#include "log.hpp"
#include "map.hpp"
#include "mapgen.hpp"
+#include "player.hpp"
#include "render_engine.hpp"
#include "texture.hpp"
#include "window.hpp"
render_engine->window->setPos(0, 0);
render_engine->window->setTitle("Dragonblocks");
render_engine->window->toggleFullscreen();
- render_engine->camera->pos = vec3(8, 8, 8);
render_engine->input_handler->mouse_sensitivity = 20;
- render_engine->input_handler->pitch_move = false;
- render_engine->input_handler->yaw = -90;
- render_engine->input_handler->pitch = -80;
- render_engine->input_handler->speed = 10;
+
render_engine->setSky(vec3(0.52941176470588, 0.8078431372549, 0.92156862745098));
render_engine->setRenderDistance(1000);
render_engine->setFov(86.1);
map = new Map(mapgen, render_engine->mesh_gen_mgr, render_engine->scene);
+ player = Player::createLocalplayer(render_engine->camera, render_engine->input_handler, map);
+
+ player->pitch_move = false;
+ player->yaw = -90;
+ player->pitch = -80;
+ player->speed = 10;
+ player->pos = vec3(8, 8, 8);
+
game = new Game(mapgen);
log("Initialisation complete.");
void Client::start()
{
- render_engine->mesh_gen_mgr->start();
- render_engine->loop();
+ render_engine->startMeshGenMgr();
+ while (render_engine->running()) {
+ render_engine->render();
+ }
}