-#ifndef RENDER_H_
-#define RENDER_H_
+#ifndef ENGINE_RENDER_H_
+#define ENGINE_RENDER_H_
+
+#include <stdbool.h>
+#include <GLFW/glfw3.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glext.h>
+#undef GL_GLEXT_PROTOTYPES
#include "scene.h"
extern float viewportAspectRatio;
extern const Scene* cameraAnchor;
+extern bool debugScene;
+extern bool debugRender;
void initRender();
-void renderFrame();
+void renderFrame(GLFWwindow* window);
-#endif // RENDER_H_
+#endif // ENGINE_RENDER_H_