#include "mapgen.h" // for MapgenParams
#include "map.h"
-#define MGPARAMS_SET_MGNAME 1
-#define MGPARAMS_SET_SEED 2
-#define MGPARAMS_SET_WATER_LEVEL 4
-#define MGPARAMS_SET_FLAGS 8
-
#define BLOCK_EMERGE_ALLOWGEN (1<<0)
#define EMERGE_DBG_OUT(x) \
class SchematicManager;
struct BlockMakeData {
- ManualMapVoxelManipulator *vmanip;
+ MMVManip *vmanip;
u64 seed;
v3s16 blockpos_min;
v3s16 blockpos_max;
public:
INodeDefManager *ndef;
- std::map<std::string, MapgenFactory *> mglist;
-
std::vector<Mapgen *> mapgen;
std::vector<EmergeThread *> emergethread;
u16 qlimit_diskonly;
u16 qlimit_generate;
- u32 gennotify;
+ u32 gen_notify_on;
+ std::set<u32> gen_notify_on_deco_ids;
//// Block emerge queue data structures
JMutex queuemutex;
void loadMapgenParams();
void initMapgens();
Mapgen *getCurrentMapgen();
- Mapgen *createMapgen(std::string mgname, int mgid,
+ Mapgen *createMapgen(const std::string &mgname, int mgid,
MapgenParams *mgparams);
- MapgenSpecificParams *createMapgenParams(std::string mgname);
+ MapgenSpecificParams *createMapgenParams(const std::string &mgname);
+ static void getMapgenNames(std::list<const char *> &mgnames);
void startThreads();
void stopThreads();
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
- void registerMapgen(std::string name, MapgenFactory *mgfactory);
void loadParamsFromSettings(Settings *settings);
void saveParamsToSettings(Settings *settings);
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);
bool isBlockUnderground(v3s16 blockpos);
- u32 getBlockSeed(v3s16 p);
};
#endif