class ManualMapVoxelManipulator;
class INodeDefManager;
-v3s16 rand_ortho_dir(PseudoRandom &random);
+
+v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
v3s16 turn_xz(v3s16 olddir, int t);
v3s16 random_turn(PseudoRandom &random, v3s16 olddir);
int dir_to_facedir(v3s16 d);
+
+struct DungeonParams {
+ content_t c_water;
+ content_t c_cobble;
+ content_t c_moss;
+ content_t c_stair;
+
+ bool diagonal_dirs;
+ float mossratio;
+ v3s16 holesize;
+ v3s16 roomsize;
+
+ NoiseParams np_rarity;
+ NoiseParams np_wetness;
+ NoiseParams np_density;
+};
+
class DungeonGen {
public:
u32 blockseed;
PseudoRandom random;
v3s16 csize;
s16 water_level;
-
- NoiseParams *np_rarity;
- NoiseParams *np_wetness;
- NoiseParams *np_density;
-
- content_t cid_water_source;
- content_t cid_cobble;
- content_t cid_mossycobble;
- content_t cid_torch;
- content_t cid_cobblestair;
+
+ content_t c_torch;
+ DungeonParams dp;
//RoomWalker
v3s16 m_pos;
v3s16 m_dir;
- DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel);
+ DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel, DungeonParams *dparams);
void generate(ManualMapVoxelManipulator *vm, u32 bseed,
- v3s16 full_node_min, v3s16 full_node_max);
- //void generate(v3s16 full_node_min, v3s16 full_node_max, u32 bseed);
+ v3s16 full_node_min, v3s16 full_node_max);
void makeDungeon(v3s16 start_padding);
void makeRoom(v3s16 roomsize, v3s16 roomplace);
void randomizeDir()
{
- m_dir = rand_ortho_dir(random);
- }
-};
-
-class RoomWalker
-{
-public:
-
- RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random,
- INodeDefManager *ndef):
- vmanip(vmanip_),
- m_pos(pos),
- m_random(random),
- m_ndef(ndef)
- {
- randomizeDir();
+ m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
}
-
- void randomizeDir()
- {
- m_dir = rand_ortho_dir(m_random);
- }
-
- void setPos(v3s16 pos)
- {
- m_pos = pos;
- }
-
- void setDir(v3s16 dir)
- {
- m_dir = dir;
- }
-
- //bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
- //bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
- // v3s16 &result_doordir, v3s16 &result_roomplace);
-
-private:
- VoxelManipulator &vmanip;
- v3s16 m_pos;
- v3s16 m_dir;
- PseudoRandom &m_random;
- INodeDefManager *m_ndef;
};
+extern NoiseParams nparams_dungeon_rarity;
+extern NoiseParams nparams_dungeon_wetness;
+extern NoiseParams nparams_dungeon_density;
#endif