physical = false,
textures = {"xdecor_book_open.png"},
on_activate = function(self)
- local pos = self.object:getpos()
+ local pos = self.object:get_pos()
local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z}
if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then