){
damageLocalPlayer(damage, true);
+ MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
+ m_gamedef->event()->put(e);
+ }
}
}
v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
MapNode n2 = m_map->getNodeNoEx(p2);
v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
- MapNode n3 = m_map->getNodeNoEx(p2);
+ MapNode n3 = m_map->getNodeNoEx(p3);
u32 damage_per_second = 0;
damage_per_second = MYMAX(damage_per_second,
damageLocalPlayer(damage_per_second, true);
}
}
-
+
+ /*
+ Drowning
+ */
+ if(m_drowning_interval.step(dtime, 2.0))
+ {
+ v3f pf = lplayer->getPosition();
+
+ // head
+ v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+ MapNode n = m_map->getNodeNoEx(p);
+ ContentFeatures c = m_gamedef->ndef()->get(n);
+ u8 drowning_damage = c.drowning;
+ if(drowning_damage > 0 && lplayer->hp > 0){
+ u16 breath = lplayer->getBreath();
+ if(breath > 10){
+ breath = 11;
+ }
+ if(breath > 0){
+ breath -= 1;
+ }
+ lplayer->setBreath(breath);
+ updateLocalPlayerBreath(breath);
+ }
+
+ if(lplayer->getBreath() == 0 && drowning_damage > 0){
+ damageLocalPlayer(drowning_damage, true);
+ }
+ }
+ if(m_breathing_interval.step(dtime, 0.5))
+ {
+ v3f pf = lplayer->getPosition();
+
+ // head
+ v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+ MapNode n = m_map->getNodeNoEx(p);
+ ContentFeatures c = m_gamedef->ndef()->get(n);
+ if (!lplayer->hp){
+ lplayer->setBreath(11);
+ }
+ else if(c.drowning == 0){
+ u16 breath = lplayer->getBreath();
+ if(breath <= 10){
+ breath += 1;
+ lplayer->setBreath(breath);
+ updateLocalPlayerBreath(breath);
+ }
+ }
+ }
+
/*
Stuff that can be done in an arbitarily large dtime
*/
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ for(std::list<Player*>::iterator i = m_players.begin();
+ i != m_players.end(); ++i)
{
Player *player = *i;
- v3f playerpos = player->getPosition();
/*
Handle non-local players
Step active objects and update lighting of them
*/
+ g_profiler->avg("CEnv: num of objects", m_active_objects.size());
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
- for(core::map<u16, ClientActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<u16, ClientActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- ClientActiveObject* obj = i.getNode()->getValue();
+ ClientActiveObject* obj = i->second;
// Step object
obj->step(dtime, this);
/*
Step and handle simple objects
*/
- for(core::list<ClientSimpleObject*>::Iterator
+ g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
+ for(std::list<ClientSimpleObject*>::iterator
i = m_simple_objects.begin(); i != m_simple_objects.end();)
{
ClientSimpleObject *simple = *i;
- core::list<ClientSimpleObject*>::Iterator cur = i;
- i++;
+ std::list<ClientSimpleObject*>::iterator cur = i;
+ ++i;
simple->step(dtime);
if(simple->m_to_be_removed){
delete simple;
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
- core::map<u16, ClientActiveObject*>::Node *n;
+ std::map<u16, ClientActiveObject*>::iterator n;
n = m_active_objects.find(id);
- if(n == NULL)
+ if(n == m_active_objects.end())
return NULL;
- return n->getValue();
+ return n->second;
}
bool isFreeClientActiveObjectId(u16 id,
- core::map<u16, ClientActiveObject*> &objects)
+ std::map<u16, ClientActiveObject*> &objects)
{
if(id == 0)
return false;
-
- for(core::map<u16, ClientActiveObject*>::Iterator
- i = objects.getIterator();
- i.atEnd()==false; i++)
- {
- if(i.getNode()->getKey() == id)
- return false;
- }
- return true;
+
+ return objects.find(id) == objects.end();
}
u16 getFreeClientActiveObjectId(
- core::map<u16, ClientActiveObject*> &objects)
+ std::map<u16, ClientActiveObject*> &objects)
{
- u16 new_id = 1;
+ //try to reuse id's as late as possible
+ static u16 last_used_id = 0;
+ u16 startid = last_used_id;
for(;;)
{
- if(isFreeClientActiveObjectId(new_id, objects))
- return new_id;
+ last_used_id ++;
+ if(isFreeClientActiveObjectId(last_used_id, objects))
+ return last_used_id;
- if(new_id == 65535)
+ if(last_used_id == startid)
return 0;
-
- new_id++;
}
}
}
infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
- m_active_objects.insert(object->getId(), object);
+ m_active_objects[object->getId()] = object;
object->addToScene(m_smgr, m_texturesource, m_irr);
{ // Update lighting immediately
u8 light = 0;
}
obj->removeFromScene(true);
delete obj;
- m_active_objects.remove(id);
+ m_active_objects.erase(id);
}
void ClientEnvironment::processActiveObjectMessage(u16 id,
m_client_event_queue.push_back(event);
}
+void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
+{
+ ClientEnvEvent event;
+ event.type = CEE_PLAYER_BREATH;
+ event.player_breath.amount = breath;
+ m_client_event_queue.push_back(event);
+}
+
/*
Client likes to call these
*/
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
- core::array<DistanceSortedActiveObject> &dest)
+ std::vector<DistanceSortedActiveObject> &dest)
{
- for(core::map<u16, ClientActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<u16, ClientActiveObject*>::iterator
+ i = m_active_objects.begin();
+ i != m_active_objects.end(); ++i)
{
- ClientActiveObject* obj = i.getNode()->getValue();
+ ClientActiveObject* obj = i->second;
f32 d = (obj->getPosition() - origin).getLength();
ClientEnvEvent ClientEnvironment::getClientEvent()
{
- if(m_client_event_queue.size() == 0)
- {
- ClientEnvEvent event;
+ ClientEnvEvent event;
+ if(m_client_event_queue.empty())
event.type = CEE_NONE;
- return event;
+ else {
+ event = m_client_event_queue.front();
+ m_client_event_queue.pop_front();
}
- return m_client_event_queue.pop_front();
+ return event;
}
#endif // #ifndef SERVER