#include <GL/glxew.h>
#include <GLFW/glfw3.h>
+#include "input.h"
#include "logger.h"
#include "performance.h"
#include "render.h"
resizeStage(window, width, height);
glfwSetFramebufferSizeCallback(window, resizeStage);
+ glfwSetKeyCallback(window, onKeyboardEvent);
initRender();
//initPerformanceMetering();
glfwTerminate();
}
-void setKeyboardEventCallback(void (*keyboardEventCallback) (GLFWwindow*, int, int, int, int)) {
- glfwSetKeyCallback(window, keyboardEventCallback);
-}
-
static void onGlfwError(int error, const char* description) {
logError("GLFW error: %s", description);
}