case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
}
- log(string("OpenGL Error: ") + error + " | " + file + " (" + ")");
+ log(string("OpenGL Error: ") + error + " | " + file + " (" + to_string(line) + ")");
}
return errorCode;
}