void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
- gui::IGUIEnvironment* guienv, gui::IGUIFont* font, float dtime=0,
- int percent=0, bool clouds=true);
+ gui::IGUIEnvironment* guienv, float dtime=0, int percent=0,
+ bool clouds=true);
void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
Camera& camera, Client& client, LocalPlayer* player, Hud& hud,