]> git.lizzy.rs Git - minetest-m13.git/blobdiff - src/defaultsettings.cpp~
Update to 4.6 base
[minetest-m13.git] / src / defaultsettings.cpp~
diff --git a/src/defaultsettings.cpp~ b/src/defaultsettings.cpp~
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+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "settings.h"
+
+void set_default_settings(Settings *settings)
+{
+       // Client and server
+
+       settings->setDefault("port", "");
+       settings->setDefault("name", "");
+       settings->setDefault("footprints", "false");
+
+       // Client stuff
+
+       settings->setDefault("keymap_forward", "KEY_KEY_W");
+       settings->setDefault("keymap_backward", "KEY_KEY_S");
+       settings->setDefault("keymap_left", "KEY_KEY_A");
+       settings->setDefault("keymap_right", "KEY_KEY_D");
+       settings->setDefault("keymap_jump", "KEY_SPACE");
+       settings->setDefault("keymap_sneak", "KEY_LSHIFT");
+       settings->setDefault("keymap_drop", "KEY_KEY_Q");
+       settings->setDefault("keymap_inventory", "KEY_KEY_I");
+       settings->setDefault("keymap_special1", "KEY_KEY_E");
+       settings->setDefault("keymap_chat", "KEY_KEY_T");
+       settings->setDefault("keymap_cmd", "/");
+       settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
+       settings->setDefault("keymap_freemove", "KEY_KEY_K");
+       settings->setDefault("keymap_fastmove", "KEY_KEY_J");
+       settings->setDefault("keymap_frametime_graph", "KEY_F1");
+       settings->setDefault("keymap_screenshot", "KEY_F12");
+       settings->setDefault("keymap_toggle_profiler", "KEY_F2");
+       settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
+       settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
+       // Some (temporary) keys for debugging
+       settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
+
+       settings->setDefault("wanted_fps", "30");
+       settings->setDefault("fps_max", "60");
+       settings->setDefault("viewing_range_nodes_max", "300");
+       settings->setDefault("viewing_range_nodes_min", "15");
+       settings->setDefault("screenW", "800");
+       settings->setDefault("screenH", "600");
+       settings->setDefault("address", "");
+       settings->setDefault("random_input", "false");
+       settings->setDefault("client_unload_unused_data_timeout", "600");
+       settings->setDefault("enable_fog", "true");
+       settings->setDefault("fov", "72");
+       settings->setDefault("view_bobbing", "true");
+       settings->setDefault("new_style_water", "false");
+       settings->setDefault("new_style_leaves", "false");
+       settings->setDefault("smooth_lighting", "true");
+       settings->setDefault("frametime_graph", "false");
+       settings->setDefault("enable_texture_atlas", "true");
+       settings->setDefault("texture_path", "");
+       settings->setDefault("video_driver", "opengl");
+       settings->setDefault("free_move", "false");
+       settings->setDefault("continuous_forward", "false");
+       settings->setDefault("fast_move", "false");
+       settings->setDefault("invert_mouse", "false");
+       settings->setDefault("enable_farmesh", "false");
+       settings->setDefault("enable_clouds", "true");
+       settings->setDefault("screenshot_path", ".");
+       settings->setDefault("view_bobbing_amount", "1.0");
+       settings->setDefault("enable_3d_clouds", "false");
+       settings->setDefault("opaque_water", "false");
+
+       // Server stuff
+       // "map-dir" doesn't exist by default.
+       settings->setDefault("motd", "");
+       settings->setDefault("max_users", "20");
+       settings->setDefault("strict_protocol_version_checking", "true");
+       settings->setDefault("creative_mode", "false");
+       settings->setDefault("enable_damage", "true");
+       settings->setDefault("only_peaceful_mobs", "false");
+       settings->setDefault("fixed_map_seed", "");
+       settings->setDefault("give_initial_stuff", "false");
+       settings->setDefault("default_password", "");
+       settings->setDefault("default_privs", "build, shout");
+       settings->setDefault("unlimited_player_transfer_distance", "true");
+       settings->setDefault("enable_pvp", "true");
+
+       settings->setDefault("profiler_print_interval", "0");
+       settings->setDefault("enable_mapgen_debug_info", "false");
+       settings->setDefault("active_object_send_range_blocks", "3");
+       settings->setDefault("active_block_range", "2");
+       //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
+       // This causes frametime jitter on client side, or does it?
+       settings->setDefault("max_simultaneous_block_sends_per_client", "2");
+       settings->setDefault("max_simultaneous_block_sends_server_total", "8");
+       settings->setDefault("max_block_send_distance", "7");
+       settings->setDefault("max_block_generate_distance", "5");
+       settings->setDefault("time_send_interval", "20");
+       settings->setDefault("time_speed", "96");
+       settings->setDefault("server_unload_unused_data_timeout", "29");
+       settings->setDefault("server_map_save_interval", "5.3");
+       settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
+       settings->setDefault("enable_experimental", "false");
+}
+