*/
#include "drawscene.h"
-#include "main.h" // for g_settings
#include "settings.h"
#include "clouds.h"
#include "clientmap.h"
#include "util/timetaker.h"
#include "fontengine.h"
+#include "guiscalingfilter.h"
typedef enum {
LEFT = -1,
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
- driver->draw2DImage(left_image,
+ draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
- driver->draw2DImage(right_image,
+ draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
- driver->draw2DImage(left_image,
+ draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
- driver->draw2DImage(right_image,
+ draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
camera.drawWieldedTool();
}
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
- Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
- gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
- const v2u32& screensize, video::SColor skycolor, bool show_hud)
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+ Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
+ Mapper &mapper, gui::IGUIEnvironment *guienv,
+ std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
+ video::SColor skycolor, bool show_hud, bool show_minimap)
{
TimeTaker timer("smgr");
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
+ if (show_minimap)
+ mapper.drawMinimap();
}
guienv->drawAll();