g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
g_settings.setDefault("enable_fog", "true");
- g_settings.setDefault("new_style_water", "true");
+ g_settings.setDefault("new_style_water", "false");
g_settings.setDefault("new_style_leaves", "true");
+ g_settings.setDefault("smooth_lighting", "true");
+ g_settings.setDefault("frametime_graph", "false");
+ g_settings.setDefault("enable_texture_atlas", "true");
+ g_settings.setDefault("texture_path", "");
+ g_settings.setDefault("video_driver", "opengl");
g_settings.setDefault("free_move", "false");
g_settings.setDefault("continuous_forward", "false");
g_settings.setDefault("fast_move", "false");
// Server stuff
+ g_settings.setDefault("enable_experimental", "false");
g_settings.setDefault("creative_mode", "false");
+ g_settings.setDefault("enable_damage", "false"); //TODO: Set to true
+ g_settings.setDefault("give_initial_stuff", "false");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");