void set_default_settings()
{
// Client and server
+
+ g_settings.setDefault("port", "");
+ g_settings.setDefault("name", "");
g_settings.setDefault("footprints", "false");
// Client stuff
+
+ g_settings.setDefault("keymap_forward", "KEY_KEY_W");
+ g_settings.setDefault("keymap_backward", "KEY_KEY_S");
+ g_settings.setDefault("keymap_left", "KEY_KEY_A");
+ g_settings.setDefault("keymap_right", "KEY_KEY_D");
+ g_settings.setDefault("keymap_jump", "KEY_SPACE");
+ g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
+ g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
+ g_settings.setDefault("keymap_chat", "KEY_KEY_T");
+ g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
+ g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
+ g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
+ g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
+ g_settings.setDefault("keymap_screenshot", "KEY_F12");
+ // Some (temporary) keys for debugging
+ g_settings.setDefault("keymap_special1", "KEY_KEY_E");
+ g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
+
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_max", "300");
- g_settings.setDefault("viewing_range_nodes_min", "35");
+ g_settings.setDefault("viewing_range_nodes_min", "25");
g_settings.setDefault("screenW", "800");
g_settings.setDefault("screenH", "600");
- g_settings.setDefault("port", "");
g_settings.setDefault("address", "");
- g_settings.setDefault("name", "");
g_settings.setDefault("random_input", "false");
- g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
+ g_settings.setDefault("client_unload_unused_data_timeout", "600");
g_settings.setDefault("enable_fog", "true");
g_settings.setDefault("new_style_water", "false");
g_settings.setDefault("new_style_leaves", "true");
+ g_settings.setDefault("smooth_lighting", "true");
g_settings.setDefault("frametime_graph", "false");
-
+ g_settings.setDefault("enable_texture_atlas", "true");
+ g_settings.setDefault("texture_path", "");
+ g_settings.setDefault("video_driver", "opengl");
g_settings.setDefault("free_move", "false");
g_settings.setDefault("continuous_forward", "false");
g_settings.setDefault("fast_move", "false");
+ g_settings.setDefault("invert_mouse", "false");
+ g_settings.setDefault("enable_farmesh", "false");
+ g_settings.setDefault("farmesh_trees", "true");
+ g_settings.setDefault("farmesh_distance", "40");
+ g_settings.setDefault("enable_clouds", "true");
+ g_settings.setDefault("invisible_stone", "false");
+ g_settings.setDefault("screenshot_path", ".");
// Server stuff
+ g_settings.setDefault("enable_experimental", "false");
g_settings.setDefault("creative_mode", "false");
+ g_settings.setDefault("enable_damage", "false"); //TODO: Set to true when healing is possible
+ g_settings.setDefault("give_initial_stuff", "false");
+ g_settings.setDefault("default_password", "");
+ g_settings.setDefault("default_privs", "build, shout");
+ g_settings.setDefault("profiler_print_interval", "0");
+ g_settings.setDefault("enable_mapgen_debug_info", "false");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");
- g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
- //g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
- g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
- g_settings.setDefault("max_block_send_distance", "7");
- g_settings.setDefault("max_block_generate_distance", "7");
+ //g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
+ // This causes frametime jitter on client side, or does it?
+ g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
+ g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
+ g_settings.setDefault("max_block_send_distance", "8");
+ g_settings.setDefault("max_block_generate_distance", "8");
g_settings.setDefault("time_send_interval", "20");
g_settings.setDefault("time_speed", "96");
- g_settings.setDefault("server_unload_unused_sectors_timeout", "60");
+ g_settings.setDefault("server_unload_unused_data_timeout", "60");
g_settings.setDefault("server_map_save_interval", "60");
g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0");
+ //g_settings.setDefault("dungeon_rarity", "0.025");
}