]> git.lizzy.rs Git - shadowclad.git/blobdiff - src/engine/render.c
Implement first stage of obstacle detection
[shadowclad.git] / src / engine / render.c
index 4188755d3fa51482ff7287a6bd51338c2e6c029e..616b971ce14e4c3fc067796b0a94cbfa81c2cfdc 100644 (file)
@@ -3,6 +3,8 @@
 #include "geometry.h"
 #include "performance.h"
 
+#include "game/player.h"
+
 float viewportAspectRatio = 1.0f;
 const Scene* cameraAnchor;
 bool debugScene = false;
@@ -67,7 +69,7 @@ static void renderScene(const Scene* scene, const Transform baseTransform) {
 
        glDisable(GL_LIGHTING);
 
-       if (debugScene) {
+       if (debugScene || scene == playerProjectedMovement) {
                drawAxes();
        }