infostream << "EmergeThread: " x << std::endl; }
class Mapgen;
-class MapgenParams;
-class MapgenFactory;
+struct MapgenParams;
+struct MapgenFactory;
class Biome;
class BiomeDefManager;
class EmergeThread;
//Mapgen-related structures
BiomeDefManager *biomedef;
std::vector<Ore *> ores;
+ std::vector<Decoration *> decorations;
EmergeManager(IGameDef *gamedef);
~EmergeManager();