class DecorationManager;
class SchematicManager;
class Server;
+class ModApiMapgen;
// Structure containing inputs/outputs for chunk generation
struct BlockMakeData {
};
class EmergeManager {
+ /* The mod API needs unchecked access to allow:
+ * - using decomgr or oremgr to place decos/ores
+ * - using schemmgr to load and place schematics
+ */
+ friend class ModApiMapgen;
public:
const NodeDefManager *ndef;
bool enable_mapgen_debug_info;