~Chunk();
private:
- static void staticAfterEffect(void *);
+ static void staticAfterAnimation(void *);
Map *map;
Mesh *mesh = nullptr;
MeshGenMgr *mesh_gen_mgr;
Scene *scene;
Data data;
- bool effect_finished = false;
+ bool animation_finished = false;
bool mesh_created = false;
- void afterEffect();
- void deleteMesh();
+ void afterAnimation();
};
};