#include <stdbool.h>
+#include "_prelude.h"
#include "render.h"
static void (*keyboardInputCallback) (int, int, int, int);
-void onKeyboardEvent(GLFWwindow* window, int key, int scancode, int action, int mods) {
+void onKeyboardEvent(GLFWwindow* window UNUSED, int key, int scancode, int action, int mods) {
if (!(mods & GLFW_MOD_CONTROL)) {
if (keyboardInputCallback) {
keyboardInputCallback(key, scancode, action, mods);