#include "mapnode.h"
#include "map.h"
#include "nodedef.h"
-#include "profiler.h"
#include "settings.h"
//#define DGEN_USE_TORCHES
}
}
// No place found
- if (fits == false)
+ if (!fits)
return;
/*
v3s16 doorplace;
v3s16 doordir;
bool r = findPlaceForDoor(doorplace, doordir);
- if (r == false)
+ if (!r)
continue;
v3s16 roomplace;
// X east, Z north, Y up
break;
}
}
- if (fits == false) {
+ if (!fits) {
// Find new place
continue;
}
} while ((dir.X == 0 || dir.Z == 0) && trycount < 10);
return dir;
- } else {
- if (random.next() % 2 == 0)
- return random.next() % 2 ? v3s16(-1, 0, 0) : v3s16(1, 0, 0);
- else
- return random.next() % 2 ? v3s16(0, 0, -1) : v3s16(0, 0, 1);
}
+
+ if (random.next() % 2 == 0)
+ return random.next() % 2 ? v3s16(-1, 0, 0) : v3s16(1, 0, 0);
+
+ return random.next() % 2 ? v3s16(0, 0, -1) : v3s16(0, 0, 1);
}
{
if (abs(d.X) > abs(d.Z))
return d.X < 0 ? 3 : 1;
- else
- return d.Z < 0 ? 2 : 0;
+
+ return d.Z < 0 ? 2 : 0;
}