#include "geometry.h"
#include "performance.h"
+#include "game/player.h"
+
float viewportAspectRatio = 1.0f;
const Scene* cameraAnchor;
bool debugScene = false;
glDisable(GL_LIGHTING);
- if (debugScene) {
+ if (debugScene || scene == playerProjectedMovement) {
drawAxes();
}