#include "irr_v3d.h"
#include "util/container.h"
#include "map.h" // for ManualMapVoxelManipulator
+#include "mapgen.h" // for MapgenParams
#define MGPARAMS_SET_MGNAME 1
#define MGPARAMS_SET_SEED 2
infostream << "EmergeThread: " x << std::endl; }
class EmergeThread;
-class Mapgen;
-struct MapgenParams;
-struct MapgenFactory;
+//class Mapgen;
+//struct MapgenFactory;
class Biome;
class BiomeDefManager;
class Decoration;
public:
virtual bool enqueueBlockEmerge(u16 peer_id, v3s16 p,
bool allow_generate) = 0;
+ virtual ~IBackgroundBlockEmerger() {}
};
class EmergeManager : public IBackgroundBlockEmerger {
INodeDefManager *ndef;
std::map<std::string, MapgenFactory *> mglist;
-
+
std::vector<Mapgen *> mapgen;
std::vector<EmergeThread *> emergethread;
-
+
+ bool threads_active;
+
//settings
- MapgenParams *params;
+ MapgenParams params;
bool mapgen_debug_info;
u16 qlimit_total;
u16 qlimit_diskonly;
u16 qlimit_generate;
-
- MapgenParams *luaoverride_params;
- u32 luaoverride_params_modified;
- u32 luaoverride_flagmask;
-
+
+ u32 gennotify;
+
//block emerge queue data structures
JMutex queuemutex;
std::map<v3s16, BlockEmergeData *> blocks_enqueued;
EmergeManager(IGameDef *gamedef);
~EmergeManager();
- void initMapgens(MapgenParams *mgparams);
+ void initMapgens();
Mapgen *getCurrentMapgen();
Mapgen *createMapgen(std::string mgname, int mgid,
MapgenParams *mgparams);
- MapgenParams *createMapgenParams(std::string mgname);
- void triggerAllThreads();
+ MapgenSpecificParams *createMapgenParams(std::string mgname);
+ void startThreads();
+ void stopThreads();
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
-
+
void registerMapgen(std::string name, MapgenFactory *mgfactory);
- MapgenParams *getParamsFromSettings(Settings *settings);
- void setParamsToSettings(Settings *settings);
-
+ void loadParamsFromSettings(Settings *settings);
+ void saveParamsToSettings(Settings *settings);
+
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
int getGroundLevelAtPoint(v2s16 p);