]> git.lizzy.rs Git - minetest.git/blobdiff - src/drawscene.cpp
dofile error reporting for syntax errors
[minetest.git] / src / drawscene.cpp
index ba3316143fd8568b2686574aae798cec49ab4ecc..f7cfdd262e2fa75f92bd3da7fe28cd00b277a8cb 100644 (file)
@@ -18,12 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "drawscene.h"
-#include "main.h" // for g_settings
 #include "settings.h"
 #include "clouds.h"
 #include "clientmap.h"
 #include "util/timetaker.h"
 #include "fontengine.h"
+#include "guiscalingfilter.h"
 
 typedef enum {
        LEFT = -1,
@@ -167,7 +167,7 @@ video::ITexture* draw_image(const v2u32& screensize,
                image = images[1];
        else
                image = images[0];
-       
+
        driver->setRenderTarget(image, true, true,
                        irr::video::SColor(255,
                                        skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
@@ -324,19 +324,19 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
        //makeColorKeyTexture mirrors texture so we do it twice to get it right again
        driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
 
-       driver->draw2DImage(left_image,
+       draw2DImageFilterScaled(driver, left_image,
                        irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
-       driver->draw2DImage(right_image,
+       draw2DImageFilterScaled(driver, right_image,
                        irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
@@ -380,19 +380,19 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
        //makeColorKeyTexture mirrors texture so we do it twice to get it right again
        driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
 
-       driver->draw2DImage(left_image,
+       draw2DImageFilterScaled(driver, left_image,
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
-       driver->draw2DImage(right_image,
+       draw2DImageFilterScaled(driver, right_image,
                        irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
@@ -421,79 +421,74 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
                gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
                const v2u32& screensize, video::SColor skycolor, bool show_hud)
 {
-       //TODO check if usefull
-       u32 scenetime = 0;
-       {
-               TimeTaker timer("smgr");
+       TimeTaker timer("smgr");
 
-               bool draw_wield_tool = (show_hud &&
-                               (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
-                               camera.getCameraMode() < CAMERA_MODE_THIRD );
+       bool draw_wield_tool = (show_hud &&
+                       (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+                       camera.getCameraMode() < CAMERA_MODE_THIRD );
 
-               bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
-                               (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+       bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+                       (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
 
 #ifdef HAVE_TOUCHSCREENGUI
-               try {
-                       draw_crosshair = !g_settings->getBool("touchtarget");
-               }
-               catch(SettingNotFoundException) {}
+       try {
+               draw_crosshair = !g_settings->getBool("touchtarget");
+       }
+       catch(SettingNotFoundException) {}
 #endif
 
-               std::string draw_mode = g_settings->get("3d_mode");
-
-               smgr->drawAll();
-
-               if (draw_mode == "anaglyph")
-               {
-                       draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, draw_wield_tool, client, guienv);
-                       draw_crosshair = false;
-               }
-               else if (draw_mode == "interlaced")
-               {
-                       draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       draw_crosshair = false;
-               }
-               else if (draw_mode == "sidebyside")
-               {
-                       draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       show_hud = false;
-               }
-               else if (draw_mode == "topbottom")
-               {
-                       draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       show_hud = false;
-               }
-               else {
-                       draw_plain(camera, show_hud, hud, hilightboxes, driver,
-                                       draw_wield_tool, client, guienv);
-               }
-
-               /*
-                       Post effects
-               */
-               {
-                       client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
-               }
-
-               //TODO how to make those 3d too
-               if (show_hud)
-               {
-                       if (draw_crosshair)
-                               hud.drawCrosshair();
-                       hud.drawHotbar(client.getPlayerItem());
-                       hud.drawLuaElements(camera.getOffset());
-               }
+       std::string draw_mode = g_settings->get("3d_mode");
 
-               guienv->drawAll();
+       smgr->drawAll();
+
+       if (draw_mode == "anaglyph")
+       {
+               draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, draw_wield_tool, client, guienv);
+               draw_crosshair = false;
+       }
+       else if (draw_mode == "interlaced")
+       {
+               draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               draw_crosshair = false;
+       }
+       else if (draw_mode == "sidebyside")
+       {
+               draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               show_hud = false;
+       }
+       else if (draw_mode == "topbottom")
+       {
+               draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               show_hud = false;
+       }
+       else {
+               draw_plain(camera, show_hud, hud, hilightboxes, driver,
+                               draw_wield_tool, client, guienv);
+       }
 
-               scenetime = timer.stop(true);
+       /*
+               Post effects
+       */
+       {
+               client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
        }
 
+       //TODO how to make those 3d too
+       if (show_hud)
+       {
+               if (draw_crosshair)
+                       hud.drawCrosshair();
+               hud.drawHotbar(client.getPlayerItem());
+               hud.drawLuaElements(camera.getOffset());
+       }
+
+       guienv->drawAll();
+
+       timer.stop(true);
 }
 
 /*
@@ -507,7 +502,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
        video::IVideoDriver* driver    = device->getVideoDriver();
        v2u32 screensize               = porting::getWindowSize();
 
-       v2s32 textsize(glb_fontengine->getTextWidth(text), glb_fontengine->getLineHeight());
+       v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
        v2s32 center(screensize.X / 2, screensize.Y / 2);
        core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
 
@@ -534,7 +529,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
                                // before with default settings
                                342 * porting::getDisplayDensity() *
                                g_settings->getFloat("gui_scaling"),
-                               glb_fontengine->getTextHeight() * 2);
+                               g_fontengine->getTextHeight() * 2);
 
                core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
                driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border