-% The Guide to Rust Strings
+% The (old) Guide to Rust Strings
-Strings are an important concept to master in any programming language. If you
-come from a managed language background, you may be surprised at the complexity
-of string handling in a systems programming language. Efficient access and
-allocation of memory for a dynamically sized structure involves a lot of
-details. Luckily, Rust has lots of tools to help us here.
-
-A **string** is a sequence of unicode scalar values encoded as a stream of
-UTF-8 bytes. All strings are guaranteed to be validly-encoded UTF-8 sequences.
-Additionally, strings are not null-terminated and can contain null bytes.
-
-Rust has two main types of strings: `&str` and `String`.
-
-# &str
-
-The first kind is a `&str`. This is pronounced a 'string slice'.
-String literals are of the type `&str`:
-
-```{rust}
-let string = "Hello there.";
-```
-
-Like any Rust type, string slices have an associated lifetime. A string literal
-is a `&'static str`. A string slice can be written without an explicit
-lifetime in many cases, such as in function arguments. In these cases the
-lifetime will be inferred:
-
-```{rust}
-fn takes_slice(slice: &str) {
- println!("Got: {}", slice);
-}
-```
-
-Like vector slices, string slices are simply a pointer plus a length. This
-means that they're a 'view' into an already-allocated string, such as a
-`&'static str` or a `String`.
-
-# String
-
-A `String` is a heap-allocated string. This string is growable, and is also
-guaranteed to be UTF-8.
-
-```{rust}
-let mut s = "Hello".to_string();
-println!("{}", s);
-
-s.push_str(", world.");
-println!("{}", s);
-```
-
-You can coerce a `String` into a `&str` with the `as_slice()` method:
-
-```{rust}
-fn takes_slice(slice: &str) {
- println!("Got: {}", slice);
-}
-
-fn main() {
- let s = "Hello".to_string();
- takes_slice(s.as_slice());
-}
-```
-
-You can also get a `&str` from a stack-allocated array of bytes:
-
-```{rust}
-use std::str;
-
-let x: &[u8] = &[b'a', b'b'];
-let stack_str: &str = str::from_utf8(x).unwrap();
-```
-
-# Best Practices
-
-## `String` vs. `&str`
-
-In general, you should prefer `String` when you need ownership, and `&str` when
-you just need to borrow a string. This is very similar to using `Vec<T>` vs. `&[T]`,
-and `T` vs `&T` in general.
-
-This means starting off with this:
-
-```{rust,ignore}
-fn foo(s: &str) {
-```
-
-and only moving to this:
-
-```{rust,ignore}
-fn foo(s: String) {
-```
-
-If you have good reason. It's not polite to hold on to ownership you don't
-need, and it can make your lifetimes more complex.
-
-## Generic functions
-
-To write a function that's generic over types of strings, use `&str`.
-
-```{rust}
-fn some_string_length(x: &str) -> uint {
- x.len()
-}
-
-fn main() {
- let s = "Hello, world";
-
- println!("{}", some_string_length(s));
-
- let s = "Hello, world".to_string();
-
- println!("{}", some_string_length(s.as_slice()));
-}
-```
-
-Both of these lines will print `12`.
-
-## Comparisons
-
-To compare a String to a constant string, prefer `as_slice()`...
-
-```{rust}
-fn compare(x: String) {
- if x.as_slice() == "Hello" {
- println!("yes");
- }
-}
-```
-
-... over `to_string()`:
-
-```{rust}
-fn compare(x: String) {
- if x == "Hello".to_string() {
- println!("yes");
- }
-}
-```
-
-Converting a `String` to a `&str` is cheap, but converting the `&str` to a
-`String` involves an allocation.
-
-## Indexing strings
-
-You may be tempted to try to access a certain character of a `String`, like
-this:
-
-```{rust,ignore}
-let s = "hello".to_string();
-
-println!("{}", s[0]);
-```
-
-This does not compile. This is on purpose. In the world of UTF-8, direct
-indexing is basically never what you want to do. The reason is that each
-character can be a variable number of bytes. This means that you have to iterate
-through the characters anyway, which is a O(n) operation.
-
-There's 3 basic levels of unicode (and its encodings):
-
-- code units, the underlying data type used to store everything
-- code points/unicode scalar values (char)
-- graphemes (visible characters)
-
-Rust provides iterators for each of these situations:
-
-- `.bytes()` will iterate over the underlying bytes
-- `.chars()` will iterate over the code points
-- `.graphemes()` will iterate over each grapheme
-
-Usually, the `graphemes()` method on `&str` is what you want:
-
-```{rust}
-let s = "u͔n͈̰̎i̙̮͚̦c͚̉o̼̩̰͗d͔̆̓ͥé";
-
-for l in s.graphemes(true) {
- println!("{}", l);
-}
-```
-
-This prints:
-
-```{notrust,ignore}
-u͔
-n͈̰̎
-i̙̮͚̦
-c͚̉
-o̼̩̰͗
-d͔̆̓ͥ
-é
-```
-
-Note that `l` has the type `&str` here, since a single grapheme can consist of
-multiple codepoints, so a `char` wouldn't be appropriate.
-
-This will print out each visible character in turn, as you'd expect: first "u͔", then
-"n͈̰̎", etc. If you wanted each individual codepoint of each grapheme, you can use `.chars()`:
-
-```{rust}
-let s = "u͔n͈̰̎i̙̮͚̦c͚̉o̼̩̰͗d͔̆̓ͥé";
-
-for l in s.chars() {
- println!("{}", l);
-}
-```
-
-This prints:
-
-```{notrust,ignore}
-u
-͔
-n
-̎
-͈
-̰
-i
-̙
-̮
-͚
-̦
-c
-̉
-͚
-o
-͗
-̼
-̩
-̰
-d
-̆
-̓
-ͥ
-͔
-e
-́
-```
-
-You can see how some of them are combining characters, and therefore the output
-looks a bit odd.
-
-If you want the individual byte representation of each codepoint, you can use
-`.bytes()`:
-
-```{rust}
-let s = "u͔n͈̰̎i̙̮͚̦c͚̉o̼̩̰͗d͔̆̓ͥé";
-
-for l in s.bytes() {
- println!("{}", l);
-}
-```
-
-This will print:
-
-```{notrust,ignore}
-117
-205
-148
-110
-204
-142
-205
-136
-204
-176
-105
-204
-153
-204
-174
-205
-154
-204
-166
-99
-204
-137
-205
-154
-111
-205
-151
-204
-188
-204
-169
-204
-176
-100
-204
-134
-205
-131
-205
-165
-205
-148
-101
-204
-129
-```
-
-Many more bytes than graphemes!
-
-# Other Documentation
-
-* [the `&str` API documentation](std/str/index.html)
-* [the `String` API documentation](std/string/index.html)
+This content has moved into
+[the Rust Programming Language book](book/strings.html).