settings->setDefault("show_debug", "true");
#endif
- settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
- // A bit more than the server will send around the player, to make fog blend well
- settings->setDefault("viewing_range_nodes_max", "240");
- settings->setDefault("viewing_range_nodes_min", "35");
+ settings->setDefault("viewing_range", "100");
settings->setDefault("map_generation_limit", "31000");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("enable_fog", "true");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
- settings->setDefault("new_style_water", "false");
settings->setDefault("leaves_style", "fancy");
settings->setDefault("connected_glass", "false");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("invert_mouse", "false");
settings->setDefault("enable_clouds", "true");
settings->setDefault("screenshot_path", ".");
+ settings->setDefault("screenshot_format", "png");
+ settings->setDefault("screenshot_quality", "0");
settings->setDefault("view_bobbing_amount", "1.0");
settings->setDefault("fall_bobbing_amount", "0.0");
settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("trilinear_filter", "false");
settings->setDefault("texture_clean_transparent", "false");
settings->setDefault("texture_min_size", "64");
- settings->setDefault("preload_item_visuals", "false");
+ settings->setDefault("tone_mapping", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");
settings->setDefault("generate_normalmaps", "false");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");
settings->setDefault("enable_mesh_cache", "false");
-
+ settings->setDefault("enable_vbo", "true");
+
settings->setDefault("enable_minimap", "true");
settings->setDefault("minimap_shape_round", "true");
settings->setDefault("minimap_double_scan_height", "true");
+ settings->setDefault("send_pre_v25_init", "true");
+
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("curl_file_download_timeout", "300000");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
- settings->setDefault("vertical_spawn_range", "16");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
settings->setDefault("sqlite_synchronous", "2");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
+ settings->setDefault("active_block_mgmt_interval", "2.0");
+ settings->setDefault("abm_interval", "1.0");
+ settings->setDefault("nodetimer_interval", "1.0");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "action");
settings->setDefault("num_emerge_threads", "1");
settings->setDefault("secure.enable_security", "false");
settings->setDefault("secure.trusted_mods", "");
+ settings->setDefault("secure.http_mods", "");
// physics stuff
settings->setDefault("movement_acceleration_default", "3");
settings->setDefault("max_simultaneous_block_sends_per_client", "3");
settings->setDefault("emergequeue_limit_diskonly", "8");
settings->setDefault("emergequeue_limit_generate", "8");
- settings->setDefault("preload_item_visuals", "false");
- settings->setDefault("viewing_range_nodes_max", "50");
- settings->setDefault("viewing_range_nodes_min", "20");
+ settings->setDefault("viewing_range", "50");
settings->setDefault("inventory_image_hack", "false");
//check for device with small screen