Texture::bilinear_filter = false;
Texture::initArgs();
- render_engine = RenderEngine::create();
+ render_engine = new RenderEngine;
render_engine->window->setSize(1250, 750);
render_engine->window->setPos(0, 0);
mapgen = new Mapgen;
- map = new Map(mapgen, render_engine->mesh_gen_thread, render_engine->scene);
+ map = new Map(mapgen, render_engine->mesh_gen_mgr, render_engine->scene);
game = new Game(mapgen);
-
+
log("Initialisation complete.");
}
+
+void Client::start()
+{
+ render_engine->mesh_gen_mgr->start();
+ render_engine->loop();
+}