bool isBlockInQueue(v3s16 pos);
- v3s16 getContainingChunk(v3s16 blockpos);
-
Mapgen *getCurrentMapgen();
// Mapgen helpers methods
int getSpawnLevelAtPoint(v2s16 p);
- int getGroundLevelAtPoint(v2s16 p);
bool isBlockUnderground(v3s16 blockpos);
static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize);