screwdriver = screwdriver or {}
local ceil, abs, random = math.ceil, math.abs, math.random
+local reg_tools = minetest.registered_tools
-- Cost in Mese crystal(s) for enchanting.
local mese_cost = 1
damages = 1, -- Sharpness
}
-local function cap(S) return S:gsub("^%l", string.upper) end
+local function cap(S) return
+ S:gsub("^%l", string.upper)
+end
+
local function to_percent(orig_value, final_value)
return abs(ceil(((final_value - orig_value) / orig_value) * 100))
end
function enchanting:get_tooltip(enchant, orig_caps, fleshy)
- local bonus = {durable=0, efficiency=0, damages=0}
+ local bonus = {durable = 0, efficiency = 0, damages = 0}
+
if orig_caps then
bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
local sum_caps_times = 0
bonus.efficiency = to_percent(average_caps_time, average_caps_time -
enchanting.times)
end
+
if fleshy then
bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
end
local specs = { -- not finished, to complete
- durable = {"#00baff", " (+"..bonus.durable.."%)"},
- fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
- sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
+ durable = {"#00baff", " (+" .. bonus.durable .. "%)"},
+ fast = {"#74ff49", " (+" .. bonus.efficiency .. "%)"},
+ sharp = {"#ffff00", " (+" .. bonus.damages .. "%)"},
}
+
return minetest.colorize and minetest.colorize(specs[enchant][1],
- "\n"..cap(enchant)..specs[enchant][2]) or
- "\n"..cap(enchant)..specs[enchant][2]
+ "\n" .. cap(enchant) .. specs[enchant][2]) or
+ "\n" .. cap(enchant) .. specs[enchant][2]
end
local enchant_buttons = {
- [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
- image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ "image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]" ..
+ "image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]",
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
}
image[2,2.9;1,1;mese_layout.png]
tooltip[sharp;Your weapon inflicts more damages]
tooltip[durable;Your tool last longer]
- tooltip[fast;Your tool digs faster] ]]
- ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+ tooltip[fast;Your tool digs faster] ]] ..
+ default.gui_slots .. default.get_hotbar_bg(0.5,4.5)
- formspec = formspec..(enchant_buttons[num] or "")
+ formspec = formspec .. (enchant_buttons[num] or "")
meta:set_string("formspec", formspec)
end
"sword",
}
- for idx, tools in pairs(tool_groups) do
+ for idx, tools in ipairs(tool_groups) do
if tools:find(stackname:match(":(%w+)")) then
enchanting.formspec(pos, idx)
end
local mese = inv:get_stack("mese", 1)
local orig_wear = tool:get_wear()
local mod, name = tool:get_name():match("(.*):(.*)")
- local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
+ local enchanted_tool = (mod or "") .. ":enchanted_" .. (name or "") .. "_" .. next(fields)
- if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+ if mese:get_count() >= mese_cost and reg_tools[enchanted_tool] then
minetest.sound_play("xdecor_enchanting", {
- to_player=sender:get_player_name(), gain=0.8})
+ to_player = sender:get_player_name(),
+ gain = 0.8
+ })
+
tool:replace(enchanted_tool)
tool:add_wear(orig_wear)
mese:take_item(mese_cost)
end
local function allowed(tool)
- if not tool then return false end
- for item in pairs(minetest.registered_tools) do
- if item:find("enchanted_"..tool) then return true end
+ if not tool then return end
+
+ for item in pairs(reg_tools) do
+ if item:find("enchanted_" .. tool) then
+ return true
+ end
end
- return false
end
function enchanting.put(_, listname, _, stack)
elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
return 1
end
+
return 0
end
function enchanting.on_take(pos, listname)
- if listname == "tool" then enchanting.formspec(pos, nil) end
+ if listname == "tool" then
+ enchanting.formspec(pos)
+ end
end
function enchanting.construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Enchantment Table")
- enchanting.formspec(pos, nil)
+ enchanting.formspec(pos)
local inv = meta:get_inventory()
inv:set_size("tool", 1)
inv:set_size("mese", 1)
- minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
local timer = minetest.get_node_timer(pos)
timer:start(0.5)
end
function enchanting.timer(pos)
local num = #minetest.get_objects_inside_radius(pos, 0.9)
if num == 0 then
- minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
end
- local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
- local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+ local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
+ local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
+
local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
- if #bookshelves == 0 then return true end
+ if #bookshelves == 0 then
+ return true
+ end
local bookshelf_pos = bookshelves[random(1, #bookshelves)]
local x = pos.x - bookshelf_pos.x
local y = bookshelf_pos.y - pos.y
local z = pos.z - bookshelf_pos.z
- if tostring(x..z):find(2) then
+ if tostring(x .. z):find(2) then
minetest.add_particle({
pos = bookshelf_pos,
- velocity = {x=x, y=2-y, z=z},
- acceleration = {x=0, y=-2.2, z=0},
+ velocity = {x = x, y = 2 - y, z = z},
+ acceleration = {x = 0, y = -2.2, z = 0},
expirationtime = 1,
size = 1.5,
glow = 5,
- texture = "xdecor_glyph"..random(1,18)..".png"
+ texture = "xdecor_glyph" .. random(1,18) .. ".png"
})
end
+
return true
end
xdecor.register("enchantment_table", {
description = "Enchantment Table",
- tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
- "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
- groups = {cracky=1, level=1},
+ tiles = {
+ "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
+ },
+ groups = {cracky = 1, level = 1},
light_source = 6,
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple,
on_metadata_inventory_put = enchanting.on_put,
on_metadata_inventory_take = enchanting.on_take,
allow_metadata_inventory_put = enchanting.put,
- allow_metadata_inventory_move = function() return 0 end
+ allow_metadata_inventory_move = function()
+ return 0
+ end,
})
minetest.register_entity("xdecor:book_open", {
textures = {"xdecor_book_open.png"},
on_activate = function(self)
local pos = self.object:getpos()
- local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
+ local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z}
if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
self.object:remove()
for tool in pairs(def.tools) do
for material in def.materials:gmatch("[%w_]+") do
for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
- local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+ local original_tool = reg_tools[mod .. ":" .. tool .. "_" .. material]
if not original_tool then break end
local original_toolcaps = original_tool.tool_capabilities
fleshy = fleshy + enchanting.damages
end
- minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
- description = "Enchanted "..cap(material).." "..cap(tool)..
+ minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
+ description = "Enchanted " .. cap(material) .. " " .. cap(tool) ..
self:get_tooltip(enchant, original_groupcaps[group], fleshy),
- inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+ inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
wield_image = original_tool.wield_image,
- groups = {not_in_creative_inventory=1},
+ groups = {not_in_creative_inventory = 1},
tool_capabilities = {
groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
full_punch_interval = full_punch_interval,
{"default:diamond", "default:obsidian", "default:diamond"},
{"default:obsidian", "default:obsidian", "default:obsidian"}
}
-})
\ No newline at end of file
+})