class SchematicManager;
struct BlockMakeData {
- ManualMapVoxelManipulator *vmanip;
+ MMVManip *vmanip;
u64 seed;
v3s16 blockpos_min;
v3s16 blockpos_max;
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);
bool isBlockUnderground(v3s16 blockpos);
- u32 getBlockSeed(v3s16 p);
};
#endif