--- /dev/null
+#ifndef ENGINE_INPUT_H
+#define ENGINE_INPUT_H
+
+#include <GLFW/glfw3.h>
+
+void onKeyboardEvent(GLFWwindow* window, int key, int scancode, int action, int mods);
+void setKeyboardInputCallback(void (*) (int, int, int, int));
+
+#endif // ENGINE_INPUT_H