]> git.lizzy.rs Git - minetest.git/blobdiff - src/drawscene.cpp
Make wrap_rows not wrap inside utf-8 multibyte sequences
[minetest.git] / src / drawscene.cpp
index 08b08990830adebd0f05edbed4550517778b01e9..f7cfdd262e2fa75f92bd3da7fe28cd00b277a8cb 100644 (file)
@@ -18,11 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "drawscene.h"
-#include "main.h" // for g_settings
 #include "settings.h"
 #include "clouds.h"
 #include "clientmap.h"
 #include "util/timetaker.h"
+#include "fontengine.h"
+#include "guiscalingfilter.h"
 
 typedef enum {
        LEFT = -1,
@@ -30,15 +31,18 @@ typedef enum {
        EYECOUNT = 2
 } paralax_sign;
 
+
 void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
                std::vector<aabb3f>& hilightboxes, bool show_hud)
 {
+       static const s16 selectionbox_width = rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
+
        if (!show_hud)
                return;
 
        video::SMaterial oldmaterial = driver->getMaterial2D();
        video::SMaterial m;
-       m.Thickness = 3;
+       m.Thickness = selectionbox_width;
        m.Lighting = false;
        driver->setMaterial(m);
        hud.drawSelectionBoxes(hilightboxes);
@@ -129,14 +133,15 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
 }
 
 void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
-               video::ITexture** texture)
+               video::ITexture** texture, const char* name)
 {
        if (*texture != NULL)
        {
                driver->removeTexture(*texture);
        }
        *texture = driver->addRenderTargetTexture(
-                       core::dimension2d<u32>(screensize.X, screensize.Y));
+                       core::dimension2d<u32>(screensize.X, screensize.Y), name,
+                       irr::video::ECF_A8R8G8B8);
 }
 
 video::ITexture* draw_image(const v2u32& screensize,
@@ -153,13 +158,16 @@ video::ITexture* draw_image(const v2u32& screensize,
        video::ITexture* image = NULL;
 
        if (screensize != last_screensize) {
-               init_texture(driver, screensize, &images[1]);
-               image = images[1];
-               init_texture(driver, screensize, &images[0]);
-               image = images[0];
+               init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
+               init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
                last_screensize = screensize;
        }
 
+       if (psign == RIGHT)
+               image = images[1];
+       else
+               image = images[0];
+
        driver->setRenderTarget(image, true, true,
                        irr::video::SColor(255,
                                        skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
@@ -202,7 +210,7 @@ video::ITexture*  draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
                video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
 {
        static video::ITexture* image = NULL;
-       init_texture(driver, screensize, &image);
+       init_texture(driver, screensize, &image, "mt_drawimage_hud");
        driver->setRenderTarget(image, true, true,
                        irr::video::SColor(255,0,0,0));
 
@@ -316,19 +324,19 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
        //makeColorKeyTexture mirrors texture so we do it twice to get it right again
        driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
 
-       driver->draw2DImage(left_image,
+       draw2DImageFilterScaled(driver, left_image,
                        irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
-       driver->draw2DImage(right_image,
+       draw2DImageFilterScaled(driver, right_image,
                        irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
@@ -372,19 +380,19 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
        //makeColorKeyTexture mirrors texture so we do it twice to get it right again
        driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
 
-       driver->draw2DImage(left_image,
+       draw2DImageFilterScaled(driver, left_image,
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
-       driver->draw2DImage(right_image,
+       draw2DImageFilterScaled(driver, right_image,
                        irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
@@ -413,79 +421,74 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
                gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
                const v2u32& screensize, video::SColor skycolor, bool show_hud)
 {
-       //TODO check if usefull
-       u32 scenetime = 0;
-       {
-               TimeTaker timer("smgr");
+       TimeTaker timer("smgr");
 
-               bool draw_wield_tool = (show_hud &&
-                               (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
-                               camera.getCameraMode() < CAMERA_MODE_THIRD );
+       bool draw_wield_tool = (show_hud &&
+                       (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+                       camera.getCameraMode() < CAMERA_MODE_THIRD );
 
-               bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
-                               (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+       bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+                       (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
 
 #ifdef HAVE_TOUCHSCREENGUI
-               try {
-                       draw_crosshair = !g_settings->getBool("touchtarget");
-               }
-               catch(SettingNotFoundException) {}
+       try {
+               draw_crosshair = !g_settings->getBool("touchtarget");
+       }
+       catch(SettingNotFoundException) {}
 #endif
 
-               std::string draw_mode = g_settings->get("3d_mode");
-
-               smgr->drawAll();
-
-               if (draw_mode == "anaglyph")
-               {
-                       draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, draw_wield_tool, client, guienv);
-                       draw_crosshair = false;
-               }
-               else if (draw_mode == "interlaced")
-               {
-                       draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       draw_crosshair = false;
-               }
-               else if (draw_mode == "sidebyside")
-               {
-                       draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       show_hud = false;
-               }
-               else if (draw_mode == "topbottom")
-               {
-                       draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       show_hud = false;
-               }
-               else {
-                       draw_plain(camera, show_hud, hud, hilightboxes, driver,
-                                       draw_wield_tool, client, guienv);
-               }
-
-               /*
-                       Post effects
-               */
-               {
-                       client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
-               }
-
-               //TODO how to make those 3d too
-               if (show_hud)
-               {
-                       if (draw_crosshair)
-                               hud.drawCrosshair();
-                       hud.drawHotbar(client.getPlayerItem());
-                       hud.drawLuaElements(camera.getOffset());
-               }
+       std::string draw_mode = g_settings->get("3d_mode");
 
-               guienv->drawAll();
+       smgr->drawAll();
+
+       if (draw_mode == "anaglyph")
+       {
+               draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, draw_wield_tool, client, guienv);
+               draw_crosshair = false;
+       }
+       else if (draw_mode == "interlaced")
+       {
+               draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               draw_crosshair = false;
+       }
+       else if (draw_mode == "sidebyside")
+       {
+               draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               show_hud = false;
+       }
+       else if (draw_mode == "topbottom")
+       {
+               draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               show_hud = false;
+       }
+       else {
+               draw_plain(camera, show_hud, hud, hilightboxes, driver,
+                               draw_wield_tool, client, guienv);
+       }
 
-               scenetime = timer.stop(true);
+       /*
+               Post effects
+       */
+       {
+               client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
        }
 
+       //TODO how to make those 3d too
+       if (show_hud)
+       {
+               if (draw_crosshair)
+                       hud.drawCrosshair();
+               hud.drawHotbar(client.getPlayerItem());
+               hud.drawLuaElements(camera.getOffset());
+       }
+
+       guienv->drawAll();
+
+       timer.stop(true);
 }
 
 /*
@@ -493,21 +496,18 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
        Text will be removed when the screen is drawn the next time.
        Additionally, a progressbar can be drawn when percent is set between 0 and 100.
 */
-/*gui::IGUIStaticText **/
 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
-               gui::IGUIEnvironment* guienv, gui::IGUIFont* font, float dtime,
-               int percent, bool clouds )
+               gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds )
 {
-       video::IVideoDriver* driver = device->getVideoDriver();
-       v2u32 screensize = driver->getScreenSize();
-       const wchar_t *loadingtext = text.c_str();
-       core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
-       core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
-       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
-       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+       video::IVideoDriver* driver    = device->getVideoDriver();
+       v2u32 screensize               = porting::getWindowSize();
+
+       v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
+       v2s32 center(screensize.X / 2, screensize.Y / 2);
+       core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
 
        gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       loadingtext, textrect, false, false);
+                       text.c_str(), textrect, false, false);
        guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
 
        bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
@@ -515,25 +515,33 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
        {
                g_menuclouds->step(dtime*3);
                g_menuclouds->render();
-               driver->beginScene(true, true, video::SColor(255,140,186,250));
+               driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
                g_menucloudsmgr->drawAll();
        }
        else
-               driver->beginScene(true, true, video::SColor(255,0,0,0));
+               driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
 
-       if (percent >= 0 && percent <= 100) // draw progress bar
+       // draw progress bar
+       if ((percent >= 0) && (percent <= 100))
        {
-               core::vector2d<s32> barsize(256,32);
-               core::rect<s32> barrect(center-barsize/2, center+barsize/2);
-               driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
-               driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
-                               barrect.UpperLeftCorner+1,
+               v2s32 barsize(
+                               // 342 is (approximately) 256/0.75 to keep bar on same size as
+                               // before with default settings
+                               342 * porting::getDisplayDensity() *
+                               g_settings->getFloat("gui_scaling"),
+                               g_fontengine->getTextHeight() * 2);
+
+               core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
+               driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
+               driver->draw2DRectangle(video::SColor(255, 64, 64, 64), core::rect<s32> (
+                               barrect.UpperLeftCorner + 1,
                                barrect.LowerRightCorner-1), NULL); // black inside the bar
-               driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
-                               barrect.UpperLeftCorner+1,
+               driver->draw2DRectangle(video::SColor(255, 128, 128, 128), core::rect<s32> (
+                               barrect.UpperLeftCorner + 1,
                                core::vector2d<s32>(
-                                       barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
-                                       barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
+                                               barrect.LowerRightCorner.X -
+                                               (barsize.X - 1) + percent * (barsize.X - 2) / 100,
+                                               barrect.LowerRightCorner.Y - 1)), NULL); // the actual progress
        }
        guienv->drawAll();
        driver->endScene();