]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/defaultsettings.cpp
Areastore: fix "attempt to index a number value"
[dragonfireclient.git] / src / defaultsettings.cpp
index 38b9accd15213a1a1f959fd210b0e009aa2c18a3..dd5332a3b434dbf827fb8b072d80680ef061782d 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -18,16 +18,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "settings.h"
+#include "porting.h"
+#include "filesys.h"
+#include "config.h"
+#include "constants.h"
+#include "porting.h"
 
 void set_default_settings(Settings *settings)
 {
        // Client and server
 
-       settings->setDefault("port", "");
        settings->setDefault("name", "");
 
        // Client stuff
-
+       settings->setDefault("remote_port", "30000");
        settings->setDefault("keymap_forward", "KEY_KEY_W");
        settings->setDefault("keymap_backward", "KEY_KEY_S");
        settings->setDefault("keymap_left", "KEY_KEY_A");
@@ -39,25 +43,36 @@ void set_default_settings(Settings *settings)
        settings->setDefault("keymap_special1", "KEY_KEY_E");
        settings->setDefault("keymap_chat", "KEY_KEY_T");
        settings->setDefault("keymap_cmd", "/");
+       settings->setDefault("keymap_minimap", "KEY_F9");
        settings->setDefault("keymap_console", "KEY_F10");
        settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
        settings->setDefault("keymap_freemove", "KEY_KEY_K");
        settings->setDefault("keymap_fastmove", "KEY_KEY_J");
        settings->setDefault("keymap_noclip", "KEY_KEY_H");
+       settings->setDefault("keymap_cinematic", "KEY_F8");
        settings->setDefault("keymap_screenshot", "KEY_F12");
        settings->setDefault("keymap_toggle_hud", "KEY_F1");
        settings->setDefault("keymap_toggle_chat", "KEY_F2");
        settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
-       settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
+       settings->setDefault("keymap_toggle_update_camera",
+#if DEBUG
+                       "KEY_F4");
+#else
+                       "");
+#endif
        settings->setDefault("keymap_toggle_debug", "KEY_F5");
        settings->setDefault("keymap_toggle_profiler", "KEY_F6");
+       settings->setDefault("keymap_camera_mode", "KEY_F7");
        settings->setDefault("keymap_increase_viewing_range_min", "+");
        settings->setDefault("keymap_decrease_viewing_range_min", "-");
-       settings->setDefault("anaglyph", "false");
-       settings->setDefault("anaglyph_strength", "0.1");
+       settings->setDefault("enable_build_where_you_stand", "false" );
+       settings->setDefault("3d_mode", "none");
+       settings->setDefault("3d_paralax_strength", "0.025");
        settings->setDefault("aux1_descends", "false");
        settings->setDefault("doubletap_jump", "false");
        settings->setDefault("always_fly_fast", "true");
+       settings->setDefault("directional_colored_fog", "true");
+       settings->setDefault("tooltip_show_delay", "400");
 
        // Some (temporary) keys for debugging
        settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
@@ -75,9 +90,11 @@ void set_default_settings(Settings *settings)
 
        settings->setDefault("wanted_fps", "30");
        settings->setDefault("fps_max", "60");
+       settings->setDefault("pause_fps_max", "20");
        // A bit more than the server will send around the player, to make fog blend well
        settings->setDefault("viewing_range_nodes_max", "240");
        settings->setDefault("viewing_range_nodes_min", "35");
+       settings->setDefault("map_generation_limit", "31000");
        settings->setDefault("screenW", "800");
        settings->setDefault("screenH", "600");
        settings->setDefault("fullscreen", "false");
@@ -87,69 +104,159 @@ void set_default_settings(Settings *settings)
        settings->setDefault("address", "");
        settings->setDefault("random_input", "false");
        settings->setDefault("client_unload_unused_data_timeout", "600");
+       settings->setDefault("client_mapblock_limit", "5000");
        settings->setDefault("enable_fog", "true");
        settings->setDefault("fov", "72");
        settings->setDefault("view_bobbing", "true");
        settings->setDefault("new_style_water", "false");
-       settings->setDefault("new_style_leaves", "true");
+       settings->setDefault("leaves_style", "fancy");
+       settings->setDefault("connected_glass", "false");
        settings->setDefault("smooth_lighting", "true");
-       settings->setDefault("enable_texture_atlas", "true");
+       settings->setDefault("display_gamma", "1.8");
        settings->setDefault("texture_path", "");
        settings->setDefault("shader_path", "");
        settings->setDefault("video_driver", "opengl");
        settings->setDefault("free_move", "false");
        settings->setDefault("noclip", "false");
        settings->setDefault("continuous_forward", "false");
+       settings->setDefault("cinematic", "false");
+       settings->setDefault("camera_smoothing", "0");
+       settings->setDefault("cinematic_camera_smoothing", "0.7");
        settings->setDefault("fast_move", "false");
        settings->setDefault("invert_mouse", "false");
-       settings->setDefault("enable_farmesh", "false");
        settings->setDefault("enable_clouds", "true");
        settings->setDefault("screenshot_path", ".");
        settings->setDefault("view_bobbing_amount", "1.0");
+       settings->setDefault("fall_bobbing_amount", "0.0");
        settings->setDefault("enable_3d_clouds", "true");
        settings->setDefault("cloud_height", "120");
+       settings->setDefault("cloud_radius", "12");
+       settings->setDefault("menu_clouds", "true");
        settings->setDefault("opaque_water", "false");
        settings->setDefault("console_color", "(0,0,0)");
        settings->setDefault("console_alpha", "200");
        settings->setDefault("selectionbox_color", "(0,0,0)");
+       settings->setDefault("enable_node_highlighting", "false");
        settings->setDefault("crosshair_color", "(255,255,255)");
        settings->setDefault("crosshair_alpha", "255");
+       settings->setDefault("hud_scaling", "1.0");
+       settings->setDefault("gui_scaling", "1.0");
+       settings->setDefault("gui_scaling_filter", "false");
+       settings->setDefault("gui_scaling_filter_txr2img", "true");
+       settings->setDefault("mouse_sensitivity", "0.2");
        settings->setDefault("enable_sound", "true");
        settings->setDefault("sound_volume", "0.8");
        settings->setDefault("desynchronize_mapblock_texture_animation", "true");
+       settings->setDefault("selectionbox_width","2");
+       settings->setDefault("hud_hotbar_max_width","1.0");
+       settings->setDefault("enable_local_map_saving", "false");
 
        settings->setDefault("mip_map", "false");
        settings->setDefault("anisotropic_filter", "false");
        settings->setDefault("bilinear_filter", "false");
        settings->setDefault("trilinear_filter", "false");
-       settings->setDefault("preload_item_visuals", "true");
-       settings->setDefault("enable_shaders", "2");
+       settings->setDefault("texture_clean_transparent", "false");
+       settings->setDefault("texture_min_size", "64");
+       settings->setDefault("preload_item_visuals", "false");
+       settings->setDefault("enable_bumpmapping", "false");
+       settings->setDefault("enable_parallax_occlusion", "false");
+       settings->setDefault("generate_normalmaps", "false");
+       settings->setDefault("normalmaps_strength", "0.6");
+       settings->setDefault("normalmaps_smooth", "1");
+       settings->setDefault("parallax_occlusion_mode", "1");
+       settings->setDefault("parallax_occlusion_iterations", "4");
+       settings->setDefault("parallax_occlusion_scale", "0.08");
+       settings->setDefault("parallax_occlusion_bias", "0.04");
+       settings->setDefault("enable_waving_water", "false");
+       settings->setDefault("water_wave_height", "1.0");
+       settings->setDefault("water_wave_length", "20.0");
+       settings->setDefault("water_wave_speed", "5.0");
+       settings->setDefault("enable_waving_leaves", "false");
+       settings->setDefault("enable_waving_plants", "false");
+       settings->setDefault("ambient_occlusion_gamma", "2.2");
+       settings->setDefault("enable_shaders", "true");
        settings->setDefault("repeat_rightclick_time", "0.25");
        settings->setDefault("enable_particles", "true");
+       settings->setDefault("enable_mesh_cache", "false");
+
+       settings->setDefault("enable_minimap", "true");
+       settings->setDefault("minimap_shape_round", "true");
+       settings->setDefault("minimap_double_scan_height", "true");
+
+       settings->setDefault("curl_timeout", "5000");
+       settings->setDefault("curl_parallel_limit", "8");
+       settings->setDefault("curl_file_download_timeout", "300000");
+       settings->setDefault("curl_verify_cert", "true");
 
-       settings->setDefault("media_fetch_threads", "8");
+       settings->setDefault("enable_remote_media_server", "true");
 
-       settings->setDefault("serverlist_url", "servers.minetest.ru/server.list");
+       settings->setDefault("serverlist_url", "servers.minetest.net");
        settings->setDefault("serverlist_file", "favoriteservers.txt");
+       settings->setDefault("server_announce", "false");
+       settings->setDefault("server_url", "");
+       settings->setDefault("server_address", "");
+       settings->setDefault("server_name", "");
+       settings->setDefault("server_description", "");
+
+#if USE_FREETYPE
+       settings->setDefault("freetype", "true");
+       settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
+       settings->setDefault("font_shadow", "1");
+       settings->setDefault("font_shadow_alpha", "128");
+       settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
+       settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
+
+       settings->setDefault("fallback_font_shadow", "1");
+       settings->setDefault("fallback_font_shadow_alpha", "128");
+
+       std::stringstream fontsize;
+       fontsize << TTF_DEFAULT_FONT_SIZE;
+
+       settings->setDefault("font_size", fontsize.str());
+       settings->setDefault("mono_font_size", fontsize.str());
+       settings->setDefault("fallback_font_size", fontsize.str());
+#else
+       settings->setDefault("freetype", "false");
+       settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
+       settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
+
+       std::stringstream fontsize;
+       fontsize << DEFAULT_FONT_SIZE;
+
+       settings->setDefault("font_size", fontsize.str());
+       settings->setDefault("mono_font_size", fontsize.str());
+#endif
 
        // Server stuff
        // "map-dir" doesn't exist by default.
+       settings->setDefault("workaround_window_size","5");
+       settings->setDefault("max_packets_per_iteration","1024");
+       settings->setDefault("port", "30000");
+       settings->setDefault("bind_address", "");
        settings->setDefault("default_game", "minetest");
        settings->setDefault("motd", "");
-       settings->setDefault("max_users", "100");
+       settings->setDefault("max_users", "15");
        settings->setDefault("strict_protocol_version_checking", "false");
        settings->setDefault("creative_mode", "false");
        settings->setDefault("enable_damage", "true");
-       settings->setDefault("only_peaceful_mobs", "false");
        settings->setDefault("fixed_map_seed", "");
        settings->setDefault("give_initial_stuff", "false");
        settings->setDefault("default_password", "");
        settings->setDefault("default_privs", "interact, shout");
-       settings->setDefault("unlimited_player_transfer_distance", "true");
+       settings->setDefault("player_transfer_distance", "0");
        settings->setDefault("enable_pvp", "true");
        settings->setDefault("disallow_empty_password", "false");
        settings->setDefault("disable_anticheat", "false");
        settings->setDefault("enable_rollback_recording", "false");
+#ifdef NDEBUG
+       settings->setDefault("deprecated_lua_api_handling", "legacy");
+#else
+       settings->setDefault("deprecated_lua_api_handling", "log");
+#endif
+
+       settings->setDefault("kick_msg_shutdown", "Server shutting down.");
+       settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
+       settings->setDefault("ask_reconnect_on_crash", "false");
 
        settings->setDefault("profiler_print_interval", "0");
        settings->setDefault("enable_mapgen_debug_info", "false");
@@ -157,21 +264,110 @@ void set_default_settings(Settings *settings)
        settings->setDefault("active_block_range", "2");
        //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
        // This causes frametime jitter on client side, or does it?
-       settings->setDefault("max_simultaneous_block_sends_per_client", "4");
-       settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+       settings->setDefault("max_simultaneous_block_sends_per_client", "10");
+       settings->setDefault("max_simultaneous_block_sends_server_total", "40");
        settings->setDefault("max_block_send_distance", "9");
        settings->setDefault("max_block_generate_distance", "7");
+       settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
        settings->setDefault("time_send_interval", "5");
        settings->setDefault("time_speed", "72");
-       settings->setDefault("default_water_level", "1");
        settings->setDefault("server_unload_unused_data_timeout", "29");
+       settings->setDefault("max_objects_per_block", "49");
        settings->setDefault("server_map_save_interval", "5.3");
+       settings->setDefault("sqlite_synchronous", "2");
        settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
        settings->setDefault("dedicated_server_step", "0.1");
        settings->setDefault("ignore_world_load_errors", "false");
-       settings->setDefault("congestion_control_aim_rtt", "0.2");
-       settings->setDefault("congestion_control_max_rate", "400");
-       settings->setDefault("congestion_control_min_rate", "10");
        settings->setDefault("remote_media", "");
+       settings->setDefault("debug_log_level", "2");
+       settings->setDefault("emergequeue_limit_total", "256");
+       settings->setDefault("emergequeue_limit_diskonly", "32");
+       settings->setDefault("emergequeue_limit_generate", "32");
+       settings->setDefault("num_emerge_threads", "1");
+       settings->setDefault("secure.enable_security", "false");
+       settings->setDefault("secure.trusted_mods", "");
+
+       // physics stuff
+       settings->setDefault("movement_acceleration_default", "3");
+       settings->setDefault("movement_acceleration_air", "2");
+       settings->setDefault("movement_acceleration_fast", "10");
+       settings->setDefault("movement_speed_walk", "4");
+       settings->setDefault("movement_speed_crouch", "1.35");
+       settings->setDefault("movement_speed_fast", "20");
+       settings->setDefault("movement_speed_climb", "2");
+       settings->setDefault("movement_speed_jump", "6.5");
+       settings->setDefault("movement_liquid_fluidity", "1");
+       settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
+       settings->setDefault("movement_liquid_sink", "10");
+       settings->setDefault("movement_gravity", "9.81");
+
+       //liquid stuff
+       settings->setDefault("liquid_loop_max", "100000");
+       settings->setDefault("liquid_queue_purge_time", "0");
+       settings->setDefault("liquid_update", "1.0");
+
+       //mapgen stuff
+       settings->setDefault("mg_name", "v6");
+       settings->setDefault("water_level", "1");
+       settings->setDefault("chunksize", "5");
+       settings->setDefault("mg_flags", "dungeons");
+       settings->setDefault("mgv6_spflags", "jungles, snowbiomes");
+
+       // IPv6
+       settings->setDefault("enable_ipv6", "true");
+       settings->setDefault("ipv6_server", "false");
+
+       settings->setDefault("main_menu_path", "");
+       settings->setDefault("main_menu_mod_mgr", "1");
+       settings->setDefault("main_menu_game_mgr", "0");
+       settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
+       settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
+       settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
+
+       settings->setDefault("high_precision_fpu", "true");
+
+       settings->setDefault("language", "");
+
+#ifdef __ANDROID__
+       settings->setDefault("screenW", "0");
+       settings->setDefault("screenH", "0");
+       settings->setDefault("enable_shaders", "false");
+       settings->setDefault("fullscreen", "true");
+       settings->setDefault("enable_particles", "false");
+       settings->setDefault("video_driver", "ogles1");
+       settings->setDefault("touchtarget", "true");
+       settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/");
+       settings->setDefault("touchscreen_threshold","20");
+       settings->setDefault("smooth_lighting", "false");
+       settings->setDefault("max_simultaneous_block_sends_per_client", "3");
+       settings->setDefault("emergequeue_limit_diskonly", "8");
+       settings->setDefault("emergequeue_limit_generate", "8");
+       settings->setDefault("preload_item_visuals", "false");
+
+       settings->setDefault("viewing_range_nodes_max", "50");
+       settings->setDefault("viewing_range_nodes_min", "20");
+       settings->setDefault("inventory_image_hack", "false");
+
+       //check for device with small screen
+       float x_inches = ((double) porting::getDisplaySize().X /
+                       (160 * porting::getDisplayDensity()));
+       if (x_inches  < 3.5) {
+               settings->setDefault("hud_scaling", "0.6");
+       }
+       else if (x_inches < 4.5) {
+               settings->setDefault("hud_scaling", "0.7");
+       }
+       settings->setDefault("curl_verify_cert","false");
+#else
+       settings->setDefault("screen_dpi", "72");
+#endif
 }
 
+void override_default_settings(Settings *settings, Settings *from)
+{
+       std::vector<std::string> names = from->getNames();
+       for(size_t i=0; i<names.size(); i++){
+               const std::string &name = names[i];
+               settings->setDefault(name, from->get(name));
+       }
+}