#include "biome.h"
#include "emerge.h"
#include "mapgen_v6.h"
+#include "mapgen_indev.h"
/////////////////////////////// Emerge Manager ////////////////////////////////
EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
//register built-in mapgens
registerMapgen("v6", new MapgenFactoryV6());
+ registerMapgen("indev", new MapgenFactoryIndev());
this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
this->params = NULL;
*/
BlockMakeData data;
MapBlock *block = NULL;
- core::map<v3s16, MapBlock *> modified_blocks;
+ std::map<v3s16, MapBlock *> modified_blocks;
if (getBlockOrStartGen(p, &block, &data, allow_generate)) {
{
JMutexAutoLock lock(m_server->m_con_mutex);
// Add the originally fetched block to the modified list
if (block)
- modified_blocks.insert(p, block);
+ modified_blocks[p] = block;
// Set the modified blocks unsent for all the clients
- for (core::map<u16, RemoteClient*>::Iterator
- i = m_server->m_clients.getIterator();
- i.atEnd() == false; i++) {
- RemoteClient *client = i.getNode()->getValue();
+ for (std::map<u16, RemoteClient*>::iterator
+ i = m_server->m_clients.begin();
+ i != m_server->m_clients.end(); ++i) {
+ RemoteClient *client = i->second;
if (modified_blocks.size() > 0) {
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);