]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/emerge.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / emerge.h
index b42e82d38237e1dcaab047eb8dc0e46fd49febad..458a366fc803a87515ac850293445be70f1d905a 100644 (file)
@@ -21,8 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define EMERGE_HEADER
 
 #include <map>
-#include <queue>
-#include "util/thread.h"
+#include "irr_v3d.h"
+#include "util/container.h"
+#include "map.h" // for ManualMapVoxelManipulator
+
+#define MGPARAMS_SET_MGNAME      1
+#define MGPARAMS_SET_SEED        2
+#define MGPARAMS_SET_WATER_LEVEL 4
+#define MGPARAMS_SET_FLAGS       8
 
 #define BLOCK_EMERGE_ALLOWGEN (1<<0)
 
@@ -30,15 +36,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        { if (enable_mapgen_debug_info) \
        infostream << "EmergeThread: " x << std::endl; }
 
+class EmergeThread;
 class Mapgen;
 struct MapgenParams;
 struct MapgenFactory;
 class Biome;
 class BiomeDefManager;
-class EmergeThread;
-class ManualMapVoxelManipulator;
-
-#include "server.h"
+class Decoration;
+class Ore;
+class INodeDefManager;
+class Settings;
 
 struct BlockMakeData {
        ManualMapVoxelManipulator *vmanip;
@@ -63,7 +70,14 @@ struct BlockEmergeData {
        u8 flags;
 };
 
-class EmergeManager {
+class IBackgroundBlockEmerger
+{
+public:
+       virtual bool enqueueBlockEmerge(u16 peer_id, v3s16 p,
+                       bool allow_generate) = 0;
+};
+
+class EmergeManager : public IBackgroundBlockEmerger {
 public:
        INodeDefManager *ndef;
 
@@ -79,6 +93,10 @@ class EmergeManager {
        u16 qlimit_diskonly;
        u16 qlimit_generate;
        
+       MapgenParams *luaoverride_params;
+       u32 luaoverride_params_modified;
+       u32 luaoverride_flagmask;
+       
        //block emerge queue data structures
        JMutex queuemutex;
        std::map<v3s16, BlockEmergeData *> blocks_enqueued;
@@ -87,14 +105,17 @@ class EmergeManager {
        //Mapgen-related structures
        BiomeDefManager *biomedef;
        std::vector<Ore *> ores;
+       std::vector<Decoration *> decorations;
 
        EmergeManager(IGameDef *gamedef);
        ~EmergeManager();
 
        void initMapgens(MapgenParams *mgparams);
+       Mapgen *getCurrentMapgen();
        Mapgen *createMapgen(std::string mgname, int mgid,
                                                MapgenParams *mgparams);
        MapgenParams *createMapgenParams(std::string mgname);
+       void triggerAllThreads();
        bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
        
        void registerMapgen(std::string name, MapgenFactory *mgfactory);
@@ -108,43 +129,4 @@ class EmergeManager {
        u32 getBlockSeed(v3s16 p);
 };
 
-class EmergeThread : public SimpleThread
-{
-       Server *m_server;
-       ServerMap *map;
-       EmergeManager *emerge;
-       Mapgen *mapgen;
-       bool enable_mapgen_debug_info;
-       int id;
-       
-public:
-       Event qevent;
-       std::queue<v3s16> blockqueue;
-       
-       EmergeThread(Server *server, int ethreadid):
-               SimpleThread(),
-               m_server(server),
-               map(NULL),
-               emerge(NULL),
-               mapgen(NULL),
-               id(ethreadid)
-       {
-       }
-
-       void *Thread();
-
-       void trigger()
-       {
-               setRun(true);
-               if(IsRunning() == false)
-               {
-                       Start();
-               }
-       }
-
-       bool popBlockEmerge(v3s16 *pos, u8 *flags);
-       bool getBlockOrStartGen(v3s16 p, MapBlock **b, 
-                                                       BlockMakeData *data, bool allow_generate);
-};
-
 #endif