#define EMERGE_HEADER
#include <map>
-#include <queue>
-#include "util/thread.h"
+#include "irr_v3d.h"
+#include "util/container.h"
+#include "mapgen.h" // for MapgenParams
+#include "map.h"
#define BLOCK_EMERGE_ALLOWGEN (1<<0)
#define EMERGE_DBG_OUT(x) \
- { if (enable_mapgen_debug_info) \
- infostream << "EmergeThread: " x << std::endl; }
-
-class Mapgen;
-struct MapgenParams;
-struct MapgenFactory;
-class Biome;
-class BiomeDefManager;
+ do { \
+ if (enable_mapgen_debug_info) \
+ infostream << "EmergeThread: " x << std::endl; \
+ } while (0)
+
class EmergeThread;
-class ManualMapVoxelManipulator;
+class INodeDefManager;
+class Settings;
-#include "server.h"
+class BiomeManager;
+class OreManager;
+class DecorationManager;
+class SchematicManager;
struct BlockMakeData {
- ManualMapVoxelManipulator *vmanip;
+ MMVManip *vmanip;
u64 seed;
v3s16 blockpos_min;
v3s16 blockpos_max;
public:
INodeDefManager *ndef;
- std::map<std::string, MapgenFactory *> mglist;
-
std::vector<Mapgen *> mapgen;
std::vector<EmergeThread *> emergethread;
-
+
+ bool threads_active;
+
//settings
- MapgenParams *params;
+ MapgenParams params;
bool mapgen_debug_info;
u16 qlimit_total;
u16 qlimit_diskonly;
u16 qlimit_generate;
-
- //block emerge queue data structures
+
+ u32 gen_notify_on;
+ std::set<u32> gen_notify_on_deco_ids;
+
+ //// Block emerge queue data structures
JMutex queuemutex;
std::map<v3s16, BlockEmergeData *> blocks_enqueued;
std::map<u16, u16> peer_queue_count;
- //Mapgen-related structures
- BiomeDefManager *biomedef;
- std::vector<Ore *> ores;
+ //// Managers of map generation-related components
+ BiomeManager *biomemgr;
+ OreManager *oremgr;
+ DecorationManager *decomgr;
+ SchematicManager *schemmgr;
+ //// Methods
EmergeManager(IGameDef *gamedef);
~EmergeManager();
- void initMapgens(MapgenParams *mgparams);
- Mapgen *createMapgen(std::string mgname, int mgid,
- MapgenParams *mgparams);
- MapgenParams *createMapgenParams(std::string mgname);
+ void loadMapgenParams();
+ static MapgenSpecificParams *createMapgenParams(const std::string &mgname);
+ void initMapgens();
+ Mapgen *getCurrentMapgen();
+ Mapgen *createMapgen(const std::string &mgname, int mgid,
+ MapgenParams *mgparams);
+ static void getMapgenNames(std::list<const char *> &mgnames);
+ void startThreads();
+ void stopThreads();
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
-
- void registerMapgen(std::string name, MapgenFactory *mgfactory);
- MapgenParams *getParamsFromSettings(Settings *settings);
- void setParamsToSettings(Settings *settings);
-
+
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);
bool isBlockUnderground(v3s16 blockpos);
- u32 getBlockSeed(v3s16 p);
-};
-
-class EmergeThread : public SimpleThread
-{
- Server *m_server;
- ServerMap *map;
- EmergeManager *emerge;
- Mapgen *mapgen;
- bool enable_mapgen_debug_info;
- int id;
-
-public:
- Event qevent;
- std::queue<v3s16> blockqueue;
-
- EmergeThread(Server *server, int ethreadid):
- SimpleThread(),
- m_server(server),
- map(NULL),
- emerge(NULL),
- mapgen(NULL),
- id(ethreadid)
- {
- }
-
- void *Thread();
-
- void trigger()
- {
- setRun(true);
- if(IsRunning() == false)
- {
- Start();
- }
- }
-
- bool popBlockEmerge(v3s16 *pos, u8 *flags);
- bool getBlockOrStartGen(v3s16 p, MapBlock **b,
- BlockMakeData *data, bool allow_generate);
};
#endif