void set_default_settings()
{
+ // Client and server
+ g_settings.setDefault("footprints", "false");
+
// Client stuff
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_min", "35");
g_settings.setDefault("screenW", "800");
g_settings.setDefault("screenH", "600");
- g_settings.setDefault("host_game", "");
g_settings.setDefault("port", "");
g_settings.setDefault("address", "");
g_settings.setDefault("name", "");
g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
g_settings.setDefault("enable_fog", "true");
+ g_settings.setDefault("new_style_water", "false");
+ g_settings.setDefault("new_style_leaves", "true");
+ g_settings.setDefault("smooth_lighting", "true");
+ g_settings.setDefault("frametime_graph", "false");
+ g_settings.setDefault("enable_texture_atlas", "true");
+ g_settings.setDefault("texture_path", "");
+ g_settings.setDefault("video_driver", "opengl");
+
+ g_settings.setDefault("free_move", "false");
+ g_settings.setDefault("continuous_forward", "false");
+ g_settings.setDefault("fast_move", "false");
// Server stuff
+ g_settings.setDefault("enable_experimental", "false");
g_settings.setDefault("creative_mode", "false");
- /*g_settings.setDefault("heightmap_blocksize", "32");
- g_settings.setDefault("height_randmax", "constant 45.0");
- g_settings.setDefault("height_randfactor", "constant 0.6");
- g_settings.setDefault("height_base", "linear 0 0 0");
- g_settings.setDefault("plants_amount", "1.0");
- g_settings.setDefault("ravines_amount", "1.0");
- g_settings.setDefault("coal_amount", "1.0");*/
- g_settings.setDefault("heightmap_blocksize", "16");
- g_settings.setDefault("height_randmax", "linear 0 0 40");
- g_settings.setDefault("height_randfactor", "linear 0.60 -0.10 0");
- g_settings.setDefault("height_base", "linear 5 0 0");
- g_settings.setDefault("plants_amount", "0.2");
- g_settings.setDefault("ravines_amount", "0");
- g_settings.setDefault("coal_amount", "1.0");
+ g_settings.setDefault("enable_damage", "false"); //TODO: Set to true
+ g_settings.setDefault("give_initial_stuff", "false");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");
g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
+ //g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
- g_settings.setDefault("disable_water_climb", "true");
- g_settings.setDefault("endless_water", "true");
- g_settings.setDefault("max_block_send_distance", "5");
- g_settings.setDefault("max_block_generate_distance", "5");
+ g_settings.setDefault("max_block_send_distance", "7");
+ g_settings.setDefault("max_block_generate_distance", "7");
g_settings.setDefault("time_send_interval", "20");
g_settings.setDefault("time_speed", "96");
g_settings.setDefault("server_unload_unused_sectors_timeout", "60");