*/
#include "drawscene.h"
-#include "main.h" // for g_settings
#include "settings.h"
#include "clouds.h"
#include "clientmap.h"
#include "util/timetaker.h"
#include "fontengine.h"
+#include "guiscalingfilter.h"
typedef enum {
LEFT = -1,
EYECOUNT = 2
} paralax_sign;
-
-void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
- std::vector<aabb3f>& hilightboxes, bool show_hud)
-{
- static const s16 selectionbox_width = rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
-
- if (!show_hud)
- return;
-
- video::SMaterial oldmaterial = driver->getMaterial2D();
- video::SMaterial m;
- m.Thickness = selectionbox_width;
- m.Lighting = false;
- driver->setMaterial(m);
- hud.drawSelectionBoxes(hilightboxes);
- driver->setMaterial(oldmaterial);
-}
-
void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
- std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
- scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
+ video::IVideoDriver* driver, scene::ISceneManager* smgr,
+ bool draw_wield_tool, Client& client,
gui::IGUIEnvironment* guienv )
{
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud)
- {
- draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+ if (show_hud) {
+ hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&leftMove);
}
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud)
- {
- draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+ if (show_hud) {
+ hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
irr::video::ECF_A8R8G8B8);
}
-video::ITexture* draw_image(const v2u32& screensize,
- paralax_sign psign, const irr::core::matrix4& startMatrix,
- const irr::core::vector3df& focusPoint, bool show_hud,
- video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
- Hud& hud, std::vector<aabb3f>& hilightboxes,
- bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
- video::SColor skycolor )
+video::ITexture* draw_image(const v2u32 &screensize,
+ paralax_sign psign, const irr::core::matrix4 &startMatrix,
+ const irr::core::vector3df &focusPoint, bool show_hud,
+ video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
+ Hud &hud, bool draw_wield_tool, Client &client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
static video::ITexture* images[2] = { NULL, NULL };
- static v2u32 last_screensize = v2u32(0,0);
+ static v2u32 last_screensize = v2u32(0, 0);
video::ITexture* image = NULL;
image = images[1];
else
image = images[0];
-
+
driver->setRenderTarget(image, true, true,
irr::video::SColor(255,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud)
- {
- draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+ if (show_hud) {
+ hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&movement);
}
}
void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
- Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
//Right eye...
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud)
- {
- draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+ if (show_hud) {
+ hud.drawSelectionMesh();
if(draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
}
void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
- Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
- driver->draw2DImage(left_image,
+ draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
- driver->draw2DImage(right_image,
+ draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
}
void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
- Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
- driver->draw2DImage(left_image,
+ draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
- driver->draw2DImage(right_image,
+ draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
- driver->draw2DImage(hudtexture,
+ draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
camera.getCameraNode()->setTarget(oldTarget);
}
-void draw_plain(Camera& camera, bool show_hud, Hud& hud,
- std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
- bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
+void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
+ Hud& hud, video::IVideoDriver* driver,
+ scene::ISceneManager* smgr, const v2u32& screensize,
+ bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
+ video::SColor skycolor)
{
+ /* preserve old setup*/
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+
+ irr::core::matrix4 startMatrix =
+ camera.getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
+ - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ + camera.getCameraNode()->getAbsolutePosition();
+
+ //Left eye...
+ driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
+
+ irr::core::vector3df leftEye;
+ irr::core::matrix4 leftMove;
+ leftMove.setTranslation(
+ irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
+ 0.0f, 0.0f));
+ leftEye = (startMatrix * leftMove).getTranslation();
+
+ //clear the depth buffer, and color
+ driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+ camera.getCameraNode()->setPosition(leftEye);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- draw_selectionbox(driver, hud, hilightboxes, show_hud);
+ if (show_hud) {
+ hud.drawSelectionMesh();
+ if (draw_wield_tool)
+ camera.drawWieldedTool(&leftMove);
+ hud.drawHotbar(client.getPlayerItem());
+ hud.drawLuaElements(camera.getOffset());
+ }
+
+ guienv->drawAll();
+
+ //Right eye...
+ driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
- if(draw_wield_tool)
- camera.drawWieldedTool();
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+ rightMove.setTranslation(
+ irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
+ 0.0f, 0.0f));
+ rightEye = (startMatrix * rightMove).getTranslation();
+
+ //clear the depth buffer, and color
+ driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+ camera.getCameraNode()->setPosition(rightEye);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud) {
+ hud.drawSelectionMesh();
+ if (draw_wield_tool)
+ camera.drawWieldedTool(&rightMove);
+ hud.drawHotbar(client.getPlayerItem());
+ hud.drawLuaElements(camera.getOffset());
+ }
+
+ guienv->drawAll();
+
+ camera.getCameraNode()->setPosition(oldPosition);
+ camera.getCameraNode()->setTarget(oldTarget);
}
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
- Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
- gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
- const v2u32& screensize, video::SColor skycolor, bool show_hud)
+void draw_plain(Camera &camera, bool show_hud, Hud &hud,
+ video::IVideoDriver *driver, bool draw_wield_tool,
+ Client &client, gui::IGUIEnvironment *guienv)
{
- //TODO check if usefull
- u32 scenetime = 0;
- {
- TimeTaker timer("smgr");
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+ if (show_hud) {
+ hud.drawSelectionMesh();
+ if (draw_wield_tool) {
+ camera.drawWieldedTool();
+ }
+ }
+}
- bool draw_wield_tool = (show_hud &&
- (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
- camera.getCameraMode() < CAMERA_MODE_THIRD );
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+ Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
+ Mapper &mapper, gui::IGUIEnvironment *guienv,
+ const v2u32 &screensize, const video::SColor &skycolor,
+ bool show_hud, bool show_minimap)
+{
+ TimeTaker timer("smgr");
+
+ bool draw_wield_tool = (show_hud &&
+ (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+ camera.getCameraMode() < CAMERA_MODE_THIRD );
- bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
- (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+ bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+ (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
#ifdef HAVE_TOUCHSCREENGUI
- try {
- draw_crosshair = !g_settings->getBool("touchtarget");
- }
- catch(SettingNotFoundException) {}
+ try {
+ draw_crosshair = !g_settings->getBool("touchtarget");
+ }
+ catch(SettingNotFoundException) {}
#endif
- std::string draw_mode = g_settings->get("3d_mode");
-
- smgr->drawAll();
-
- if (draw_mode == "anaglyph")
- {
- draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
- smgr, draw_wield_tool, client, guienv);
- draw_crosshair = false;
- }
- else if (draw_mode == "interlaced")
- {
- draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- draw_crosshair = false;
- }
- else if (draw_mode == "sidebyside")
- {
- draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- }
- else if (draw_mode == "topbottom")
- {
- draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- }
- else {
- draw_plain(camera, show_hud, hud, hilightboxes, driver,
- draw_wield_tool, client, guienv);
- }
+ std::string draw_mode = g_settings->get("3d_mode");
- /*
- Post effects
- */
- {
- client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
- }
+ smgr->drawAll();
- //TODO how to make those 3d too
- if (show_hud)
- {
- if (draw_crosshair)
- hud.drawCrosshair();
- hud.drawHotbar(client.getPlayerItem());
- hud.drawLuaElements(camera.getOffset());
- }
+ if (draw_mode == "anaglyph")
+ {
+ draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
+ smgr, draw_wield_tool, client, guienv);
+ draw_crosshair = false;
+ }
+ else if (draw_mode == "interlaced")
+ {
+ draw_interlaced_3d_mode(camera, show_hud, hud, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ draw_crosshair = false;
+ }
+ else if (draw_mode == "sidebyside")
+ {
+ draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ show_hud = false;
+ }
+ else if (draw_mode == "topbottom")
+ {
+ draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ show_hud = false;
+ }
+ else if (draw_mode == "pageflip")
+ {
+ draw_pageflip_3d_mode(camera, show_hud, hud, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ draw_crosshair = false;
+ show_hud = false;
+ }
+ else {
+ draw_plain(camera, show_hud, hud, driver,
+ draw_wield_tool, client, guienv);
+ }
- guienv->drawAll();
+ /*
+ Post effects
+ */
+ {
+ client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
+ }
- scenetime = timer.stop(true);
+ //TODO how to make those 3d too
+ if (show_hud)
+ {
+ if (draw_crosshair)
+ hud.drawCrosshair();
+ hud.drawHotbar(client.getPlayerItem());
+ hud.drawLuaElements(camera.getOffset());
+ if (show_minimap)
+ mapper.drawMinimap();
}
+ guienv->drawAll();
+
+ timer.stop(true);
}
/*