+++ /dev/null
-#pragma once
-
-#include "chunk.hpp"
-#include "gl.hpp"
-
-namespace dragonblocks
-{
- class BlockDef;
-
- class Mapgen
- {
- public:
- float grass_layer_middle = 0, grass_layer_range = 64;
- BlockDef *air_def, *stone_def, *dirt_def, *grass_def;
-
- Chunk::Data generate(const glm::ivec3 &) const;
- };
-};