#include <GL/glxew.h>
#include <GLFW/glfw3.h>
+#include "_prelude.h"
#include "input.h"
#include "logger.h"
#include "performance.h"
.swapInterval = 1 };
}
-static void onGlfwError(int error, const char* description) {
+static void onGlfwError(int error UNUSED, const char* description) {
logError("GLFW error: %s", description);
}