#if DEBUG
"KEY_F4");
#else
- "none");
+ "");
#endif
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
+ settings->setDefault("map_generation_limit", "31000");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fullscreen", "false");
settings->setDefault("address", "");
settings->setDefault("random_input", "false");
settings->setDefault("client_unload_unused_data_timeout", "600");
+ settings->setDefault("client_mapblock_limit", "5000");
settings->setDefault("enable_fog", "true");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
- settings->setDefault("year_days", "30");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("max_objects_per_block", "49");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
settings->setDefault("mgv6_spflags", "jungles, snowbiomes");
- settings->setDefault("enable_floating_dungeons", "true");
// IPv6
settings->setDefault("enable_ipv6", "true");