#ifndef ENGINE_RENDER_H_
#define ENGINE_RENDER_H_
+#include <stdbool.h>
#include <GLFW/glfw3.h>
#include "scene.h"
extern float viewportAspectRatio;
extern const Scene* cameraAnchor;
+extern bool debugScene;
+extern bool debugRender;
void initRender();
void renderFrame(GLFWwindow* window);