+++ /dev/null
-#include "cube.hpp"
-
-GLfloat dragonblocks::cube[DRAGONBLOCKS_CUBE_VERTEX_COUNT] = {
-// x y z s t
- -0.5, -0.5, -0.5, +0.0, +0.0,
- +0.5, -0.5, -0.5, +1.0, +0.0,
- +0.5, +0.5, -0.5, +1.0, +1.0,
- +0.5, +0.5, -0.5, +1.0, +1.0,
- -0.5, +0.5, -0.5, +0.0, +1.0,
- -0.5, -0.5, -0.5, +0.0, +0.0,
-
- -0.5, -0.5, +0.5, +0.0, +0.0,
- +0.5, +0.5, +0.5, +1.0, +1.0,
- +0.5, -0.5, +0.5, +1.0, +0.0,
- +0.5, +0.5, +0.5, +1.0, +1.0,
- -0.5, -0.5, +0.5, +0.0, +0.0,
- -0.5, +0.5, +0.5, +0.0, +1.0,
-
- -0.5, +0.5, +0.5, +1.0, +1.0,
- -0.5, -0.5, -0.5, +0.0, +0.0,
- -0.5, +0.5, -0.5, +0.0, +1.0,
- -0.5, -0.5, -0.5, +0.0, +0.0,
- -0.5, +0.5, +0.5, +1.0, +1.0,
- -0.5, -0.5, +0.5, +1.0, +0.0,
-
- +0.5, +0.5, +0.5, +1.0, +1.0,
- +0.5, +0.5, -0.5, +0.0, +1.0,
- +0.5, -0.5, -0.5, +0.0, +0.0,
- +0.5, -0.5, -0.5, +0.0, +0.0,
- +0.5, -0.5, +0.5, +1.0, +0.0,
- +0.5, +0.5, +0.5, +1.0, +1.0,
-
- -0.5, -0.5, -0.5, +0.0, +1.0,
- +0.5, -0.5, -0.5, +1.0, +1.0,
- +0.5, -0.5, +0.5, +1.0, +0.0,
- +0.5, -0.5, +0.5, +1.0, +0.0,
- -0.5, -0.5, +0.5, +0.0, +0.0,
- -0.5, -0.5, -0.5, +0.0, +1.0,
-
- -0.5, +0.5, -0.5, +0.0, +1.0,
- +0.5, +0.5, -0.5, +1.0, +1.0,
- +0.5, +0.5, +0.5, +1.0, +0.0,
- +0.5, +0.5, +0.5, +1.0, +0.0,
- -0.5, +0.5, +0.5, +0.0, +0.0,
- -0.5, +0.5, -0.5, +0.0, +1.0,
-};